14 Commits

Author SHA1 Message Date
yvt
ca892698e3 Minor fixes
- Remove unnecessary `volatile`
- Replace some operations with atomic ones for soundness
- Clean up
- Avoid certain UBs
- Typo
2017-06-25 21:15:27 +09:00
yvt
0ce8d07311 Latch r_hdr’s effect to bloom effect 2017-02-22 07:18:49 +09:00
yvt
6279c9e83c Visual adjustment 2017-02-18 22:50:03 +09:00
yvt
88f03f01e9 Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
2017-01-05 03:48:11 +09:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
VelocityRa
30d133ce31 Use better random generator 2016-11-22 23:08:35 +02:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
VelocityRa
474b91d77d Rename references to 'texture' uniforms 2016-11-18 15:40:49 +02:00
Tomoaki Kawada
2db1a22f81 Better bloom effect 2016-11-07 01:37:15 +09:00
yvt
dbf44b156b Reduce HDR glitch and post-filter tuning 2014-04-08 10:47:47 +09:00
yvt
9c385db792 Linear rendering pipeline (HDR only) 2014-04-08 03:36:07 +09:00
yvt
2c89c82dea Added grain effect 2013-09-16 09:10:22 +09:00
yvt
6d2255519c Lens dust filter 2013-09-16 02:13:54 +09:00