2013-12-03 22:48:36 +01:00

177 lines
4.9 KiB
C++

#include <OpenSpades.h>
#include <Gui/SDLGLDevice.h>
#include <Core/RefCountedObject.h>
#include <Draw/GLRenderer.h>
#include <Core/Settings.h>
#include <FL/Fl_Preferences.H>
#include <Core/FileManager.h>
#include <Core/DirectoryFileSystem.h>
#include <Core/ZipFileSystem.h>
#include <Core/ConcurrentDispatch.h>
#include <iostream>
#include <algorithm>
#ifdef WIN32
#include <Windows.h>
#include <shlobj.h>
#endif
SPADES_SETTING(r_depthBits, "16");
SPADES_SETTING(r_colorBits, "32");
SPADES_SETTING(r_videoWidth, "1024");
SPADES_SETTING(r_videoHeight, "640");
SPADES_SETTING(r_fullscreen, "0");
//lm: meh, don't care about this stuff in a test project, so just go with dummy implementation
extern "C" int asAtomicInc(int &value) { return ++value; }
extern "C" int asAtomicDec(int &value) { return --value; }
void drawFrame( spades::client::IRenderer& renderer );
#undef main //fukn SDL re-defining shit.
int main()
{
try{
spades::reflection::Backtrace::StartBacktrace();
SPADES_MARK_FUNCTION();
#ifdef WIN32
static char buf[4096];
GetModuleFileName(NULL, buf, 4096);
std::string appdir = buf;
appdir = appdir.substr(0, appdir.find_last_of('\\')+1);
spades::FileManager::AddFileSystem(new spades::DirectoryFileSystem(appdir + "Resources", false));
if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, buf))){
std::string datadir = buf;
datadir += "\\OpenSpades\\Resources";
spades::FileManager::AddFileSystem(new spades::DirectoryFileSystem(datadir, true));
}
#elif defined(__APPLE__)
std::string home = getenv("HOME");
spades::FileManager::AddFileSystem(new spades::DirectoryFileSystem("./Resources", false));
spades::FileManager::AddFileSystem(new spades::DirectoryFileSystem(home+"/Library/Application Support/OpenSpades/Resources", true));
#else
std::string home = getenv("HOME");
spades::FileManager::AddFileSystem(new spades::DirectoryFileSystem("./Resources", false));
spades::FileManager::AddFileSystem(new spades::DirectoryFileSystem(home+"/.openspades/Resources", true));
#endif
try{
spades::StartLog();
}catch(const std::exception& ex){
SPLog( "Exception: %s", ex.what() );
}
SPLog("Log Started.");
#if defined(RESDIR_DEFINED) && !NDEBUG
spades::FileManager::AddFileSystem(new spades::DirectoryFileSystem(RESDIR, false));
#endif
{
std::vector<spades::IFileSystem*> fss;
std::vector<std::string> files = spades::FileManager::EnumFiles("");
struct Comparator {
static int GetPakId(const std::string& str) {
if(str.size() >= 4 && str[0] == 'p' && str[1] == 'a' && str[2] == 'k' && (str[3] >= '0' && str[3] <= '9')){
return atoi(str.c_str() + 3);
}else{
return 32767;
}
}
static bool Compare(const std::string& a, const std::string& b) {
int pa = GetPakId(a);
int pb = GetPakId(b);
if(pa == pb){
return a < b;
}else{
return pa < pb;
}
}
};
std::sort(files.begin(), files.end(), Comparator::Compare);
for(size_t i = 0; i < files.size(); i++){
std::string name = files[i];
// check extension
if(name.size() < 4 || name.rfind(".pak") != name.size() - 4){
continue;
}
if(spades::FileManager::FileExists(name.c_str())) {
spades::IStream *stream = spades::FileManager::OpenForReading(name.c_str());
spades::ZipFileSystem *fs = new spades::ZipFileSystem(stream);
SPLog("Pak Registered: %s\n", name.c_str());
fss.push_back(fs);
}
}
for(size_t i = 0; i < fss.size(); i++){
spades::FileManager::AddFileSystem(fss[i]);
}
}
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetCaption( "GFX Test app", "GFX Test app" );
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (int)r_depthBits);
int flags = SDL_OPENGL | SDL_DOUBLEBUF;
if( (int)r_fullscreen ) {
flags |= SDL_FULLSCREEN;
}
SDL_Surface *surface = SDL_SetVideoMode( (int)r_videoWidth, (int)r_videoHeight, (int)r_colorBits, flags );
if(!surface){
std::cerr << "Failed to initialize video device: " << SDL_GetError();
return 1;
}
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_EnableUNICODE(1);
SDL_ShowCursor(0);
{
spades::gui::SDLGLDevice glDevice(surface);
spades::Handle<spades::draw::GLRenderer> renderer = new spades::draw::GLRenderer(&glDevice);
bool running = true;
while(running){
spades::DispatchQueue::GetThreadQueue()->ProcessQueue();
drawFrame( *renderer );
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
break;
case SDL_KEYUP:
if( SDLK_ESCAPE == event.key.keysym.sym ) {
running = false;
}
break;
case SDL_ACTIVEEVENT:
if(event.active.gain){
SDL_WM_GrabInput( SDL_GRAB_ON );
}else{
SDL_WM_GrabInput( SDL_GRAB_OFF );
}
break;
default:
break;
}
}
}
renderer->Shutdown();
}
}catch(...){
SDL_Quit();
}
SDL_Quit();
return 0;
}