David Carlier
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4864f07937
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Reducing some compilation warnings.
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2017-11-18 21:15:07 +00:00 |
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yvt
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6279c9e83c
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Visual adjustment
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2017-02-18 22:50:03 +09:00 |
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yvt
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2c10bd3d24
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Fix #114
Be careful; blending can mess with the alpha channel!
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2017-01-11 22:06:51 +09:00 |
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yvt
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04337d58e5
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More GLProfiler probe points
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2017-01-08 17:46:45 +09:00 |
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yvt
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27569e9324
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GLProfiler: Show the results in OSD
Fixes #514.
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2017-01-08 06:55:27 +09:00 |
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yvt
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844bf5e587
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GLProfiler: average results over multiple frames
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2017-01-08 04:15:59 +09:00 |
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yvt
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f9d93208ac
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Screen Space Ambient Occlusion
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2017-01-01 17:30:13 +09:00 |
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roboman2444
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b0451a3920
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turns out it was running in optimize voxel model anyway, changed to GLEQUAL, relizechunks only runs during prepass (see todo))
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2016-12-31 23:22:32 -05:00 |
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roboman2444
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51474ad723
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Added depth-only prepass for non-optimized
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2016-12-31 00:30:37 -05:00 |
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Tomoaki Kawada
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ebd79c0099
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Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
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2016-12-03 18:49:07 +09:00 |
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Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
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Tomoaki Kawada
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3380a07bfe
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Renderer: latch some config variables
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2016-11-19 23:22:18 +09:00 |
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Tomoaki Kawada
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6a7af96daf
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Refactor setting variables
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2016-11-19 21:27:13 +09:00 |
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Tomoaki Kawada
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787c89f0b1
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Merge remote-tracking branch 'origin/master' into fix-up
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2016-11-06 20:42:42 +09:00 |
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YVT
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88fe60b1ea
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Disable HDR auto-exposure by default
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2016-08-21 17:51:41 +09:00 |
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Tomoaki Kawada
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89748d6bc6
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Reduced compiler warnings
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2016-07-15 19:40:05 +09:00 |
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yvt
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5ed05f711b
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Auto-exposure (r_hdrAutoExposure ; enabled by default)
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2015-06-20 18:30:54 +09:00 |
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yvt
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40f8be07c0
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Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
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2015-06-20 17:10:26 +09:00 |
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yvt
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b79b0f64c2
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Exposure is adjustable (r_exposureValue )
See http://en.wikipedia.org/wiki/Exposure_value
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2014-04-10 16:28:12 +09:00 |
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yvt
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9c385db792
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Linear rendering pipeline (HDR only)
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2014-04-08 03:36:07 +09:00 |
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yvt
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ae11775ee7
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Tune effects
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2014-04-08 01:46:08 +09:00 |
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yvt
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9c751b3c1b
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Restore lens effect
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2014-04-04 17:47:38 +09:00 |
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yvt
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5fe0dffbcb
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Tuned color correction
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2014-03-16 02:16:33 +09:00 |
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yvt
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add25f4fa8
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Fixed a bug that null image might crash DrawImage with some overloads
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2014-03-11 02:29:20 +09:00 |
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yvt
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a94987ffbe
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IRenderer::DrawImage now accepts null image to draw solid color rectangle
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2014-03-11 00:56:12 +09:00 |
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yvt
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ed35c6533c
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Support multiple GameMapListeners for one GameMap
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2014-03-09 00:13:37 +09:00 |
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yvt
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5a74b7d3d0
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global screen blur
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2014-01-31 02:15:53 +09:00 |
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yvt
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a63fdb7475
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radial blur
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2014-01-31 00:54:47 +09:00 |
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yvt
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ca88537a6b
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Created new renderer method which works like SetColor but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor method
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2013-12-09 01:00:09 +09:00 |
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yvt
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e66a5435d1
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Merge remote-tracking branch 'origin/master' into newtitle
Conflicts:
Sources/Draw/GLRenderer.cpp
Sources/Gui/SDLRunner.cpp
Sources/Gui/SDLRunner.h
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2013-12-04 15:01:36 +09:00 |
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yvt
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d152aca467
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Fixes #96
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2013-11-28 01:07:28 +09:00 |
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learn_more
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f8d980cbd7
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add openal logging
alt+tab is less annoying (doesnt grab the mouse on hover anymore, only when explicitly activated)
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2013-11-27 00:33:16 +01:00 |
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yvt
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e2aa810524
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Improved renderer stability
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2013-11-27 00:43:31 +09:00 |
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yvt
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daeaab9dfd
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Fixed reference counting issue
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2013-11-25 02:46:52 +09:00 |
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learn_more
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7bc571f819
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size_t instead of int (cannot have negative number of players :)
cleanup some formatting (more readable)
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2013-11-22 23:09:16 +01:00 |
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yvt
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a83039ec16
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Added main screen (not implemented)
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2013-11-22 22:50:14 +09:00 |
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yvt
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04ed57544e
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Automatic color correction to reduce the colorization effect caused by sky light
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2013-11-17 01:08:18 +09:00 |
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yvt
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e4b83484db
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Fixed #93.
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2013-11-17 00:26:05 +09:00 |
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yvt
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4a26ee6af4
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Lens flare support for dynamic lights
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2013-11-16 23:30:54 +09:00 |
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learn_more
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f34c8e7e39
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test application for drawing stuff
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2013-10-24 01:25:59 +02:00 |
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learn_more
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2dbfff4e0d
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highlight hottracked bounding box
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2013-10-19 02:00:42 +02:00 |
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yvt
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dab2476020
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Adjust post filter, and disabled vignette effect
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2013-09-17 19:03:28 +09:00 |
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yvt
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1f1ceeea39
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Shaded particles
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2013-09-16 13:29:55 +09:00 |
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yvt
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2c89c82dea
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Added grain effect
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2013-09-16 09:10:22 +09:00 |
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yvt
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01b3a4df91
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Lens dust filter is now preloaded
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2013-09-16 02:16:26 +09:00 |
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yvt
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6d2255519c
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Lens dust filter
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2013-09-16 02:13:54 +09:00 |
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yvt
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e7d5b210c3
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Renderer refactor
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2013-09-14 13:36:05 +09:00 |
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yvt
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13692657e1
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Merge and some refactor (ref-counting some objects)
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2013-09-14 13:28:19 +09:00 |
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yvt
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709866d6d9
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Exported some of renderer interface to script
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2013-09-14 12:06:11 +09:00 |
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yvt
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ece9e1aac8
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Updated hurt effect
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2013-09-12 23:26:08 +09:00 |
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