/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include #include "IGLDevice.h" namespace spades { namespace client { class GameMap; } namespace draw { class GLRenderer; class GLRadiosityRenderer; /** Generates a shadow map of the game map. */ class GLMapShadowRenderer { friend class GLRadiosityRenderer; enum { CoarseSize = 8, CoarseBits = 3 }; GLRenderer &renderer; IGLDevice &device; client::GameMap *map; IGLDevice::UInteger texture; IGLDevice::UInteger coarseTexture; int w, h, d; size_t updateBitmapPitch; std::vector updateBitmap; std::vector bitmap; std::vector coarseBitmap; uint32_t GeneratePixel(int x, int y); void MarkUpdate(int x, int y); public: GLMapShadowRenderer(GLRenderer &renderer, client::GameMap *map); ~GLMapShadowRenderer(); void GameMapChanged(int x, int y, int z, client::GameMap *); void Update(); IGLDevice::UInteger GetTexture() { return texture; } IGLDevice::UInteger GetCoarseTexture() { return coarseTexture; } }; } // namespace draw } // namespace spades