reasonably working basic step function
parent
7e50b30d80
commit
eb8bbfab12
58
api_fast.lua
58
api_fast.lua
|
@ -14,6 +14,7 @@ function mobehavior:register_mob_fast(name, def)
|
|||
rotate = 0,
|
||||
physical = true,
|
||||
weight = 5,
|
||||
jump_height = 6,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
|
@ -31,6 +32,8 @@ function mobehavior:register_mob_fast(name, def)
|
|||
bt = nil,
|
||||
btData = nil,
|
||||
|
||||
jump_timer = 0,
|
||||
walk_timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local btdata = self.btData
|
||||
|
@ -64,7 +67,6 @@ function mobehavior:register_mob_fast(name, def)
|
|||
self.bt_timer = 0
|
||||
end
|
||||
|
||||
btdata.lastpos = pos
|
||||
|
||||
|
||||
-- handle movement
|
||||
|
@ -85,11 +87,16 @@ function mobehavior:register_mob_fast(name, def)
|
|||
|
||||
-- TODO: fall damage
|
||||
|
||||
self.jump_timer = self.jump_timer + dtime
|
||||
|
||||
|
||||
if self.destination ~= nil then
|
||||
|
||||
self.walk_timer = self.walk_timer + dtime
|
||||
|
||||
--print("destination ")
|
||||
|
||||
local tdist = distance(pos, btdata.lastpos)
|
||||
local dist = distance(pos, self.destination)
|
||||
-- print("walk dist ".. dist)
|
||||
local s = self.destination
|
||||
|
@ -99,43 +106,45 @@ function mobehavior:register_mob_fast(name, def)
|
|||
z = pos.z - s.z
|
||||
}
|
||||
|
||||
if vec.x ~= 0 or vec.z ~= 0 then
|
||||
if tdist < self.walk_velocity * dtime * .9 and self.walk_timer > 1 then
|
||||
|
||||
yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate
|
||||
if self.jump_timer > 4 then
|
||||
local v = self.object:getvelocity()
|
||||
|
||||
if s.x > pos.x then
|
||||
yaw = yaw + math.pi
|
||||
v.y = self.jump_height + 1
|
||||
v.x = v.x * 2.2
|
||||
v.z = v.z * 2.2
|
||||
|
||||
self.object:setvelocity(v)
|
||||
|
||||
self.jump_timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- print("yaw " .. yaw)
|
||||
|
||||
yaw = (math.atan2(vec.z, vec.x) + math.pi / 2) - self.rotate
|
||||
self.object:setyaw(yaw)
|
||||
end
|
||||
|
||||
|
||||
if dist > (self.approachDistance or .1) then
|
||||
--[[
|
||||
if (self.jump
|
||||
and get_velocity(self) <= 0.5
|
||||
and self.object:getvelocity().y == 0)
|
||||
or (self.object:getvelocity().y == 0
|
||||
and self.jump_chance > 0) then
|
||||
do_jump(self)
|
||||
end]]
|
||||
|
||||
|
||||
|
||||
set_velocity(self, self.walk_velocity)
|
||||
set_animation(self, "walk")
|
||||
else
|
||||
-- we have arrived
|
||||
self.destination = nil
|
||||
self.walk_timer = 0
|
||||
|
||||
-- TODO: bump bttimer to get new directions
|
||||
-- bump bttimer to get new directions
|
||||
self.bt_timer = 99
|
||||
|
||||
set_velocity(self, 0)
|
||||
set_animation(self, "stand")
|
||||
end
|
||||
end
|
||||
|
||||
btdata.lastpos = pos
|
||||
|
||||
end,
|
||||
|
||||
|
||||
|
@ -282,11 +291,6 @@ function mobehavior:register_mob_fast(name, def)
|
|||
self.btData.mob = nil -- just in case
|
||||
end
|
||||
|
||||
-- used to rotate older mobs
|
||||
if self.drawtype
|
||||
and self.drawtype == "side" then
|
||||
self.rotate = math.rad(90)
|
||||
end
|
||||
|
||||
local tmp = {}
|
||||
|
||||
|
@ -305,19 +309,15 @@ function mobehavior:register_mob_fast(name, def)
|
|||
return minetest.serialize(tmp)
|
||||
end,
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
for k,v in pairs(def) do
|
||||
mdef[k] = v
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity(name, mdef)
|
||||
end
|
||||
|
||||
|
|
12
entities.lua
12
entities.lua
|
@ -1,7 +1,7 @@
|
|||
|
||||
function make_bunny(name, behavior_fn)
|
||||
|
||||
mobs:register_simple_mob(mn..":"..name, {
|
||||
mobehavior:register_mob_fast(mn..":"..name, {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
reach = 1,
|
||||
|
@ -62,7 +62,7 @@ end
|
|||
|
||||
function make_wolf(name, behavior_fn)
|
||||
|
||||
mobs:register_simple_mob(mn..":"..name, {
|
||||
mobehavior:register_mob_fast(mn..":"..name, {
|
||||
|
||||
type = "animal",
|
||||
passive = false,
|
||||
|
@ -74,7 +74,7 @@ function make_wolf(name, behavior_fn)
|
|||
