67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
//
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// LimboView.h
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// OpenSpades
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//
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// Created by yvt on 7/20/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include "../Core/Math.h"
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#include <vector>
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#include "PhysicsConstants.h"
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namespace spades {
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namespace client {
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class Client;
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class IRenderer;
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class LimboView {
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enum MenuType {
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MenuTeam1,
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MenuTeam2,
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MenuTeamSpectator,
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MenuWeaponRifle,
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MenuWeaponSMG,
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MenuWeaponShotgun,
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MenuSpawn
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};
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struct MenuItem{
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MenuType type;
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AABB2 rect;
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std::string text;
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bool hover;
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bool visible;
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MenuItem(){}
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MenuItem(MenuType type, AABB2 rt, std::string txt):
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type(type), rect(rt), hover(false), text(txt){}
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};
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Client *client;
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IRenderer *renderer;
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std::vector<MenuItem> items;
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Vector2 cursorPos;
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int selectedTeam;
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WeaponType selectedWeapon;
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public:
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LimboView(Client *client);
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~LimboView();
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void Update(float dt);
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void MouseEvent(float x, float y);
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void KeyEvent(const std::string&);
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int GetSelectedTeam() { return selectedTeam;}
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WeaponType GetSelectedWeapon() { return selectedWeapon; }
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void SetSelectedTeam(int team) { selectedTeam = team; }
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void SetSelectedWeapon(WeaponType type) { selectedWeapon = type; }
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void Draw();
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};
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}
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}
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