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README.md

minestest_hedges

!!! ***this mod is not done. it does not work now. *** !!!

Growing hedges for minetest.

Headges use textures/nodes from various other mods, notably moretrees. All leaf types are supported. Crafting recipes for hedge saplings:

[leavesTop], [leavesTop], [leavesTop]

[leavesMid], [leavesMid], [leavesMid]

sapling, sapling, sapling

Yields 3 hedge saplings

The leaves must currently all be of the same type horizontally.

Tall hedges grow 4 nodes high, short hedges grow 2 blocks high. Omit the top row of leaves to craft a short hedge.

Three hedges placed in a row will spread sideways in both directions on top of dirt, sand, and desert sand. Use other node types to prevent continued growth. Hedges will spread up and down by one node. Hedges do not spread diagonally for now.

Ideally, Hedges would trimmable with technic:chainsaw. However, the list of nodes the chainsaw can cut is defined locally to that file. A dedicated hedgetrimmer tool will be added soon. The hedge leaf nodes drop their moretrees equivalent leaves, and extremely rarely a new hedge sapling. Hedge leaves do not ever drop a sapling for the tree they correspond to. (Sorry coconut palm farmers... go back to your deployer/nodebreaker setup)

Supported leaf nodes:

  • Default leaves
  • All moretrees leaves
  • pine needles from snow_biomes
  • banana leaves from farming_plus
  • Climbing poison ivy

Possible Future Extensions

Once the things above are actually implemented...

  • Tea plantations
  • Proper orange groves/trees. The farming_plus version sucks.