acutally working now
parent
57ffc38d3f
commit
ae9decf099
27
crafts.lua
27
crafts.lua
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default
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6
init.lua
6
init.lua
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@ -1,7 +1,9 @@
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local modpath = minetest.get_modpath("gourds")
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dofile(modpath.."/config.lua")
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dofile(modpath.."/gourd_gen.lua")
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gourds = {}
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-- dofile(modpath.."/config.lua")
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-- dofile(modpath.."/gourd_gen.lua")
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dofile(modpath.."/node_def.lua")
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dofile(modpath.."/crafts.lua")
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dofile(modpath.."/mapgen.lua")
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@ -0,0 +1,27 @@
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.0002,
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spread = {x = 200, y = 200, z = 200},
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seed = 230,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
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y_min = 4,
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y_max = 31000,
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decoration = "gourds:vine_root",
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param2 = 4,
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})
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496
node_def.lua
496
node_def.lua
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@ -1,38 +1,498 @@
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local base_speed = 10
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minetest.register_craftitem(":gourds:cut_vines", {
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description = "Cut Vines",
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inventory_image = "gourds_cut_vines.png",
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})
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for i = 1,7 do
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local n = 0.1 + (.1 * i)
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minetest.register_node("gourds:gourd_"..i, {
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description = "Unripe Gourd",
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paramtype = "light",
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drawtype = "nodebox",
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drop = "",
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tiles = {"gourds_unripe_gourd.png"},
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node_box = {
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type = "fixed",
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fixed = {
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{-n/2, -0.5, -n/2, n/2, -0.5 + n, n/2}
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},
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},
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groups = {choppy=3, growing_gourd = i, gourd = 1, flammable=3, not_in_creative_inventory=1, plant=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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minetest.register_node("gourds:whithered_vines", {
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minetest.register_node("gourds:gourd_8", {
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description = "Ripe Gourd",
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paramtype = "light",
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walkable = false,
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sunlight_propagates = true,
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drawtype = "nodebox",
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drop = ":gourds:cut_vines 1",
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tiles = {"gourds_whithered_vines.png"},
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drop = "",
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tiles = {"gourds_ripe_gourd.png"},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
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{-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}
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},
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},
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selection_box = {
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groups = {choppy=3, flammable=3, gourd=2, plant=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("gourds:rotting_gourd", {
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description = "Rotting Gourd",
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paramtype = "light",
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drawtype = "nodebox",
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drop = "",
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tiles = {"gourds_rotting_gourd.png"},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
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{-0.25, -0.5, -0.25, 0.25, 0.0, 0.25}
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},
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},
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groups = {snappy=3, flammable=3, not_in_creative_inventory=1,plant=1, gourd_vines=1 },
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groups = {choppy=3, flammable=3, plant=1 },
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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-- set the initial growth limit
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-- set meta info on it
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end,
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})
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minetest.register_node("gourds:vine_root", {
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description = "Vine Root",
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drawtype = "plantlike",
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--waving = 1,
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stack_max = 20,
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tiles = {"default_acacia_leaves.png"},
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inventory_image = "default_acacia_leaves.png",
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wield_image = "default_acacia_leaves.png",
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 4,
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-8 / 16, -0.5, -8 / 16, 8 / 16, 4 / 16, 8 / 16},
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},
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})
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minetest.register_node("gourds:vines", {
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description = "Vines",
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drawtype = "nodebox",
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paramtype = "light",
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tiles = {"default_aspen_leaves.png"},
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special_tiles = {"default_aspen_leaves_simple.png"},
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leveled = 2,
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drowning = 1,
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walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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-- pointable = false,
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-- diggable = false,
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buildable_to = true,
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groups = {snappy = 3, gourd_vine = 1 },
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sounds = default.node_sound_water_defaults(),
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
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}
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}
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})
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minetest.register_node("gourds:vines_with_flowers", {
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description = "Vines",
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drawtype = "nodebox",
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paramtype = "light",
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tiles = {"default_aspen_leaves.png^gourds_flowers.png"},
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special_tiles = {"default_aspen_leaves_simple.png^gourds_flowers.png"},
