77 Commits

Author SHA1 Message Date
David Carlier
4864f07937 Reducing some compilation warnings. 2017-11-18 21:15:07 +00:00
yvt
6279c9e83c Visual adjustment 2017-02-18 22:50:03 +09:00
yvt
2c10bd3d24 Fix #114
Be careful; blending can mess with the alpha channel!
2017-01-11 22:06:51 +09:00
yvt
04337d58e5 More GLProfiler probe points 2017-01-08 17:46:45 +09:00
yvt
27569e9324 GLProfiler: Show the results in OSD
Fixes #514.
2017-01-08 06:55:27 +09:00
yvt
844bf5e587 GLProfiler: average results over multiple frames 2017-01-08 04:15:59 +09:00
yvt
f9d93208ac Screen Space Ambient Occlusion 2017-01-01 17:30:13 +09:00
roboman2444
b0451a3920 turns out it was running in optimize voxel model anyway, changed to GLEQUAL, relizechunks only runs during prepass (see todo)) 2016-12-31 23:22:32 -05:00
roboman2444
51474ad723 Added depth-only prepass for non-optimized 2016-12-31 00:30:37 -05:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
Tomoaki Kawada
3380a07bfe Renderer: latch some config variables 2016-11-19 23:22:18 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
Tomoaki Kawada
787c89f0b1 Merge remote-tracking branch 'origin/master' into fix-up 2016-11-06 20:42:42 +09:00
YVT
88fe60b1ea Disable HDR auto-exposure by default 2016-08-21 17:51:41 +09:00
Tomoaki Kawada
89748d6bc6 Reduced compiler warnings 2016-07-15 19:40:05 +09:00
yvt
5ed05f711b Auto-exposure (r_hdrAutoExposure; enabled by default) 2015-06-20 18:30:54 +09:00
yvt
40f8be07c0 Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
2015-06-20 17:10:26 +09:00
yvt
b79b0f64c2 Exposure is adjustable (r_exposureValue)
See http://en.wikipedia.org/wiki/Exposure_value
2014-04-10 16:28:12 +09:00
yvt
9c385db792 Linear rendering pipeline (HDR only) 2014-04-08 03:36:07 +09:00
yvt
ae11775ee7 Tune effects 2014-04-08 01:46:08 +09:00
yvt
9c751b3c1b Restore lens effect 2014-04-04 17:47:38 +09:00
yvt
5fe0dffbcb Tuned color correction 2014-03-16 02:16:33 +09:00
yvt
add25f4fa8 Fixed a bug that null image might crash DrawImage with some overloads 2014-03-11 02:29:20 +09:00
yvt
a94987ffbe IRenderer::DrawImage now accepts null image to draw solid color rectangle 2014-03-11 00:56:12 +09:00
yvt
ed35c6533c Support multiple GameMapListeners for one GameMap 2014-03-09 00:13:37 +09:00
yvt
5a74b7d3d0 global screen blur 2014-01-31 02:15:53 +09:00
yvt
a63fdb7475 radial blur 2014-01-31 00:54:47 +09:00
yvt
ca88537a6b Created new renderer method which works like SetColor but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor method 2013-12-09 01:00:09 +09:00
yvt
e66a5435d1 Merge remote-tracking branch 'origin/master' into newtitle
Conflicts:
	Sources/Draw/GLRenderer.cpp
	Sources/Gui/SDLRunner.cpp
	Sources/Gui/SDLRunner.h
2013-12-04 15:01:36 +09:00
yvt
d152aca467 Fixes #96 2013-11-28 01:07:28 +09:00
learn_more
f8d980cbd7 add openal logging
alt+tab is less annoying (doesnt grab the mouse on hover anymore, only when explicitly activated)
2013-11-27 00:33:16 +01:00
yvt
e2aa810524 Improved renderer stability 2013-11-27 00:43:31 +09:00
yvt
daeaab9dfd Fixed reference counting issue 2013-11-25 02:46:52 +09:00
learn_more
7bc571f819 size_t instead of int (cannot have negative number of players :)
cleanup some formatting (more readable)
2013-11-22 23:09:16 +01:00
yvt
a83039ec16 Added main screen (not implemented) 2013-11-22 22:50:14 +09:00
yvt
04ed57544e Automatic color correction to reduce the colorization effect caused by sky light 2013-11-17 01:08:18 +09:00
yvt
e4b83484db Fixed #93. 2013-11-17 00:26:05 +09:00
yvt
4a26ee6af4 Lens flare support for dynamic lights 2013-11-16 23:30:54 +09:00
learn_more
f34c8e7e39 test application for drawing stuff 2013-10-24 01:25:59 +02:00
learn_more
2dbfff4e0d highlight hottracked bounding box 2013-10-19 02:00:42 +02:00
yvt
dab2476020 Adjust post filter, and disabled vignette effect 2013-09-17 19:03:28 +09:00
yvt
1f1ceeea39 Shaded particles 2013-09-16 13:29:55 +09:00
yvt
2c89c82dea Added grain effect 2013-09-16 09:10:22 +09:00
yvt
01b3a4df91 Lens dust filter is now preloaded 2013-09-16 02:16:26 +09:00
yvt
6d2255519c Lens dust filter 2013-09-16 02:13:54 +09:00
yvt
e7d5b210c3 Renderer refactor 2013-09-14 13:36:05 +09:00
yvt
13692657e1 Merge and some refactor (ref-counting some objects) 2013-09-14 13:28:19 +09:00
yvt
709866d6d9 Exported some of renderer interface to script 2013-09-14 12:06:11 +09:00
yvt
ece9e1aac8 Updated hurt effect 2013-09-12 23:26:08 +09:00