visual = "mesh",
|
||||
mesh = "animal_wolf.b3d",
|
||||
drawtype = "front",
|
||||
rotate = 270,
|
||||
rotate = math.pi / -2,
|
||||
textures = {
|
||||
{"animal_wolf_mesh.png"},
|
||||
{"animal_wolf_tamed_mesh.png"},
|
||||
|
@ -124,7 +124,7 @@ end
|
|||
|
||||
function make_bear(name, behavior_fn)
|
||||
|
||||
mobs:register_simple_mob(mn..":"..name, {
|
||||
mobehavior:register_mob_fast(mn..":"..name, {
|
||||
|
||||
type = "animal",
|
||||
passive = false,
|
||||
|
@ -137,7 +137,7 @@ function make_bear(name, behavior_fn)
|
|||
mesh = "mob_bear.b3d",
|
||||
drawtype = "front",
|
||||
visual_size= {x=3,y=3,z=3},
|
||||
rotate = 270,
|
||||
rotate = math.pi / -2,
|
||||
textures = {
|
||||
{"mob_bear_bear_mesh.png"},
|
||||
-- {"mob_bear_bear_tamed_mesh.png"}, -- has a harness
|
||||
|
@ -187,7 +187,7 @@ end
|
|||
|
||||
function make_rat(name, behavior_fn)
|
||||
|
||||
mobs:register_simple_mob(mn..":"..name, {
|
||||
mobehavior:register_mob_fast(mn..":"..name, {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
reach = 1,
|
||||
|
|
60
giant.lua
60
giant.lua
|
@ -112,6 +112,59 @@ local lumberjack = function()
|
|||
})
|
||||
end
|
||||
|
||||
local bare_lumberjack = function()
|
||||
return bt.Sequence("", {
|
||||
|
||||
-- build a chest and remember where it is
|
||||
bt.FindSpotOnGround(),
|
||||
bt.Approach(2),
|
||||
bt.SetNode({name="default:chest"}),
|
||||
-- bt.GetGroupWaypoint("lumber_chest"),
|
||||
bt.SetWaypoint("chest"),
|
||||
|
||||
bt.UntilFailed(bt.Sequence("logs some trees", {
|
||||
|
||||
-- find a tree
|
||||
bt.Selector("find a tree", {
|
||||
bt.Sequence("find a tree near the last one", {
|
||||
bt.GetWaypoint("tree"),
|
||||
bt.FindNodeNear({"group:tree"}, 15),
|
||||
}),
|
||||
bt.FindNodeNear({"group:tree"}, 50),
|
||||
}),
|
||||
bt.Approach(2),
|
||||
|
||||
-- chop it down
|
||||
bt.Invert(bt.UntilFailed(bt.Sequence("chop tree", {
|
||||
bt.Wield("default:axe_steel"),
|
||||
bt.Animate("punch"),
|
||||
bt.FindNodeNear({"group:tree"}, 3), -- gets stuck on aspen and jungle
|
||||
bt.DigNode(),
|
||||
bt.WaitTicks(1),
|
||||
}))),
|
||||
bt.SetWaypointHere("tree"),
|
||||
|
||||
bt.Wield(""),
|
||||
|
||||
|
||||
bt.Succeed(bt.Sequence("pick up saplings", {
|
||||
--bt.FindItemNear("group:sapling", 20),
|
||||
bt.PickUpNearbyItems("group:sapling", 5),
|
||||
})),
|
||||
|
||||
|
||||
-- put wood in chest
|
||||
bt.GetWaypoint("chest"),
|
||||
bt.Approach(2),
|
||||
bt.PutInChest(nil),
|
||||
|
||||
|
||||
bt.WaitTicks(1),
|
||||
--bt.Print("end of loop \n"),
|
||||
}))
|
||||
})
|
||||
end
|
||||
|
||||
local fence_region = function(item)
|
||||
return bt.Sequence("", {
|
||||
|
||||
|
@ -483,7 +536,7 @@ end
|
|||
|
||||
|
||||
|
||||
--[[
|
||||
|
||||
make_wolf("wolf", function()
|
||||
return wander_around(6)
|
||||
end)
|
||||
|
@ -498,9 +551,10 @@ end)
|
|||
make_bear("bear", function()
|
||||
return wander_around(6)
|
||||
end)
|
||||
]]
|
||||
|
||||
|
||||
make_NPC("npc", function()
|
||||
return wander_around(6)
|
||||
-- return wander_around(6)
|
||||
return bare_lumberjack()
|
||||
end)
|
||||
|
||||
|
|
|
@ -119,7 +119,7 @@ minetest.register_abm({
|
|||
|
||||
-- only if light levels are within range
|
||||
if lig and lig >= mlig and lig <= xlig then
|
||||
minetest.add_entity(pos2, mob)
|
||||
-- minetest.add_entity(pos2, mob)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ minetest.register_abm({
|
|||
--print("----------spawning rat")
|
||||
local p = minetest.find_node_near(pos, 3, "air")
|
||||
if p then
|
||||
local mob = minetest.add_entity(p, "mobehavior:rat")
|
||||
-- local mob = minetest.add_entity(p, "mobehavior:rat")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
@ -108,7 +108,7 @@ minetest.register_abm({
|
|||
--print("----------spawning rat")
|
||||
local p = minetest.find_node_near(pos, 3, "air")
|
||||
if p then
|
||||
local mob = minetest.add_entity(p, "mobehavior:bunny")
|
||||
-- local mob = minetest.add_entity(p, "mobehavior:bunny")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue