27 Commits

Author SHA1 Message Date
yvt
844bf5e587 GLProfiler: average results over multiple frames 2017-01-08 04:15:59 +09:00
yvt
88f03f01e9 Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
2017-01-05 03:48:11 +09:00
yvt
f9d93208ac Screen Space Ambient Occlusion 2017-01-01 17:30:13 +09:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
Tomoaki Kawada
3380a07bfe Renderer: latch some config variables 2016-11-19 23:22:18 +09:00
yvt
5ed05f711b Auto-exposure (r_hdrAutoExposure; enabled by default) 2015-06-20 18:30:54 +09:00
yvt
8f04302c7a Restored GL renderer 2013-12-24 04:29:49 +09:00
yvt
ca88537a6b Created new renderer method which works like SetColor but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor method 2013-12-09 01:00:09 +09:00
yvt
e66a5435d1 Merge remote-tracking branch 'origin/master' into newtitle
Conflicts:
	Sources/Draw/GLRenderer.cpp
	Sources/Gui/SDLRunner.cpp
	Sources/Gui/SDLRunner.h
2013-12-04 15:01:36 +09:00
yvt
e2aa810524 Improved renderer stability 2013-11-27 00:43:31 +09:00
learn_more
7bc571f819 size_t instead of int (cannot have negative number of players :)
cleanup some formatting (more readable)
2013-11-22 23:09:16 +01:00
yvt
04ed57544e Automatic color correction to reduce the colorization effect caused by sky light 2013-11-17 01:08:18 +09:00
yvt
1f1ceeea39 Shaded particles 2013-09-16 13:29:55 +09:00
yvt
2c89c82dea Added grain effect 2013-09-16 09:10:22 +09:00
yvt
e7d5b210c3 Renderer refactor 2013-09-14 13:36:05 +09:00
yvt
709866d6d9 Exported some of renderer interface to script 2013-09-14 12:06:11 +09:00
yvt
15cbe06451 Sparse Shadow Maps 2013-09-11 13:50:18 +09:00
yvt
29374bf680 Merge branch 'master' into newwater 2013-09-06 18:23:54 +09:00
yvt
776bafe1d8 Preload and performance improvement 2013-09-06 11:44:36 +09:00
yvt
b15bc8ceb4 Reflective water 2013-09-04 22:11:39 +09:00
yvt
4129eb290b * Delayed initialisation of a renderer
* Splash screen
2013-09-02 23:09:13 +09:00
yvt
88041f3b33 Long Sprite 2013-08-30 21:05:51 +09:00
yvt
bcf048956c * using OpenGL sRGB extensions correctly
* changed version number
2013-08-29 23:30:10 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
5a287b9cce Added volumetric fog 2013-08-22 20:02:17 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00