Add comment about RGB formats which are often flipped in memory.

Thx@ Squarefox for reporting.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5115 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2015-08-11 09:54:13 +00:00
parent 6ac1f8d5db
commit 16684d9f19
1 changed files with 4 additions and 1 deletions

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@ -13,7 +13,10 @@ namespace irr
namespace video
{
//! An enum for the color format of textures used by the Irrlicht Engine.
/** A color format specifies how color information is stored. */
/** A color format specifies how color information is stored.
NOTE: Byte order in memory is usually flipped (it's probably correct in bitmap files, but flipped on reading).
So for example ECF_A8R8G8B8 is BGRA in memory same as in DX9's D3DFMT_A8R8G8B8 format.
*/
enum ECOLOR_FORMAT
{
//! 16 bit color format used by the software driver.