openspades/Sources/Draw/GLProgramAttribute.cpp
Tomoaki Kawada ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00

48 lines
1.3 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GLProgramAttribute.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/IStream.h>
namespace spades {
namespace draw {
GLProgramAttribute::GLProgramAttribute(const std::string &n)
: name(n), last(NULL), loc(-1) {}
int GLProgramAttribute::operator()(spades::draw::GLProgram *prog) {
SPADES_MARK_FUNCTION_DEBUG();
if (prog == NULL) {
SPInvalidArgument("prog");
}
if (prog != last) {
last = prog;
loc = last->GetDevice()->GetAttribLocation(last->GetHandle(), name.c_str());
if (loc == -1) {
fprintf(stderr, "WARNING: GLSL attribute '%s' not found\n", name.c_str());
}
}
return loc;
}
}
}