minetest_storms/init.lua

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2019-06-05 16:50:35 -07:00
local on = false
local sky_defaults = nil
local heat_noise = nil
local humidity_nois = nil
local storm_players = {}
minetest.after(1, function()
local noise = minetest.get_mapgen_setting_noiseparams("mg_biome_np_heat")
heat_noise = minetest.get_perlin_map(noise, {x=1, y=1, z=1})
noise = minetest.get_mapgen_setting_noiseparams("mg_biome_np_humidity")
humidity_noise = minetest.get_perlin_map(noise, {x=1, y=1, z=1})
end)
local function get_noise(pos)
return heat_noise:get2dMap(pos), humidity_noise:get2dMap(pos)
end
minetest.register_craftitem("storms:rainstick", {
description = "Magic Rainstick",
inventory_image = "default_stick.png^[colorize:gold:80",
stack_max = 1,
on_use = function(itemstack, player, pointed_thing)
if sky_defaults == nil then
sky_defaults = {}
sky_defaults.col, sky_defaults.tp, sky_defaults.tex, sky_defaults.cl = player:get_sky()
end
if on then
on = false
player:set_sky(sky_defaults.col, sky_defaults.tp, sky_defaults.tex, sky_defaults.cl)
else
on = true
function spawn_clouds()
local pos = player:get_pos()
pos.y = pos.y + 55
local sz = 300
local ht = 10
local vel = {x=5, y = 0, z=1}
minetest.add_particlespawner({
amount = 5000,
time = 5,
minpos = {x=pos.x-sz, y=pos.y, z=pos.z-sz},
maxpos = {x=pos.x+sz, y=pos.y+ht, z=pos.z+sz},
minvel = vector.add(vel, {x=-1, y=0, z=-1}),
maxvel = vector.add(vel, {x=5, y=0.5, z=5}),
minacc = {x=-0.1, y=0.1, z=-0.1},
maxacc = {x=0.1, y=0.3, z=0.1},
minexptime = 5,
maxexptime = 10,
minsize = 300,
maxsize = 400,
texture = "storms_cloud.png^[colorize:black:120",
})
--[[
minetest.add_particlespawner({
amount = 350,
time = 15,
minpos = {x=pos.x-sz, y=pos.y, z=pos.z-sz},
maxpos = {x=pos.x+sz, y=pos.y+ht, z=pos.z+sz},
minvel = {x=0, y=-89, z=0},
maxvel = {x=5, y=-89, z=0},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 2,
maxexptime = 2,
minsize = 100,
maxsize = 100,
texture = "biometest_rain.png^[colorize:red:0",
})
]]
if on then
minetest.after(10, function()
spawn_clouds()
end)
end
end
spawn_clouds()
player:set_sky({r=20, g=20, b=30}, "plain", nil, false)
end
end,
})