620 Commits

Author SHA1 Message Date
yvt
f42e57abdb Support Delete key (fixed #194) 2014-03-14 23:15:33 +09:00
yvt
e3cfe70ca6 Support null audio device 2014-03-13 16:26:46 +09:00
yvt
8ebc1ffe15 Fix #190 2014-03-13 14:01:53 +09:00
yvt
b1c87560c9 Software Renderer: Z-buffering bug fixed 2014-03-13 01:57:29 +09:00
yvt
fee4b486b6 #168 2014-03-13 01:44:58 +09:00
yvt
7845a35062 Fix #165 2014-03-13 01:34:50 +09:00
yvt
34fdc0c43b Fixed #185 2014-03-13 01:28:09 +09:00
yvt
145211d07f Cancel build when player dies (Fixed #189) 2014-03-13 01:19:29 +09:00
yvt
e89220664a Line build is cancelled when the starting point was destroyed (fixed #135) 2014-03-13 01:15:12 +09:00
yvt
7561f16952 Improved usability of block tool 2014-03-13 01:07:22 +09:00
yvt
64c48d2123 Bullet impact effect for hitting surface level blocks 2014-03-13 00:54:08 +09:00
yvt
06374c59f9 Audio library availability is checked, and corresponding options are disabled when unavailable. 2014-03-13 00:19:17 +09:00
yvt
25b8a2f53d More wade SFXs 2014-03-12 04:04:07 +09:00
yvt
b3491e1a2b Water bullet impact 2014-03-12 03:38:45 +09:00
yvt
1df0115860 update text 2014-03-12 00:12:11 +09:00
yvt
4d7522f7e3 Improved the appearance of fallback fonts 2014-03-12 00:07:00 +09:00
yvt
2c85cf1a1b BBX is now correctly processed 2014-03-12 00:06:44 +09:00
yvt
cbcfa09f8f Removed final to compile with GCC 4.8 2014-03-11 17:12:30 +09:00
yvt
6317c26ecf Software Renderer: Fixed crash in DrawImage 2014-03-11 04:14:47 +09:00
yvt
a57213d5d3 Merge remote-tracking branch 'origin/master' 2014-03-11 04:09:07 +09:00
yvt
e060a44a4b Restore radial blur 2014-03-11 03:57:17 +09:00
yvt
ce2fe9ff27 Vibration on spade hit 2014-03-11 03:54:01 +09:00
yvt
7d95119781 Reduced maximum number of lines of centered messages 2014-03-11 03:47:52 +09:00
yvt
a553cb1ea4 Capturing sky color 2014-03-11 03:46:14 +09:00
yvt
cf8d4f3cb0 Alerts 2014-03-11 03:42:04 +09:00
yvt
eea46be61d _TrN is now working 2014-03-11 03:41:49 +09:00
yvt
add25f4fa8 Fixed a bug that null image might crash DrawImage with some overloads 2014-03-11 02:29:20 +09:00
yvt
a94987ffbe IRenderer::DrawImage now accepts null image to draw solid color rectangle 2014-03-11 00:56:12 +09:00
Marco Schlumpp
bbf94ec697 Added myself to the credits. 2014-03-09 19:25:08 +01:00
Marco Schlumpp
87713bf1af Added varargs header. 2014-03-09 19:25:08 +01:00
Marco Schlumpp
bd875188f4 Fixed compilation with GCC/clang on Linux.
They don't like it, when an unique_ptr contains an incomplete type.
2014-03-09 19:13:21 +01:00
yvt
7d9bd134bd Fallback font’s format was updated to support negative offset, and BdfToOSFont now supports BBX directive 2014-03-10 01:19:56 +09:00
yvt
a600236b76 Merge branch 'master' of https://github.com/learn-more/openspades into learn-more-master
Conflicts:
	Sources/Client/Client.cpp
2014-03-09 23:16:20 +09:00
learn_more
d1f4250b10 fix some windows build issues
Fixes #169 by ignoring the activation key.
2014-03-09 14:32:45 +01:00
yvt
ac51df6179 CastRay2 returns the furthest voxel coordinate when a ray didn’t hit a block 2014-03-09 22:28:38 +09:00
yvt
2599d14900 Refactor 2014-03-09 21:43:38 +09:00
yvt
b5c8b9e726 Fixed crash with software renderer 2014-03-09 02:44:08 +09:00
yvt
b568d7485b Fixed a bug that Handle<T> cannot return nullptr 2014-03-09 02:20:59 +09:00
yvt
be4a9952ce Added hit detection debugger 2014-03-09 01:03:38 +09:00
yvt
81a8efca5e Software Renderer: Z-buffered debug lines 2014-03-09 00:34:44 +09:00
yvt
442ebb67a8 Software Renderer: don’t rebuild RLE map when the same map was set with SetGameMap 2014-03-09 00:16:47 +09:00
yvt
4d1d7f9fa1 Software Renderer: limit rendering resolution instead of raising error 2014-03-09 00:15:45 +09:00
yvt
ed35c6533c Support multiple GameMapListeners for one GameMap 2014-03-09 00:13:37 +09:00
yvt
11ce8f027d Added user-defined constructors to Vector2, Vector3, Vector4, IntVector3, Matrix4 whilst keeping them POD by using defaulted constructors 2014-03-08 20:48:09 +09:00
yvt
77fccf390a Merge pull request #151 from noway421/patch-1
Realy fixed spectator mouse now
2014-03-08 15:42:31 +09:00
yvt
3003e83fcb Fixed serious bug that switching players in spectating mode might cause program to enter an infinite loop 2014-03-08 04:24:27 +09:00
yvt
e63379bbdd Player cannot use tools soon after sprinting 2014-03-08 02:18:34 +09:00
yvt
8160bb40f4 Fixed #121 (changed block damage of 0.75 SMG) 2014-03-08 01:32:39 +09:00
yvt
6f1c3ca8de Fixed #138 (set cg_reduceSmoke to 1) 2014-03-08 01:25:16 +09:00
yvt
306397a82a Fixed #153 2014-03-08 00:58:44 +09:00