26 Commits

Author SHA1 Message Date
David Carlier
4864f07937 Reducing some compilation warnings. 2017-11-18 21:15:07 +00:00
yvt
7d0d8e3704 Create Weapon instances based on the current GameProperties, not a cvar 2017-09-11 20:59:39 +09:00
yvt
1743c2c764 Update recoil/spread amount to match measured values 2017-02-25 23:08:36 +09:00
yvt
27d9320476 More accurate weapon firing interval control 2017-01-26 16:27:49 +09:00
yvt
0389540cd0 Fix #378 2017-01-08 18:02:21 +09:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
Tomoaki Kawada
866267daad More recoils
Improves the AoS 0.75 compatibility.
2016-11-06 23:09:16 +09:00
YVT
815445c19e Revert "#373 Fill weapon clip when ammo is restocked." 2016-01-30 01:07:10 +09:00
Ignacio Alvarez
c3f10e9f11 #373 Fill weapon clip when ammo is restocked. 2015-12-12 20:23:06 -03:00
yvt
8160bb40f4 Fixed #121 (changed block damage of 0.75 SMG) 2014-03-08 01:32:39 +09:00
yvt
db88ee4703 Fixed some little bugs (thanks to Clang static analyzer) 2014-02-25 19:35:37 +09:00
yvt
30dbb862c6 Added copyright header of pysnip 2013-09-05 00:52:03 +09:00
yvt
7a9d9fdfc0 When a server didn't return WeaponReload packet, sets weapon's ammo count by client 2013-09-03 00:28:39 +09:00
yvt
e657a4c55f Fixed reload related bug 2013-09-02 16:46:50 +09:00
yvt
9f9280f149 Shotgun now uses the shell count sent by server while reloading 2013-09-02 15:08:45 +09:00
yvt
dfa1089a9c Shotgun no longer reloads beyond clip size 2013-09-02 14:50:10 +09:00
yvt
ba70c3939f Fixed bug that reload doesn't complete when player switched tools while reloading 2013-08-31 15:01:51 +09:00
yvt
e9f4660579 now uses ammo/stock value that server sends 2013-08-31 02:50:51 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
2deaf3ffa6 using cvar cg_protocolVersion instead of global variable protoVersion 2013-08-27 16:10:25 +09:00
Ben Russell (300178622)
9e8395a3f0 0.76 protocol support + this SHOULD compile properly for distros which don't have static fltk libs 2013-08-27 12:07:20 +12:00
yvt
9e465a01cf Corrected some physics 2013-08-25 19:35:46 +09:00
yvt
f4683d820d * Added player's hands in local view
* Added reload animation
2013-08-21 00:28:57 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00