Tomoaki Kawada
|
624d291f79
|
Update #include s
- Reorder them so that system libraries come first
- Use C++-style headers (`<cmath>`) instead of C-style headers (`<math.h>`)
|
2016-12-03 19:04:58 +09:00 |
|
Tomoaki Kawada
|
2eb9e35c65
|
Apply clang-format to all non-external source files
|
2016-12-03 18:23:47 +09:00 |
|
Tomoaki Kawada
|
4d964d6595
|
Add more camera shake (cg_shake 2 ) and additional movements of view weapons
|
2016-11-22 01:25:22 +09:00 |
|
Tomoaki Kawada
|
18f3e81fd1
|
Convert space indentations to tabs
|
2016-11-20 19:13:00 +09:00 |
|
Tomoaki Kawada
|
5e3b41b8ed
|
Provide more game experience options
- Fixes #448. (Setting `cg_animations` to `0` disables the ADS animation)
|
2016-11-20 18:13:49 +09:00 |
|
Tomoaki Kawada
|
6a7af96daf
|
Refactor setting variables
|
2016-11-19 21:27:13 +09:00 |
|
Tomoaki Kawada
|
3f7fcee586
|
Reorganise resource files
|
2016-07-16 00:14:59 +09:00 |
|
yvt
|
665dde5d7d
|
Fixed to compile
|
2015-06-20 20:40:45 +09:00 |
|
yvt
|
70a1dd4b36
|
Fixed to compile
|
2015-06-20 18:52:11 +09:00 |
|
yvt
|
9f3cdbb70f
|
Fixed compile error (::isfinite undefined)
|
2015-06-20 18:45:18 +09:00 |
|
yvt
|
95488c00d6
|
Auto-focus speed is now adjustable
|
2015-06-20 18:44:23 +09:00 |
|
yvt
|
f4c4f52254
|
Adjusted auto-focus
|
2015-06-20 17:15:01 +09:00 |
|
yvt
|
40f8be07c0
|
Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
|
2015-06-20 17:10:26 +09:00 |
|
faineance
|
1bdaa42012
|
fix multiple default values
|
2014-12-14 12:36:40 +00:00 |
|
yvt
|
e398ede806
|
Adjusted blood smoke
|
2014-05-08 02:57:45 +09:00 |
|
yvt
|
063efdde63
|
Additional smoke textures looking like explosion
|
2014-05-08 02:41:10 +09:00 |
|
yvt
|
b3491e1a2b
|
Water bullet impact
|
2014-03-12 03:38:45 +09:00 |
|
yvt
|
2599d14900
|
Refactor
|
2014-03-09 21:43:38 +09:00 |
|