19 Commits

Author SHA1 Message Date
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
Tomoaki Kawada
3380a07bfe Renderer: latch some config variables 2016-11-19 23:22:18 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
VelocityRa
474b91d77d Rename references to 'texture' uniforms 2016-11-18 15:40:49 +02:00
yvt
50abf954aa Modified DoF algorithm (use with r_depthOfField 2) 2015-06-21 15:48:12 +09:00
yvt
e7ff0a5b36 Renderer: High Quality DoF (/r_depthOfField 2) 2015-06-20 20:12:01 +09:00
yvt
bdbcda9782 Amount of DoF is more flexible 2015-06-20 18:36:29 +09:00
yvt
40f8be07c0 Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
2015-06-20 17:10:26 +09:00
yvt
db88ee4703 Fixed some little bugs (thanks to Clang static analyzer) 2014-02-25 19:35:37 +09:00
yvt
7d7af43808 stronger global blur 2014-02-01 21:33:16 +09:00
yvt
5a74b7d3d0 global screen blur 2014-01-31 02:15:53 +09:00
learn_more
d41b91631f fix a shitton of warnings 2013-09-20 23:03:32 +02:00
yvt
ece9e1aac8 Updated hurt effect 2013-09-12 23:26:08 +09:00
yvt
116352235c DoF bug fix 2013-09-12 16:09:17 +09:00
yvt
7ba1c4cfd1 Faster DoF 2013-09-12 15:58:47 +09:00
yvt
ff2a5c4db8 Modified DoF algorithm 2013-09-12 15:34:01 +09:00
yvt
1cdd15fe2c Added detailed profiler to depth of field filter 2013-09-12 15:04:33 +09:00
yvt
f4b4bc3802 Depth of field and crash fixes 2013-09-12 14:39:42 +09:00