/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "../Client/IAudioDevice.h" #include namespace spades { namespace audio { class ALAudioChunk; class ALDevice: public client::IAudioDevice { bool useEAX; class Internal; Internal *d; std::map chunks; ALAudioChunk *CreateChunk(const char *name); public: ALDevice(); virtual ~ALDevice(); static bool TryLoad(); virtual client::IAudioChunk *RegisterSound(const char *name); virtual void SetGameMap(client::GameMap *); virtual void Play(client::IAudioChunk *, const Vector3& origin, const client::AudioParam&); virtual void PlayLocal(client::IAudioChunk *, const Vector3& origin, const client::AudioParam&); virtual void PlayLocal(client::IAudioChunk *, const client::AudioParam&); virtual void Respatialize(const Vector3& eye, const Vector3& front, const Vector3& up); }; } }