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leveled = 2,
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drowning = 1,
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walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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-- pointable = false,
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-- diggable = false,
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buildable_to = true,
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groups = {snappy = 3, gourd_vine = 1 },
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sounds = default.node_sound_water_defaults(),
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
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}
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}
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})
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minetest.register_node("gourds:dead_vines", {
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description = "Dead Vines",
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drawtype = "nodebox",
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paramtype = "light",
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tiles = {"default_acacia_leaves.png"},
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special_tiles = {"default_acacia_leaves_simple.png"},
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leveled = 2,
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drowning = 1,
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walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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-- pointable = false,
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-- diggable = false,
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buildable_to = true,
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groups = {snappy = 3, },
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sounds = default.node_sound_water_defaults(),
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
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}
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}
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})
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local function swap_leveled(pos, name)
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local lvl = minetest.get_node_level(pos)
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minetest.set_node(pos, {name=name})
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minetest.set_node_level(pos, lvl)
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end
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-- vines spawn near the root
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minetest.register_abm({
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nodenames = {"gourds:vine_root"},
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interval = base_speed * 5,
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chance = base_speed * 4,
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action = function(pos)
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local air_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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"air"
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)
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local off = math.random(1, #air_nodes)
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for i = 1,#air_nodes do
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--local theirlevel = minetest.get_node_level(fp)
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local fp = air_nodes[((i + off) % #air_nodes) + 1]
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local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
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local bn = minetest.get_node(bp)
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if minetest.get_item_group(bn.name, "soil") > 0 then
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minetest.set_node(fp, {name = "gourds:vines"})
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minetest.set_node_level(fp, 10)
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return
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end
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end
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end
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})
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-- vines near the root will grow
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minetest.register_abm({
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nodenames = {"group:gourd_vine"},
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neighbors = {"gourds:vine_root"},
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interval = base_speed * 1,
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chance = base_speed * 2,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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if minetest.get_node_light(pos) > 10 then
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minetest.set_node_level(pos, math.min(mylevel + 1, 64))
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end
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end
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})
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-- vines near taller vines will grow
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minetest.register_abm({
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nodenames = {"group:gourd_vine"},
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neighbors = {"group:gourd_vine"},
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interval = base_speed * 1,
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chance = base_speed * 2,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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local vine_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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"group:gourd_vine"
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)
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local highest_lvl = 0
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for i = 1,#vine_nodes do
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local l = minetest.get_node_level(vine_nodes[i])
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if l > highest_lvl then
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highest_lvl = l
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end
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end
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if highest_lvl > mylevel + 5 then
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minetest.set_node_level(pos, math.min(mylevel + 1, 64))
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end
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end
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})
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-- new vines grow near tall vines
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minetest.register_abm({
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nodenames = {"group:gourd_vine"},
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neighbors = {"air"},
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interval = base_speed * 1,
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chance = base_speed * 2,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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if mylevel < 16 then
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return
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end
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local vine_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 2, y=pos.y - 2, z=pos.z - 2},
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{x=pos.x + 2, y=pos.y + 2, z=pos.z + 2},
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"group:gourd_vine"
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)
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local avg = {x=0, y=0, z=0}
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for _,n in ipairs(vine_nodes) do
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avg.x = avg.x + n.x
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avg.y = avg.y + n.y
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avg.z = avg.z + n.z
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end
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avg.x = avg.x / #vine_nodes
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avg.y = avg.y / #vine_nodes
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avg.z = avg.z / #vine_nodes
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--local dir = vector.subtract(pos, avg)
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local air_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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"air"
