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5 Commits

Author SHA1 Message Date
Izzy f3334ce932 node def fixes
balancing
2020-04-06 09:38:36 -06:00
Izzy 665936e0c0 cleanup dead code,
add basic seasons support
2019-06-12 19:33:26 -06:00
Izzy 3808342e15 pumpkin slices and cooking 2018-11-06 21:37:05 -07:00
Izzy 0732ade134 fixed mapgen 2018-11-05 18:04:48 -07:00
Izzy ced2c1cd5d tweaks and abstraction 2018-07-21 18:24:23 -06:00
7 changed files with 563 additions and 622 deletions

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@ -1 +1,2 @@
default
seasons?

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@ -1,173 +0,0 @@
local function register_gourd(info)
local name = info.name
-- done
minetest.register_craftitem(":gourds:"..name.."_seed", {
description = name.." Seed",
inventory_image = "gourds_"..name.."_seed.png",
on_place = function(itemstack, placer, pointed_thing)
local above = minetest.env:get_node(pointed_thing.above)
if above.name == "air" then
above.name = "gourds:"..name.."_root"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
})
minetest.register_node("gourds:"..name.."_sapling", {
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drop = "",
tiles = {"gourds_"..name.."_sapling.png"},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+6/16, 0.5}
},
},
groups = {snappy=3, flammable=2,plant=1, gourd_root=1, gourd_vines=1 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
-- set the initial growth limit
end,
})
minetest.register_node("gourds:"..name.."_root", {
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drawtype = "nodebox",
drop = ":gourds:"..name.."_sapling",
tiles = {"gourds_"..name.."_vines.png"},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.1, 0.5}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.1, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,plant=1, gourd_vines=1 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
-- set the initial growth limit
-- set meta info on it
end,
})
minetest.register_node("gourds:"..name.."_vines", {
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drawtype = "nodebox",
drop = ":gourds:cut_vines 2",
tiles = {"gourds_"..name.."_vines.png"},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,plant=1, gourd_vines=1 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
-- set the initial growth limit
-- set meta info on it
end,
})
minetest.register_node("gourds:"..name.."_vines_flowering", {
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drawtype = "nodebox",
drop = ":gourds:cut_vines 2",
tiles = {"gourds_"..name.."_vines.png"},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,plant=1, gourd_vines=1 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
-- set the initial growth limit
-- set meta info on it
end,
})
minetest.register_node("gourds:"..name, {
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drawtype = "nodebox",
tiles = {"gourds_"..name..".png"},
node_box = {
type = "fixed",
fixed = {
{-0.45, -0.5, -0.45, 0.45, 0.35, 0.45}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.45, -0.5, -0.45, 0.45, 0.35, 0.45}
},
},
groups = {snappy=3, flammable=2, ,plant=1, gourd=1 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
-- set the initial growth limit
-- set meta info on it
end,
})
minetest.register_craftitem(":gourds:"..name.."_flesh", {
description = name.." Flesh",
inventory_image = "gourds_"..name.."_flesh.png",
})
minetest.register_craft({
type = "shapeless",
output = "gourds:"..name.."_flesh 2",
recipe = {"gourds:"..name}
})
end

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@ -3,13 +3,72 @@ local modpath = minetest.get_modpath("gourds")
gourds = {}
-- dofile(modpath.."/config.lua")
-- dofile(modpath.."/gourd_gen.lua")
dofile(modpath.."/node_def.lua")
dofile(modpath.."/crafts.lua")
dofile(modpath.."/mapgen.lua")
gourds.register_gourd({
name = "pumpkin",
desc = "Pumpkin",
base_speed = 19,
grows_on = "soil",
textures = {
unripe_fruit = "gourds_unripe_gourd.png",
ripe_fruit = "gourds_ripe_gourd.png",
rotting_fruit = "gourds_rotting_gourd.png",
vine_root = "default_aspen_leaves.png",
vine = "default_aspen_leaves.png",
vine_flowers = "default_aspen_leaves.png^gourds_flowers.png",
dead_vine = "default_aspen_leaves.png^[colorize:brown:120",
},
})
minetest.register_craftitem("gourds:pumpkin_slice", {
description = "Pumpkin Slice",
inventory_image = "gourds_pumpkin_slice.png",
})
minetest.register_craftitem("gourds:pumpkin_slice_cooked", {
description = "Roasted Pumpkin",
inventory_image = "gourds_pumpkin_slice_cooked.png",
on_use = minetest.item_eat(1)
})
minetest.register_craft({
type = "shapeless",
output = "gourds:pumpkin_slice 6",
recipe = {"gourds:pumpkin_8"},
})
minetest.register_craft({
type = "cooking",
output = "gourds:pumpkin_slice_cooked",
recipe = "gourds:pumpkin_slice",
cooktime = 15
})
gourds.register_gourd({
name = "watermelon",
desc = "Watermelon",
base_speed = 19,
grows_on = "sand",
textures = {
unripe_fruit = "gourds_unripe_gourd.png",
ripe_fruit = "gourds_ripe_gourd.png",
rotting_fruit = "gourds_rotting_gourd.png",
vine_root = "default_aspen_leaves.png",
vine = "default_aspen_leaves.png",
vine_flowers = "default_aspen_leaves.png^gourds_flowers.png",
dead_vine = "default_aspen_leaves.png^[colorize:brown:120",
},
})

