openspades/Sources/Audio/ALDevice.h

58 lines
1.6 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Client/IAudioDevice.h"
#include <map>
namespace spades {
namespace audio {
class ALAudioChunk;
class ALDevice: public client::IAudioDevice {
bool useEAX;
class Internal;
Internal *d;
std::map<std::string, ALAudioChunk *> chunks;
ALAudioChunk *CreateChunk(const char *name);
public:
ALDevice();
virtual ~ALDevice();
static bool TryLoad();
virtual client::IAudioChunk *RegisterSound(const char *name);
virtual void SetGameMap(client::GameMap *);
virtual void Play(client::IAudioChunk *, const Vector3& origin, const client::AudioParam&);
virtual void PlayLocal(client::IAudioChunk *, const Vector3& origin, const client::AudioParam&);
virtual void PlayLocal(client::IAudioChunk *, const client::AudioParam&);
virtual void Respatialize(const Vector3& eye,
const Vector3& front,
const Vector3& up);
};
}
}