66 lines
1.9 KiB
ActionScript
66 lines
1.9 KiB
ActionScript
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace spades {
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/** Represents a small voxel model. */
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class VoxelModel {
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/**
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* Creates a new voxel model.
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* @param width Width of the voxel model.
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* @param height Height of the voxel model.
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* @param depth Depth of the voxel model, which must be <= 64.
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*/
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GameMap(int width, int height, int depth) {}
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/** Loads a voxel model from the specified file. */
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GameMap(const string @path) {}
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/** Gets the color of the specified voxel. */
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uint GetColor(int x, int y, int z) {}
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/** Returns if the specified voxel is solid (or air). */
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bool IsSolid(int x, int y, int z) {}
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/** Makes the specified voxel non-solid. */
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void SetAir(int x, int y, int z) {}
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/** Makes the specified voxel solid, and sets its color. */
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void SetSolid(int x, int y, int z, uint color) {}
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/** Retrieves the width of the voxel model. */
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int Width {
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get {}
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}
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/** Retrieves the height of the voxel model. */
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int Height {
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get {}
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}
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/** Retrieves the depth of the voxel model. */
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int Depth {
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get {}
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}
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}
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}
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