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)
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local potentials = {}
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local off = math.random(1, #air_nodes)
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for i = 1,#air_nodes do
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--local theirlevel = minetest.get_node_level(fp)
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local fp = air_nodes[((i + off) % #air_nodes) + 1]
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local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
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--print(minetest.pos_to_string(fp))
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local bn = minetest.get_node(bp)
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if minetest.get_item_group(bn.name, "soil") > 0 then
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local dd = vector.distance(fp, avg)
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if dd >2 then
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table.insert(potentials, {d=dd, pos=fp})
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end
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end
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end
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--print(dump2(potentials))
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if #potentials == 0 then
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return
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end
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--table.sort(potentials, function(a,b) return b.d < a.d end)
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minetest.set_node(potentials[1].pos, {name = "gourds:vines"})
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minetest.set_node_level(potentials[1].pos, 1)
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end
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})
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-- vines die unless near a taller vine or a root
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minetest.register_abm({
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nodenames = {"group:gourd_vine"},
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interval = base_speed * 1,
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chance = base_speed * 2,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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local root_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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"gourds:vine_root"
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)
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if #root_nodes > 0 then
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return
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end
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local vine_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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"group:gourd_vine"
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)
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for i = 1,#vine_nodes do
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local l = minetest.get_node_level(vine_nodes[i])
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if l > mylevel then
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return
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end
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end
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minetest.set_node(pos, {name = "gourds:dead_vines"})
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minetest.set_node_level(pos, mylevel * .75)
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end
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})
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-- dead vines shrink
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minetest.register_abm({
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nodenames = {"gourds:dead_vines"},
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interval = base_speed * 1,
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chance = base_speed * 2,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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mylevel = mylevel - 2
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if mylevel <= 0 then
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minetest.set_node(pos, {name="air"})
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else
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minetest.set_node_level(pos, mylevel)
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end
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end
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})
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-- some vines grow flowers
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minetest.register_abm({
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nodenames = {"group:gourd_vine"},
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interval = base_speed * 5,
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chance = base_speed * 5,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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if minetest.get_node_light(pos) > 10 and mylevel > 5 then
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swap_leveled(pos, "gourds:vines_with_flowers")
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end
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end
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})
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-- vines with flowes grow gourds nearby
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minetest.register_abm({
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nodenames = {"gourds:vines_with_flowers"},
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interval = base_speed * 5,
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chance = base_speed * 5,
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action = function(pos)
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local air_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
|
||||
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
|
||||
"air"
|
||||
)
|
||||
|
||||
local off = math.random(1, #air_nodes)
|
||||
for i = 1,#air_nodes do
|
||||
--local theirlevel = minetest.get_node_level(fp)
|
||||
local fp = air_nodes[((i + off) % #air_nodes) + 1]
|
||||
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
|
||||
local bn = minetest.get_node(bp)
|
||||
|
||||
if minetest.get_item_group(bn.name, "soil") > 0 then
|
||||
swap_leveled(pos, "gourds:vines")
|
||||
minetest.set_node(fp, {name="gourds:gourd_1"})
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
swap_leveled(pos, "gourds:vines")
|
||||
end
|
||||
})
|
||||
|
||||
-- gourds grow
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:growing_gourd"},
|
||||
interval = base_speed * 1,
|
||||
chance = base_speed * 1,
|
||||
action = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local lvl = minetest.get_item_group(node.name, "growing_gourd")
|
||||
|
||||
minetest.set_node(pos, {name="gourds:gourd_"..(lvl+1)})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- isolated gourds rot
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:gourd"},
|
||||
interval = base_speed * 5,
|
||||
chance = base_speed * 5,
|
||||
action = function(pos)
|
||||
|
||||
local vine_nodes = minetest.find_nodes_in_area(
|
||||
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
|
||||
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
|
||||
"gourds:gourd_vine"
|
||||
)
|
||||
|
||||
if #vine_nodes > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="gourds:rotting_gourd"})
|
||||
end
|
||||
})
|
||||
|
||||
-- ripe gourds eventually rot
|
||||
minetest.register_abm({
|
||||
nodenames = {"gourds:gourd_8"},
|
||||
interval = base_speed * 10,
|
||||
chance = base_speed * 10,
|
||||
action = function(pos)
|
||||
minetest.set_node(pos, {name="gourds:rotting_gourd"})
|
||||
end
|
||||
})
|
||||
|
||||
-- rotten gourds disappear
|
||||
minetest.register_abm({
|
||||
nodenames = {"gourds:rotting_gourd"},
|
||||
interval = base_speed * 1,
|
||||
chance = base_speed * 1,
|
||||
action = function(pos)
|
||||
if math.random(50) == 1 then
|
||||
minetest.set_node(pos, {name="gourds:vine_root", param2 = 4})
|
||||
else
|
||||
minetest.set_node(pos, {name="air"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- vine roots die eventually
|
||||
minetest.register_abm({
|
||||
nodenames = {"gourds:vine_root"},
|
||||
interval = base_speed * 15,
|
||||
chance = base_speed * 20,
|
||||
action = function(pos)
|
||||
minetest.set_node(pos, {name="air"})
|
||||
end
|
||||
})
|
||||
|
|
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Reference in New Issue