11 Commits

Author SHA1 Message Date
yvt
bc08e23d80
Replace raw pointers in IGLShadowMapRenderer etc. with references 2019-07-26 22:42:04 +09:00
yvt
60fd3191c5
Remove Handle::operator T*(), discouraging conversion to raw pointers
It was replaced by `Handle::GetPointerOrNull()`. Every use of
`GetPointerOrNull` should be reviewed. Some of them were already removed.
2019-07-20 15:47:42 +09:00
yvt
c7fb662f77 Remove dead code 2018-12-31 21:35:37 +09:00
yvt
844bf5e587 GLProfiler: average results over multiple frames 2017-01-08 04:15:59 +09:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
Tomoaki Kawada
3380a07bfe Renderer: latch some config variables 2016-11-19 23:22:18 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
learn_more
d41b91631f fix a shitton of warnings 2013-09-20 23:03:32 +02:00
yvt
8824b16c5c Improved sparse shadow maps efficiency 2013-09-12 17:18:15 +09:00
yvt
15cbe06451 Sparse Shadow Maps 2013-09-11 13:50:18 +09:00