View File

@ -16,7 +16,27 @@ minetest.register_decoration({
biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
y_min = 4,
y_max = 31000,
decoration = "gourds:vine_root",
decoration = "gourds:pumpkin_vine_root",
param2 = 4,
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.0002,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.66
},
biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
y_min = 4,
y_max = 31000,
decoration = "gourds:watermelon_vine_root",
param2 = 4,
})

View File

@ -1,498 +1,532 @@
local base_speed = 10
gourds.register_gourd = function(def)
local base_speed = def.base_speed
for i = 1,7 do
local n = 0.1 + (.1 * i)
minetest.register_node("gourds:gourd_"..i, {
description = "Unripe Gourd",
local root_name = "gourds:"..def.name.."_vine_root"
local vine_name = "gourds:"..def.name.."_vine"
local dead_vine_name = "gourds:dead_"..def.name.."_vine"
local vine_name_flowers = "gourds:"..def.name.."_vine_with_flowers"
local vine_group = "group:"..def.name.."_vine"
local rotting_fruit_name = "gourds:rotting_"..def.name
local ripe_fruit_name = "gourds:"..def.name.."_8"
local growing_fruit_group = "group:growing_"..def.name
for i = 1,7 do
local n = 0.1 + (.1 * i)
minetest.register_node("gourds:"..def.name.."_"..i, {
description = "Unripe "..def.desc,
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {def.textures.unripe_fruit},
node_box = {
type = "fixed",
fixed = {
{-n/2, -0.5, -n/2, n/2, -0.5 + n, n/2}
},
},
groups = {choppy=3, ["growing_"..def.name] = i, [def.name.."_gourd"] = 1, flammable=3, not_in_creative_inventory=1, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_node(ripe_fruit_name, {
description = "Ripe "..def.desc,
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {"gourds_unripe_gourd.png"},
tiles = {def.textures.ripe_fruit},
node_box = {
type = "fixed",
fixed = {
{-n/2, -0.5, -n/2, n/2, -0.5 + n, n/2}
{-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}
},
},
groups = {choppy=3, growing_gourd = i, gourd = 1, flammable=3, not_in_creative_inventory=1, plant=1 },
groups = {choppy=3, flammable=3, [def.name.."_gourd"]=2, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_node("gourds:gourd_8", {
description = "Ripe Gourd",
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {"gourds_ripe_gourd.png"},
node_box = {
type = "fixed",
fixed = {
{-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}
minetest.register_node(rotting_fruit_name, {
description = "Rotting "..def.desc,
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {def.textures.rotting_fruit},
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.0, 0.25}
},
},
},
groups = {choppy=3, flammable=3, gourd=2, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
groups = {choppy=3, [def.name.."_gourd"] = 3, flammable=3, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("gourds:rotting_gourd", {
description = "Rotting Gourd",
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {"gourds_rotting_gourd.png"},
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.0, 0.25}
minetest.register_node(root_name, {
description = def.desc.." Vine Root",
drawtype = "plantlike",
--waving = 1,
stack_max = 20,
tiles = {def.textures.vine_root},
-- inventory_image = "default_acacia_leaves.png",
-- wield_image = "default_acacia_leaves.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-8 / 16, -0.5, -8 / 16, 8 / 16, 4 / 16, 8 / 16},
},
},
groups = {choppy=3, flammable=3, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
})
minetest.register_node("gourds:vine_root", {
description = "Vine Root",
drawtype = "plantlike",
--waving = 1,
stack_max = 20,
tiles = {"default_acacia_leaves.png"},
inventory_image = "default_acacia_leaves.png",
wield_image = "default_acacia_leaves.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-8 / 16, -0.5, -8 / 16, 8 / 16, 4 / 16, 8 / 16},
},
})
minetest.register_node("gourds:vines", {
description = "Vines",
drawtype = "nodebox",
paramtype = "light",
tiles = {"default_aspen_leaves.png"},
special_tiles = {"default_aspen_leaves_simple.png"},
leveled = 2,
drowning = 1,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
-- pointable = false,
-- diggable = false,
buildable_to = true,
groups = {snappy = 3, gourd_vine = 1 },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
minetest.register_node(vine_name, {
description = def.desc.." Vines",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "leveled",
