diff --git a/include/SColor.h b/include/SColor.h index a12dd681..481a51af 100644 --- a/include/SColor.h +++ b/include/SColor.h @@ -13,7 +13,10 @@ namespace irr namespace video { //! An enum for the color format of textures used by the Irrlicht Engine. - /** A color format specifies how color information is stored. */ + /** A color format specifies how color information is stored. + NOTE: Byte order in memory is usually flipped (it's probably correct in bitmap files, but flipped on reading). + So for example ECF_A8R8G8B8 is BGRA in memory same as in DX9's D3DFMT_A8R8G8B8 format. + */ enum ECOLOR_FORMAT { //! 16 bit color format used by the software driver.