Add parameter name and remove unused constructor.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2785 dfc29bdd-3216-0410-991c-e03cc46cb475master
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c8570dca84
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061464d17e
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@ -108,7 +108,7 @@ namespace scene
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virtual const core::aabbox3d<f32>& getBoundingBox() const;
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//! registers a node for rendering it at a specific time.
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virtual u32 registerNodeForRendering(ISceneNode* node, E_SCENE_NODE_RENDER_PASS = ESNRP_AUTOMATIC);
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virtual u32 registerNodeForRendering(ISceneNode* node, E_SCENE_NODE_RENDER_PASS pass = ESNRP_AUTOMATIC);
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//! draws all scene nodes
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virtual void drawAll();
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@ -556,9 +556,6 @@ namespace scene
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//! sort on distance (sphere) to camera
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struct DistanceNodeEntry
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{
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DistanceNodeEntry(ISceneNode* n, f32 d)
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: Node(n), Distance(d) {}
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DistanceNodeEntry(ISceneNode* n, const core::vector3df& cameraPos)
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: Node(n)
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{
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