Adjusted blood smoke
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@ -179,7 +179,7 @@ namespace spades {
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if(cg_reduceSmoke)
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return;
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color.w *= .3f;
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color.w *= .1f;
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for(int i = 0; i < 1; i++){
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ParticleSpriteEntity *ent =
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new SmokeSpriteEntity(this, color, 40.f,
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@ -191,7 +191,7 @@ namespace spades {
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.8f, 0.f);
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ent->SetRotation(GetRandom() * (float)M_PI * 2.f);
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ent->SetRadius(.7f + GetRandom()*GetRandom()*0.2f,
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1.f, 0.5f);
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2.f, 0.1f);
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ent->SetBlockHitAction(ParticleSpriteEntity::Ignore);
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ent->SetLifeTime(.80f + GetRandom() * 0.4f, 0.06f, 1.0f);
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localEntities.emplace_back(ent);
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