minetest_storms/init.lua

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local on_strike = {}
storms = {
}
storms.register_on_lightning_strike = function(fn)
table.insert(on_strike, fn)
end
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local on = false
local sky_defaults = nil
local heat_noise = nil
local humidity_nois = nil
local storm_players = {}
minetest.after(1, function()
local noise = minetest.get_mapgen_setting_noiseparams("mg_biome_np_heat")
heat_noise = minetest.get_perlin_map(noise, {x=1, y=1, z=1})
noise = minetest.get_mapgen_setting_noiseparams("mg_biome_np_humidity")
humidity_noise = minetest.get_perlin_map(noise, {x=1, y=1, z=1})
end)
local function get_noise(pos)
return heat_noise:get2dMap(pos), humidity_noise:get2dMap(pos)
end
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local function randompos(center, dist)
return {
x = center.x + math.random(-dist, dist),
y = center.y,
z = center.z + math.random(-dist, dist),
}
end
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local function pcopy(p)
return {x=p.x, y=p.y, z=p.z}
end
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local function do_lightning(cloudh, pos)
local h = cloudh - 10
while h > -16 do
minetest.add_particle({
pos = {x=pos.x, y=h, z=pos.z},
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = .1,
size = 300,
collisiondetection = false,
vertical = true,
texture = "storms_lightning.png",
playername = "singleplayer"
})
h = h - 30
end
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local p = {x=pos.x, y=cloudh, z=pos.z}
while p.y >= -1 do
local n = minetest.get_node(p)
if n.name ~= "air" and n.name ~= "ignore" then
-- node callbacks
local def = minetest.registered_nodes[n.name]
if def.on_lightning_strike then
def.on_lightning_strike(pcopy(p))
end
-- global callbacks
for _,fn in pairs(on_strike) do
fn(pcopy(p), n)
end
break
end
p.y = p.y - 1
end
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end
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minetest.register_craftitem("storms:rainstick", {
description = "Magic Rainstick",
inventory_image = "default_stick.png^[colorize:gold:80",
stack_max = 1,
on_use = function(itemstack, player, pointed_thing)
if sky_defaults == nil then
sky_defaults = {}
sky_defaults.col, sky_defaults.tp, sky_defaults.tex, sky_defaults.cl = player:get_sky()
end
if on then
on = false
player:set_sky(sky_defaults.col, sky_defaults.tp, sky_defaults.tex, sky_defaults.cl)
else
on = true
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local function spawn_clouds()
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local pos = player:get_pos()
pos.y = pos.y + 55
local sz = 300
local ht = 10
local vel = {x=5, y = 0, z=1}
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-- clouds
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minetest.add_particlespawner({
amount = 5000,
time = 5,
minpos = {x=pos.x-sz, y=pos.y, z=pos.z-sz},
maxpos = {x=pos.x+sz, y=pos.y+ht, z=pos.z+sz},
minvel = vector.add(vel, {x=-1, y=0, z=-1}),
maxvel = vector.add(vel, {x=5, y=0.5, z=5}),
minacc = {x=-0.1, y=0.1, z=-0.1},
maxacc = {x=0.1, y=0.3, z=0.1},
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minexptime = 2,
maxexptime = 7,
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minsize = 300,
maxsize = 400,
texture = "storms_cloud.png^[colorize:black:120",
})
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-- rain
minetest.add_particlespawner({
amount = 1000,
time = 5,
minpos = {x=pos.x-20, y=pos.y, z=pos.z-20},
maxpos = {x=pos.x+20, y=pos.y+ht, z=pos.z+20},
minvel = {x=0, y=-40, z=0},
maxvel = {x=0, y=-40, z=0},
minacc = {x=-0.1, y=0.1, z=-0.1},
maxacc = {x=0.1, y=0.3, z=0.1},
collisiondetection = true,
collision_removal = true,
minexptime = 2,
maxexptime = 7,
minsize = 10,
maxsize = 15,
texture = "storms_raindrop.png",
})
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for i = 1,math.random(18) do
minetest.after(math.random(5), function()
do_lightning(pos.y, randompos(pos, 40))
end)
end
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if on then
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minetest.after(5, function()
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spawn_clouds()
end)
end
end
spawn_clouds()
player:set_sky({r=20, g=20, b=30}, "plain", nil, false)
end
end,
})
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storms.register_on_lightning_strike(function(pos)
pos.y = pos.y + 1
minetest.set_node(pos, {name="fire:basic_flame"})
end)