ebd79c0099
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <Core/Math.h>
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#include <Core/RefCountedObject.h>
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namespace spades {
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namespace client {
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class IAudioChunk;
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class GameMap;
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struct AudioParam {
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float volume;
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float pitch;
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float referenceDistance;
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AudioParam() {
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volume = 1.f;
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pitch = 1.f;
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referenceDistance = 1.f;
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}
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};
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class IAudioDevice : public RefCountedObject {
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public:
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virtual ~IAudioDevice() {}
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virtual IAudioChunk *RegisterSound(const char *name) = 0;
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virtual void SetGameMap(GameMap *) = 0;
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virtual void Play(IAudioChunk *, const Vector3 &origin, const AudioParam &) = 0;
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virtual void PlayLocal(IAudioChunk *, const Vector3 &origin, const AudioParam &) = 0;
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virtual void PlayLocal(IAudioChunk *, const AudioParam &) = 0;
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virtual void Respatialize(const Vector3 &eye, const Vector3 &front,
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const Vector3 &up) = 0;
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};
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}
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}
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