openspades/Sources/Draw/GLImage.h
Tomoaki Kawada ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00

59 lines
1.5 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Client/IImage.h>
#include "IGLDevice.h"
namespace spades {
class Bitmap;
namespace draw {
class IGLDevice;
class GLImage : public client::IImage {
IGLDevice *device;
IGLDevice::UInteger tex;
float width, height;
float invWidth, invHeight;
bool autoDelete;
bool valid;
void MakeSureValid();
protected:
virtual ~GLImage();
public:
GLImage(IGLDevice::UInteger textureObject, IGLDevice *device, float w, float h,
bool autoDelete = true);
static GLImage *FromBitmap(Bitmap *, IGLDevice *);
void Bind(IGLDevice::Enum target);
virtual float GetWidth() { return width; }
virtual float GetHeight() { return height; }
float GetInvWidth() { return invWidth; }
float GetInvHeight() { return invHeight; }
void SubImage(Bitmap *bmp, int x, int y);
void Invalidate();
};
}
}