ebd79c0099
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vector>
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#include <Core/Math.h>
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namespace spades {
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class Bitmap;
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namespace client {
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class GameMap;
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}
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namespace draw {
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class GLRenderer;
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class GLImage;
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class GLFlatMapRenderer {
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enum { ChunkSize = 16, ChunkBits = 4 };
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GLRenderer *renderer;
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client::GameMap *map;
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std::vector<bool> chunkInvalid;
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GLImage *image;
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int chunkCols, chunkRows;
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Bitmap *GenerateBitmap(int x, int y, int w, int h);
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public:
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GLFlatMapRenderer(GLRenderer *renderer, client::GameMap *map);
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~GLFlatMapRenderer();
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void Draw(const AABB2 &dest, const AABB2 &src);
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void GameMapChanged(int x, int y, int z, client::GameMap *);
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};
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}
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} |