openspades/Sources/Draw/GLMapShadowRenderer.h

71 lines
1.7 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <vector>
#include "IGLDevice.h"
namespace spades {
namespace client {
class GameMap;
}
namespace draw {
class GLRenderer;
class GLRadiosityRenderer;
/** Generates a shadow map of the game map. */
class GLMapShadowRenderer {
friend class GLRadiosityRenderer;
enum { CoarseSize = 8, CoarseBits = 3 };
GLRenderer &renderer;
IGLDevice &device;
client::GameMap *map;
IGLDevice::UInteger texture;
IGLDevice::UInteger coarseTexture;
int w, h, d;
size_t updateBitmapPitch;
std::vector<uint32_t> updateBitmap;
std::vector<uint32_t> bitmap;
std::vector<uint32_t> coarseBitmap;
uint32_t GeneratePixel(int x, int y);
void MarkUpdate(int x, int y);
public:
GLMapShadowRenderer(GLRenderer &renderer, client::GameMap *map);
~GLMapShadowRenderer();
void GameMapChanged(int x, int y, int z, client::GameMap *);
void Update();
IGLDevice::UInteger GetTexture() { return texture; }
IGLDevice::UInteger GetCoarseTexture() { return coarseTexture; }
};
} // namespace draw
} // namespace spades