fix some windows build issues
Fixes #169 by ignoring the activation key.
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parent
db7241d615
commit
d1f4250b10
@ -259,7 +259,7 @@ namespace spades {
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float y = firstY;
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Vector4 shadowColor = {0, 0, 0, 0.8};
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Vector4 shadowColor = {0, 0, 0, 0.8f};
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for(it = entries.begin(); it != entries.end(); ++it){
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ChatEntry& ent = *it;
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@ -956,7 +956,7 @@ namespace spades {
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void Client::TextInputEvent(const std::string &ch){
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SPADES_MARK_FUNCTION();
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if(scriptedUI->NeedsInput()) {
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if (scriptedUI->NeedsInput() && !scriptedUI->isIgnored(ch)) {
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scriptedUI->TextInputEvent(ch);
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return;
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}
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@ -968,7 +968,7 @@ namespace spades {
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int start, int len) {
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SPADES_MARK_FUNCTION();
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if(scriptedUI->NeedsInput()) {
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if (scriptedUI->NeedsInput() && !scriptedUI->isIgnored(ch)) {
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scriptedUI->TextEditingEvent(ch, start, len);
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return;
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}
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@ -1021,7 +1021,14 @@ namespace spades {
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SPADES_MARK_FUNCTION();
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if(scriptedUI->NeedsInput()) {
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scriptedUI->KeyEvent(name, down);
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if (!scriptedUI->isIgnored(name)) {
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scriptedUI->KeyEvent(name, down);
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}
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else {
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if (!down) {
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scriptedUI->setIgnored("");
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}
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}
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return;
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}
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@ -1195,12 +1202,15 @@ namespace spades {
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}else if(CheckKey(cg_keyGlobalChat, name) && down){
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// global chat
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scriptedUI->EnterGlobalChatWindow();
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scriptedUI->setIgnored(name);
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}else if(CheckKey(cg_keyTeamChat, name) && down){
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// team chat
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scriptedUI->EnterTeamChatWindow();
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scriptedUI->setIgnored(name);
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}else if(name == "/" && down){
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// command
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scriptedUI->EnterCommandWindow();
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scriptedUI->setIgnored(name);
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}else if(CheckKey(cg_keyCaptureColor, name) && down){
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CaptureColor();
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}else if(CheckKey(cg_keyChangeMapScale, name) && down){
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@ -277,7 +277,15 @@ namespace spades {
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c->SetObject(&*ui);
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c.ExecuteChecked();
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}
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bool ClientUI::isIgnored(const std::string& key)
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{
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return !ignoreInput.empty() && ignoreInput == key;
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}
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void ClientUI::setIgnored(const std::string& key)
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{
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ignoreInput = key;
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}
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}
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}
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@ -43,6 +43,7 @@ namespace spades {
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// weak reference
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Client *client;
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std::string ignoreInput;
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void SendChat(const std::string&, bool isGlobal);
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@ -80,6 +81,10 @@ namespace spades {
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void EnterTeamChatWindow();
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void EnterCommandWindow();
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void CloseUI();
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//lm: so the chat does not have the initial chat key
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bool isIgnored(const std::string& key);
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void setIgnored(const std::string& key);
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};;
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}
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}
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@ -30,6 +30,7 @@
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#include "GameMap.h"
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#include <Core/Strings.h>
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#include <Core/FileManager.h>
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#include <time.h> //windows needs this.
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SPADES_SETTING(cg_smp, "");
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