Tomoaki Kawada
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624d291f79
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Update #include s
- Reorder them so that system libraries come first
- Use C++-style headers (`<cmath>`) instead of C-style headers (`<math.h>`)
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2016-12-03 19:04:58 +09:00 |
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Tomoaki Kawada
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ebd79c0099
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Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
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2016-12-03 18:49:07 +09:00 |
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Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
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Tomoaki Kawada
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1eda4270be
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Fix #398
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2016-11-20 20:39:18 +09:00 |
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Tomoaki Kawada
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6a7af96daf
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Refactor setting variables
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2016-11-19 21:27:13 +09:00 |
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yvt
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d856bcadaa
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Reduce compiler warnings
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2014-04-06 22:42:17 +09:00 |
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yvt
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7b015b5b6b
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Restored GL renderer info logging in SDLGLDevice because user might bypass GL capability check which is done in the main window
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2013-12-25 23:01:27 +09:00 |
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yvt
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87aedb702c
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Moved to SDL 2.0 + IME support
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2013-12-09 17:36:05 +09:00 |
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learn_more
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12f467a98d
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yay paste wrong line with vim
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2013-09-13 23:32:50 +02:00 |
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learn_more
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6aaede8c1f
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Fix ubuntu 12.04 x64 build
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2013-09-13 14:20:28 -07:00 |
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yvt
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b1439c28ff
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Number of channels specification for texture internal format
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2013-09-12 12:04:36 +09:00 |
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yvt
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65d5c83939
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typo (glEndQueryARb -> glEndQueryARB)
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2013-09-07 22:11:01 +09:00 |
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yvt
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10cecb06db
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Reflected image is not rendered if water surface is occlusion culled
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2013-09-07 01:36:53 +09:00 |
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yvt
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76c68ba1b1
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Occlusion query support of IGLDevice
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2013-09-06 20:05:19 +09:00 |
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yvt
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b15bc8ceb4
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Reflective water
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2013-09-04 22:11:39 +09:00 |
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yvt
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7eba253abd
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* Texture Anisotropy
* Water 2
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2013-09-02 19:35:14 +09:00 |
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learn_more
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62f49e620f
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Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-30 18:47:36 +02:00 |
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yvt
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bcf048956c
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* using OpenGL sRGB extensions correctly
* changed version number
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2013-08-29 23:30:10 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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learn_more
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42e8b1d6d0
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First version of CMake,
VS.net 2k10 fully builds.
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2013-08-29 00:21:27 +02:00 |
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learn_more
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97164320df
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MSVC 2010 project file + some fixes.
Uses hardcoded path to E:/thirdparty to find all externals, fix it if you can't use this folder.
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2013-08-28 00:07:29 +02:00 |
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yvt
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46b9a7f5db
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Improved system profile (OpenGL renderer info) GUI and now detects non-OpenSpade-capable system.
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2013-08-28 03:59:26 +09:00 |
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yvt
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12afa8b002
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Shows notice when r_ignoreGLErrors is enabled
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2013-08-28 02:56:01 +09:00 |
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yvt
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649337bd24
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Now checks OpenGL framebuffer completeness
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2013-08-27 17:36:20 +09:00 |
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yvt
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19934d255f
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* Update to 0.0.7
* Better GL error detection
* Deal with GCC 4.3.0's bug
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2013-08-27 04:05:18 +09:00 |
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yvt
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f4ed939c64
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Support for pre-OpenGL 3.0 drivers (now uses GL extensions when core functions are unavailable)
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2013-08-27 01:36:28 +09:00 |
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yvt
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ae3d10d3f9
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Use RGBA8 frame buffer format when RGB10A2 fails
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2013-08-26 01:59:10 +09:00 |
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yvt
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ef2b588141
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Now detects missing OpenGL function
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2013-08-26 01:46:48 +09:00 |
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yvt
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8b61eef7f2
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Log output (useful for debugging)
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2013-08-26 01:27:44 +09:00 |
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yvt
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1b3360e152
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Support PBO
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2013-08-25 02:37:30 +09:00 |
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yvt
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5da6bc6450
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SRGB
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2013-08-23 15:10:49 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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