acutally working now

master
Izzy 2018-07-20 21:47:32 -06:00
parent 57ffc38d3f
commit ae9decf099
9 changed files with 536 additions and 21 deletions

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1
depends.txt Normal file
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default

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local modpath = minetest.get_modpath("gourds")
dofile(modpath.."/config.lua")
dofile(modpath.."/gourd_gen.lua")
gourds = {}
-- dofile(modpath.."/config.lua")
-- dofile(modpath.."/gourd_gen.lua")
dofile(modpath.."/node_def.lua")
dofile(modpath.."/crafts.lua")
dofile(modpath.."/mapgen.lua")

27
mapgen.lua Normal file
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minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.0002,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.66
},
biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
y_min = 4,
y_max = 31000,
decoration = "gourds:vine_root",
param2 = 4,
})

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local base_speed = 10
minetest.register_craftitem(":gourds:cut_vines", {
description = "Cut Vines",
inventory_image = "gourds_cut_vines.png",
})
for i = 1,7 do
local n = 0.1 + (.1 * i)
minetest.register_node("gourds:gourd_"..i, {
description = "Unripe Gourd",
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {"gourds_unripe_gourd.png"},
node_box = {
type = "fixed",
fixed = {
{-n/2, -0.5, -n/2, n/2, -0.5 + n, n/2}
},
},
groups = {choppy=3, growing_gourd = i, gourd = 1, flammable=3, not_in_creative_inventory=1, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_node("gourds:whithered_vines", {
minetest.register_node("gourds:gourd_8", {
description = "Ripe Gourd",
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drawtype = "nodebox",
drop = ":gourds:cut_vines 1",
tiles = {"gourds_whithered_vines.png"},
drop = "",
tiles = {"gourds_ripe_gourd.png"},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
{-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}
},
},
selection_box = {
groups = {choppy=3, flammable=3, gourd=2, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("gourds:rotting_gourd", {
description = "Rotting Gourd",
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {"gourds_rotting_gourd.png"},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
{-0.25, -0.5, -0.25, 0.25, 0.0, 0.25}
},
},
groups = {snappy=3, flammable=3, not_in_creative_inventory=1,plant=1, gourd_vines=1 },
groups = {choppy=3, flammable=3, plant=1 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
-- set the initial growth limit
-- set meta info on it
end,
})
minetest.register_node("gourds:vine_root", {
description = "Vine Root",
drawtype = "plantlike",
--waving = 1,
stack_max = 20,
tiles = {"default_acacia_leaves.png"},
inventory_image = "default_acacia_leaves.png",
wield_image = "default_acacia_leaves.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-8 / 16, -0.5, -8 / 16, 8 / 16, 4 / 16, 8 / 16},
},
})
minetest.register_node("gourds:vines", {
description = "Vines",
drawtype = "nodebox",
paramtype = "light",
tiles = {"default_aspen_leaves.png"},
special_tiles = {"default_aspen_leaves_simple.png"},
leveled = 2,
drowning = 1,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
-- pointable = false,
-- diggable = false,
buildable_to = true,
groups = {snappy = 3, gourd_vine = 1 },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
})
minetest.register_node("gourds:vines_with_flowers", {
description = "Vines",
drawtype = "nodebox",
paramtype = "light",
tiles = {"default_aspen_leaves.png^gourds_flowers.png"},
special_tiles = {"default_aspen_leaves_simple.png^gourds_flowers.png"},
leveled = 2,
drowning = 1,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
-- pointable = false,
-- diggable = false,
buildable_to = true,
groups = {snappy = 3, gourd_vine = 1 },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
})
minetest.register_node("gourds:dead_vines", {
description = "Dead Vines",
drawtype = "nodebox",
paramtype = "light",
tiles = {"default_acacia_leaves.png"},
special_tiles = {"default_acacia_leaves_simple.png"},
leveled = 2,
drowning = 1,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
-- pointable = false,
-- diggable = false,
buildable_to = true,
groups = {snappy = 3, },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
})
local function swap_leveled(pos, name)
local lvl = minetest.get_node_level(pos)
minetest.set_node(pos, {name=name})
minetest.set_node_level(pos, lvl)
end
-- vines spawn near the root
minetest.register_abm({
nodenames = {"gourds:vine_root"},
interval = base_speed * 5,
chance = base_speed * 4,
action = function(pos)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
minetest.set_node(fp, {name = "gourds:vines"})
minetest.set_node_level(fp, 10)
return
end
end
end
})
-- vines near the root will grow
