// // LimboView.h // OpenSpades // // Created by yvt on 7/20/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "../Core/Math.h" #include #include "PhysicsConstants.h" namespace spades { namespace client { class Client; class IRenderer; class LimboView { enum MenuType { MenuTeam1, MenuTeam2, MenuTeamSpectator, MenuWeaponRifle, MenuWeaponSMG, MenuWeaponShotgun, MenuSpawn }; struct MenuItem{ MenuType type; AABB2 rect; std::string text; bool hover; bool visible; MenuItem(){} MenuItem(MenuType type, AABB2 rt, std::string txt): type(type), rect(rt), hover(false), text(txt){} }; Client *client; IRenderer *renderer; std::vector items; Vector2 cursorPos; int selectedTeam; WeaponType selectedWeapon; public: LimboView(Client *client); ~LimboView(); void Update(float dt); void MouseEvent(float x, float y); void KeyEvent(const std::string&); int GetSelectedTeam() { return selectedTeam;} WeaponType GetSelectedWeapon() { return selectedWeapon; } void SetSelectedTeam(int team) { selectedTeam = team; } void SetSelectedWeapon(WeaponType type) { selectedWeapon = type; } void Draw(); }; } }