irrlicht/source/Irrlicht/CIrrDeviceConsole.h

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// Copyright (C) 2009 Gaz Davidson
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_IRR_DEVICE_CONSOLE_H_INCLUDED__
#define __C_IRR_DEVICE_CONSOLE_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_USE_CONSOLE_DEVICE_
#include "SIrrCreationParameters.h"
#include "CIrrDeviceStub.h"
#include "IImagePresenter.h"
//#undef _IRR_WINDOWS_API_
#ifdef _IRR_WINDOWS_API_
#define WIN32_LEAN_AND_MEAN
#if !defined(_IRR_XBOX_PLATFORM_)
#include <windows.h>
#endif
#if(_WIN32_WINNT >= 0x0500)
#define _IRR_WINDOWS_NT_CONSOLE_
#endif
#else
#include <time.h>
#endif
// for now we assume all other terminal types are VT100
#ifndef _IRR_WINDOWS_NT_CONSOLE_
#define _IRR_VT100_CONSOLE_
#endif
namespace irr
{
class CIrrDeviceConsole : public CIrrDeviceStub, video::IImagePresenter
{
public:
//! constructor
CIrrDeviceConsole(const SIrrlichtCreationParameters& params);
//! destructor
virtual ~CIrrDeviceConsole();
//! runs the device. Returns false if device wants to be deleted
virtual bool run();
//! Cause the device to temporarily pause execution and let other processes to run
// This should bring down processor usage without major performance loss for Irrlicht
virtual void yield();
//! Pause execution and let other processes to run for a specified amount of time.
virtual void sleep(u32 timeMs, bool pauseTimer);
//! sets the caption of the window
virtual void setWindowCaption(const wchar_t* text);
//! returns if window is active. if not, nothing need to be drawn
virtual bool isWindowActive() const;
//! returns if window has focus
virtual bool isWindowFocused() const;
//! returns if window is minimized
virtual bool isWindowMinimized() const;
//! presents a surface in the client area
virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0);
//! notifies the device that it should close itself
virtual void closeDevice();
//! Sets if the window should be resizeable in windowed mode.
virtual void setResizeAble(bool resize=false);
//! Implementation of the win32 cursor control
class CCursorControl : public gui::ICursorControl
{
public:
CCursorControl(const core::dimension2d<u32>& wsize)
: WindowSize(wsize), InvWindowSize(0.0f, 0.0f), IsVisible(true), UseReferenceRect(false)
{
if (WindowSize.Width!=0)
InvWindowSize.Width = 1.0f / WindowSize.Width;
if (WindowSize.Height!=0)
InvWindowSize.Height = 1.0f / WindowSize.Height;
}
//! Changes the visible state of the mouse cursor.
virtual void setVisible(bool visible)
{
if(visible != IsVisible)
{
IsVisible = visible;
setPosition(CursorPos.X, CursorPos.Y);
}
}
//! Returns if the cursor is currently visible.
virtual bool isVisible() const
{
return IsVisible;
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<f32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(f32 x, f32 y)
{
if (!UseReferenceRect)
setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height));
else
setPosition((s32)(x*ReferenceRect.getWidth()), (s32)(y*ReferenceRect.getHeight()));
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<s32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(s32 x, s32 y)
{
setInternalCursorPosition(core::position2di(x,y));
}
//! Returns the current position of the mouse cursor.
virtual core::position2d<s32> getPosition()
{
return CursorPos;
}
//! Returns the current position of the mouse cursor.
virtual core::position2d<f32> getRelativePosition()
{
if (!UseReferenceRect)
{
return core::position2d<f32>(CursorPos.X * InvWindowSize.Width,
CursorPos.Y * InvWindowSize.Height);
}
return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(),
CursorPos.Y / (f32)ReferenceRect.getHeight());
}
//! Sets an absolute reference rect for calculating the cursor position.
virtual void setReferenceRect(core::rect<s32>* rect=0)
{
if (rect)
{
ReferenceRect = *rect;
UseReferenceRect = true;
// prevent division through zero and uneven sizes
if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2)
ReferenceRect.LowerRightCorner.Y += 1;
if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2)
ReferenceRect.LowerRightCorner.X += 1;
}
else
UseReferenceRect = false;
}
//! Updates the internal cursor position
void setInternalCursorPosition(const core::position2di &pos)
{
CursorPos = pos;
if (UseReferenceRect)
CursorPos -= ReferenceRect.UpperLeftCorner;
}
private:
core::position2d<s32> CursorPos;
core::dimension2d<u32> WindowSize;
core::dimension2d<f32> InvWindowSize;
bool IsVisible,
UseReferenceRect;
core::rect<s32> ReferenceRect;
};
private:
void setTextCursorPos(s16 x, s16 y);
void setMouseCursorPos(s32 x, s32 y);
core::position2di getMouseCursorPos();
bool IsDeviceRunning,
IsWindowFocused;
core::stringc OutputLine;
#ifdef _IRR_WINDOWS_NT_CONSOLE_
HANDLE WindowsSTDIn, WindowsSTDOut;
u32 MouseButtonStates;
#endif
};
} // end namespace irr
#endif // _IRR_USE_CONSOLE_DEVICE_
#endif // __C_IRR_DEVICE_CONSOLE_H_INCLUDED__