tiles = {def.textures.vine},
leveled = 2,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
buildable_to = true,
groups = {snappy = 3, [def.name.."_vine"] = 1 },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
}
})
})
minetest.register_node("gourds:vines_with_flowers", {
description = "Vines",
drawtype = "nodebox",
paramtype = "light",
tiles = {"default_aspen_leaves.png^gourds_flowers.png"},
special_tiles = {"default_aspen_leaves_simple.png^gourds_flowers.png"},
leveled = 2,
drowning = 1,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
-- pointable = false,
-- diggable = false,
buildable_to = true,
groups = {snappy = 3, gourd_vine = 1 },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
minetest.register_node(vine_name_flowers, {
description = def.desc.." Vines",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "leveled",
leveled = 2,
tiles = {def.textures.vine_flowers},
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
buildable_to = true,
groups = {snappy = 3, [def.name.."_vine"] = 1 },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
}
})
})
minetest.register_node("gourds:dead_vines", {
description = "Dead Vines",
drawtype = "nodebox",
paramtype = "light",
tiles = {"default_acacia_leaves.png"},
special_tiles = {"default_acacia_leaves_simple.png"},
leveled = 2,
drowning = 1,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
-- pointable = false,
-- diggable = false,
buildable_to = true,
groups = {snappy = 3, },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
minetest.register_node(dead_vine_name, {
description = "Dead "..def.desc.." Vines",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "leveled",
tiles = {def.textures.dead_vine},
leveled = 2,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
buildable_to = true,
groups = {snappy = 3, },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
}
})
})
local function swap_leveled(pos, name)
local lvl = minetest.get_node_level(pos)
minetest.set_node(pos, {name=name})
minetest.set_node_level(pos, lvl)
end
local function swap_leveled(pos, name)
local lvl = minetest.get_node_level(pos)
minetest.set_node(pos, {name=name})
minetest.set_node_level(pos, lvl)
end
-- vines spawn near the root
minetest.register_abm({
nodenames = {"gourds:vine_root"},
interval = base_speed * 5,
chance = base_speed * 4,
action = function(pos)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
-- vines spawn near the root
minetest.register_abm({
nodenames = {root_name},
interval = 5,
chance = base_speed * 0.25,
action = function(pos)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
minetest.set_node(fp, {name = "gourds:vines"})
minetest.set_node_level(fp, 10)
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
return
end
end
end
})
-- vines near the root will grow
minetest.register_abm({
nodenames = {"group:gourd_vine"},
neighbors = {"gourds:vine_root"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_node_light(pos) > 10 then
minetest.set_node_level(pos, math.min(mylevel + 1, 64))
end
end
})
-- vines near taller vines will grow
minetest.register_abm({
nodenames = {"group:gourd_vine"},
neighbors = {"group:gourd_vine"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"group:gourd_vine"
)
local highest_lvl = 0
for i = 1,#vine_nodes do
local l = minetest.get_node_level(vine_nodes[i])
if l > highest_lvl then
highest_lvl = l
end
end
if highest_lvl > mylevel + 5 then
minetest.set_node_level(pos, math.min(mylevel + 1, 64))
end
end
})
-- new vines grow near tall vines
minetest.register_abm({
nodenames = {"group:gourd_vine"},
neighbors = {"air"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if mylevel < 16 then
return
end
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 2, y=pos.y - 2, z=pos.z - 2},
{x=pos.x + 2, y=pos.y + 2, z=pos.z + 2},
"group:gourd_vine"
)
local avg = {x=0, y=0, z=0}
for _,n in ipairs(vine_nodes) do
avg.x = avg.x + n.x
avg.y = avg.y + n.y
avg.z = avg.z + n.z
end
avg.x = avg.x / #vine_nodes
avg.y = avg.y / #vine_nodes
avg.z = avg.z / #vine_nodes
--local dir = vector.subtract(pos, avg)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local potentials = {}
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
--print(minetest.pos_to_string(fp))
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
local dd = vector.distance(fp, avg)
if dd >2 then
table.insert(potentials, {d=dd, pos=fp})
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
