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poking at swimming code |
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behaviors | ||
models | ||
scripts | ||
sounds | ||
textures | ||
.gitignore | ||
LICENSE | ||
README.md | ||
api.lua | ||
api_fast.lua | ||
behavior.lua | ||
depends.txt | ||
entities.lua | ||
giant.lua | ||
init.lua | ||
items.lua | ||
license.txt | ||
simple_api.lua | ||
spawner.lua | ||
spawning.lua |
README.md
minetest_mobehavior
A general-purpose mobs mod based on behavior trees. This is the active fork of my minetest_giants mod. Work on the giants mod will resume after this mod is stable and reasonably complete.
Based on Mobs (Redo) by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1 https://forum.minetest.net/viewtopic.php?f=9&t=9917
Usage
See http://gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php for details of how behavior trees work
Control Nodes
- Sequence
- Selector
- Priority
- Repeat
- UntilSuccess
- UntilFail
- Invert
- Fail
- Succeed