minetest.register_abm({
nodenames = {"group:gourd_vine"},
neighbors = {"gourds:vine_root"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_node_light(pos) > 10 then
minetest.set_node_level(pos, math.min(mylevel + 1, 64))
end
end
})
-- vines near taller vines will grow
minetest.register_abm({
nodenames = {"group:gourd_vine"},
neighbors = {"group:gourd_vine"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"group:gourd_vine"
)
local highest_lvl = 0
for i = 1,#vine_nodes do
local l = minetest.get_node_level(vine_nodes[i])
if l > highest_lvl then
highest_lvl = l
end
end
if highest_lvl > mylevel + 5 then
minetest.set_node_level(pos, math.min(mylevel + 1, 64))
end
end
})
-- new vines grow near tall vines
minetest.register_abm({
nodenames = {"group:gourd_vine"},
neighbors = {"air"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if mylevel < 16 then
return
end
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 2, y=pos.y - 2, z=pos.z - 2},
{x=pos.x + 2, y=pos.y + 2, z=pos.z + 2},
"group:gourd_vine"
)
local avg = {x=0, y=0, z=0}
for _,n in ipairs(vine_nodes) do
avg.x = avg.x + n.x
avg.y = avg.y + n.y
avg.z = avg.z + n.z
end
avg.x = avg.x / #vine_nodes
avg.y = avg.y / #vine_nodes
avg.z = avg.z / #vine_nodes
--local dir = vector.subtract(pos, avg)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local potentials = {}
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
--print(minetest.pos_to_string(fp))
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
local dd = vector.distance(fp, avg)
if dd >2 then
table.insert(potentials, {d=dd, pos=fp})
end
end
end
--print(dump2(potentials))
if #potentials == 0 then
return
end
--table.sort(potentials, function(a,b) return b.d < a.d end)
minetest.set_node(potentials[1].pos, {name = "gourds:vines"})
minetest.set_node_level(potentials[1].pos, 1)
end
})
-- vines die unless near a taller vine or a root
minetest.register_abm({
nodenames = {"group:gourd_vine"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
local root_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"gourds:vine_root"
)
if #root_nodes > 0 then
return
end
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"group:gourd_vine"
)
for i = 1,#vine_nodes do
local l = minetest.get_node_level(vine_nodes[i])
if l > mylevel then
return
end
end
minetest.set_node(pos, {name = "gourds:dead_vines"})
minetest.set_node_level(pos, mylevel * .75)
end
})
-- dead vines shrink
minetest.register_abm({
nodenames = {"gourds:dead_vines"},
interval = base_speed * 1,
chance = base_speed * 2,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
mylevel = mylevel - 2
if mylevel <= 0 then
minetest.set_node(pos, {name="air"})
else
minetest.set_node_level(pos, mylevel)
end
end
})
-- some vines grow flowers
minetest.register_abm({
nodenames = {"group:gourd_vine"},
interval = base_speed * 5,
chance = base_speed * 5,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_node_light(pos) > 10 and mylevel > 5 then
swap_leveled(pos, "gourds:vines_with_flowers")
end
end
})
-- vines with flowes grow gourds nearby
minetest.register_abm({
nodenames = {"gourds:vines_with_flowers"},
interval = base_speed * 5,
chance = base_speed * 5,
action = function(pos)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
swap_leveled(pos, "gourds:vines")
minetest.set_node(fp, {name="gourds:gourd_1"})
return
end
end
swap_leveled(pos, "gourds:vines")
end
})
-- gourds grow
minetest.register_abm({
nodenames = {"group:growing_gourd"},
interval = base_speed * 1,
chance = base_speed * 1,
action = function(pos)
local node = minetest.get_node(pos)
local lvl = minetest.get_item_group(node.name, "growing_gourd")
minetest.set_node(pos, {name="gourds:gourd_"..(lvl+1)})
end
})
-- isolated gourds rot
minetest.register_abm({
nodenames = {"group:gourd"},
interval = base_speed * 5,
chance = base_speed * 5,
action = function(pos)
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"gourds:gourd_vine"
)
if #vine_nodes > 0 then
return
end
minetest.set_node(pos, {name="gourds:rotting_gourd"})
end
})
-- ripe gourds eventually rot
minetest.register_abm({
nodenames = {"gourds:gourd_8"},
interval = base_speed * 10,
chance = base_speed * 10,
action = function(pos)
minetest.set_node(pos, {name="gourds:rotting_gourd"})
end
})
-- rotten gourds disappear
minetest.register_abm({
nodenames = {"gourds:rotting_gourd"},
interval = base_speed * 1,
chance = base_speed * 1,
action = function(pos)
if math.random(50) == 1 then
minetest.set_node(pos, {name="gourds:vine_root", param2 = 4})
else
minetest.set_node(pos, {name="air"})
end
end
})
-- vine roots die eventually
minetest.register_abm({
nodenames = {"gourds:vine_root"},
interval = base_speed * 15,
chance = base_speed * 20,
action = function(pos)
minetest.set_node(pos, {name="air"})
end
})

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