minetest.set_node(fp, {name = vine_name})
minetest.set_node_level(fp, 10)
return
end
end
end
--print(dump2(potentials))
if #potentials == 0 then
return
end
--table.sort(potentials, function(a,b) return b.d < a.d end)
minetest.set_node(potentials[1].pos, {name = "gourds:vines"})
minetest.set_node_level(potentials[1].pos, 1)
end
})
-- vines die unless near a taller vine or a root
minetest.register_abm({
nodenames = {"group:gourd_vine"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
local root_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"gourds:vine_root"
)
if #root_nodes > 0 then
return
end
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"group:gourd_vine"
)
for i = 1,#vine_nodes do
local l = minetest.get_node_level(vine_nodes[i])
if l > mylevel then
return
end
})
-- vines near the root will grow
minetest.register_abm({
nodenames = {vine_name},
neighbors = {root_name},
interval = 10,
chance = base_speed * 5,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_node_light(pos) > 10 then
minetest.add_node_level(pos, 16)
end
end
minetest.set_node(pos, {name = "gourds:dead_vines"})
minetest.set_node_level(pos, mylevel * .75)
end
})
})
-- dead vines shrink
minetest.register_abm({
nodenames = {"gourds:dead_vines"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
mylevel = mylevel - 2
if mylevel <= 0 then
minetest.set_node(pos, {name="air"})
else
minetest.set_node_level(pos, mylevel)
end
end
})
-- some vines grow flowers
minetest.register_abm({
nodenames = {"group:gourd_vine"},
interval = base_speed * 5,
chance = base_speed * 5,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_node_light(pos) > 10 and mylevel > 5 then
swap_leveled(pos, "gourds:vines_with_flowers")
end
end
})
-- vines with flowes grow gourds nearby
minetest.register_abm({
nodenames = {"gourds:vines_with_flowers"},
interval = base_speed * 5,
chance = base_speed * 5,
action = function(pos)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
local bn = minetest.get_node(bp)
-- vines near taller vines will grow
minetest.register_abm({
nodenames = {vine_group},
neighbors = {vine_group},
interval = 5,
chance = base_speed * 5,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_item_group(bn.name, "soil") > 0 then
swap_leveled(pos, "gourds:vines")
minetest.set_node(fp, {name="gourds:gourd_1"})
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
vine_group
)
local highest_lvl = 0
for i = 1,#vine_nodes do
local l = minetest.get_node_level(vine_nodes[i])
if l > highest_lvl then
highest_lvl = l
end
end
if highest_lvl > mylevel + 3 then
minetest.set_node_level(pos, math.min(highest_lvl - 1, math.min(mylevel + 5, 64)))
end
end
})
-- new vines grow near tall vines
minetest.register_abm({
nodenames = {vine_group},
neighbors = {"air"},
interval = 10,
chance = base_speed * 10,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if mylevel < 16 then
return
end
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 2, y=pos.y - 2, z=pos.z - 2},
{x=pos.x + 2, y=pos.y + 2, z=pos.z + 2},
vine_group
)
local avg = {x=0, y=0, z=0}
for _,n in ipairs(vine_nodes) do
avg.x = avg.x + n.x
avg.y = avg.y + n.y
avg.z = avg.z + n.z
end
avg.x = avg.x / #vine_nodes
avg.y = avg.y / #vine_nodes
avg.z = avg.z / #vine_nodes
--local dir = vector.subtract(pos, avg)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local potentials = {}
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
--print(minetest.pos_to_string(fp))
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
local dd = vector.distance(fp, avg)
if dd >2 then
table.insert(potentials, {d=dd, pos=fp})
end
end
end
--print(dump2(potentials))
if #potentials == 0 then
return
end
--table.sort(potentials, function(a,b) return b.d < a.d end)
minetest.set_node(potentials[1].pos, {name = vine_name})
minetest.set_node_level(potentials[1].pos, 1)
end
swap_leveled(pos, "gourds:vines")
end
})
-- gourds grow
minetest.register_abm({
nodenames = {"group:growing_gourd"},
interval = base_speed * 1,
chance = base_speed * 1,
action = function(pos)
local node = minetest.get_node(pos)
local lvl = minetest.get_item_group(node.name, "growing_gourd")
minetest.set_node(pos, {name="gourds:gourd_"..(lvl+1)})
end
})
})
-- isolated gourds rot
minetest.register_abm({
nodenames = {"group:gourd"},
interval = base_speed * 5,
chance = base_speed * 5,
action = function(pos)
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"gourds:gourd_vine"
)
if #vine_nodes > 0 then
