/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ namespace spades { /** Represents a small voxel model. */ class VoxelModel { /** * Creates a new voxel model. * @param width Width of the voxel model. * @param height Height of the voxel model. * @param depth Depth of the voxel model, which must be <= 64. */ GameMap(int width, int height, int depth) {} /** Loads a voxel model from the specified file. */ GameMap(const string @path) {} /** Gets the color of the specified voxel. */ uint GetColor(int x, int y, int z) {} /** Returns if the specified voxel is solid (or air). */ bool IsSolid(int x, int y, int z) {} /** Makes the specified voxel non-solid. */ void SetAir(int x, int y, int z) {} /** Makes the specified voxel solid, and sets its color. */ void SetSolid(int x, int y, int z, uint color) {} /** Retrieves the width of the voxel model. */ int Width { get {} } /** Retrieves the height of the voxel model. */ int Height { get {} } /** Retrieves the depth of the voxel model. */ int Depth { get {} } } }