ebd79c0099
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <Core/Math.h>
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namespace spades {
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namespace draw {
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class GLRenderer;
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struct GLShadowMapRenderParam {
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Matrix4 matrix;
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virtual ~GLShadowMapRenderParam() {}
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};
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class IGLShadowMapRenderer {
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GLRenderer *renderer;
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protected:
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virtual void RenderShadowMapPass();
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public:
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IGLShadowMapRenderer(GLRenderer *);
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virtual ~IGLShadowMapRenderer() {}
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GLRenderer *GetRenderer() { return renderer; }
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virtual void Render() = 0;
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virtual bool Cull(const AABB3 &) = 0;
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virtual bool SphereCull(const Vector3 ¢er, float rad) = 0;
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};
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}
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} |