return
-- vines die unless near a taller vine or a root
minetest.register_abm({
nodenames = {vine_group},
interval = 5,
chance = base_speed * 20,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
local root_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
root_name
)
if #root_nodes > 0 then
return
end
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
vine_group
)
for i = 1,#vine_nodes do
local l = minetest.get_node_level(vine_nodes[i])
if l > mylevel then
return
end
end
minetest.set_node(pos, {name = dead_vine_name})
minetest.set_node_level(pos, mylevel * .75)
end
minetest.set_node(pos, {name="gourds:rotting_gourd"})
end
})
})
-- ripe gourds eventually rot
minetest.register_abm({
nodenames = {"gourds:gourd_8"},
interval = base_speed * 10,
chance = base_speed * 10,
action = function(pos)
minetest.set_node(pos, {name="gourds:rotting_gourd"})
end
})
-- rotten gourds disappear
minetest.register_abm({
nodenames = {"gourds:rotting_gourd"},
interval = base_speed * 1,
chance = base_speed * 1,
action = function(pos)
if math.random(50) == 1 then
minetest.set_node(pos, {name="gourds:vine_root", param2 = 4})
else
-- dead vines shrink
minetest.register_abm({
nodenames = {dead_vine_name},
interval = 10,
chance = base_speed * 1,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
mylevel = mylevel - 7
if mylevel <= 0 then
minetest.set_node(pos, {name="air"})
else
minetest.set_node_level(pos, mylevel)
end
end
})
-- some vines grow flowers
minetest.register_abm({
nodenames = {vine_group},
interval = 16,
chance = base_speed * 30,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_node_light(pos) > 10 and mylevel > 5 then
swap_leveled(pos, vine_name_flowers)
end
end
})
-- vines with flowers grow gourds nearby
minetest.register_abm({
nodenames = {vine_name_flowers},
interval = 10,
chance = base_speed * 20,
action = function(pos)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, def.grows_on) > 0 then
swap_leveled(pos, vine_name)
minetest.set_node(fp, {name="gourds:"..def.name.."_1"})
return
end
end
swap_leveled(pos, vine_name)
end
})
-- gourds grow
minetest.register_abm({
nodenames = {"group:growing_"..def.name},
interval = base_speed * 10,
chance = 5,
action = function(pos)
local node = minetest.get_node(pos)
local lvl = minetest.get_item_group(node.name, "growing_"..def.name)
minetest.set_node(pos, {name="gourds:"..def.name.."_"..(lvl+1)})
end
})
-- isolated gourds rot
minetest.register_abm({
nodenames = {"group:"..def.name.."_gourd"},
interval = 20,
chance = base_speed * 30,
action = function(pos)
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
vine_name
)
if #vine_nodes > 0 then
return
end
minetest.set_node(pos, {name=rotting_fruit_name})
end
})
-- ripe gourds eventually rot
minetest.register_abm({
nodenames = {"gourds:"..def.name.."_8"},
interval = 10,
chance = base_speed * 20,
action = function(pos)
minetest.set_node(pos, {name=rotting_fruit_name})
end
})
-- rotten gourds disappear
minetest.register_abm({
nodenames = {rotting_fruit_name},
interval = 10,
chance = base_speed * 20,
action = function(pos)
if math.random(50) == 1 then
minetest.set_node(pos, {name=root_name, param2 = 4})
else
minetest.set_node(pos, {name="air"})
end
end
})
-- vine roots die eventually
minetest.register_abm({
nodenames = {root_name},
interval = 120,
chance = base_speed * 70,
action = function(pos)
minetest.set_node(pos, {name="air"})
end
end
})
})
-- vine roots die eventually
minetest.register_abm({
nodenames = {"gourds:vine_root"},
interval = base_speed * 15,
chance = base_speed * 20,
action = function(pos)
minetest.set_node(pos, {name="air"})
if minetest.global_exists("seasons") then
-- vines die off completely in the winter
-- seasons.reg_custom("spring", vine_name, vine_name)
-- seasons.reg_custom("summer", vine_name, vine_name)
seasons.reg_custom("fall", vine_name, dead_vine_name)
seasons.reg_custom("winter", vine_name, "air")
-- seasons.reg_custom("spring", vine_name_flowers, vine_name_flowers)
-- seasons.reg_custom("summer", vine_name_flowers, vine_name_flowers)
seasons.reg_custom("fall", vine_name_flowers, dead_vine_name)
seasons.reg_custom("winter", vine_name_flowers, "air")
seasons.reg_custom("winter", dead_vine_name, "air")
seasons.reg_custom("winter", ripe_fruit_name, rotting_fruit_name)
for i = 1,7 do
seasons.reg_custom("winter", "gourds:"..def.name.."_"..i, "air")
end
end
})
end

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