md
67af71d1ff
Alert player when building above highest z-level.
...
Made it so that an alert is displayed when the player attempts
to build beyond the highest z-level (e.g. above the platform
in babel.)
This also fixes a bug where blocks are consumed when attempting
to do such thing.
2017-11-27 19:50:05 -02:00
yvt
7d0d8e3704
Create Weapon instances based on the current GameProperties, not a cvar
2017-09-11 20:59:39 +09:00
yvt
03b5d7869e
Fix recoil motion
2017-03-04 03:36:10 +09:00
yvt
1743c2c764
Update recoil/spread amount to match measured values
2017-02-25 23:08:36 +09:00
yvt
2b230c0598
Fix #254
2017-02-20 04:00:08 +09:00
yvt
cf1404c8ae
Regenerate block’s health after a certain period of time
...
Fixes #148
2017-02-20 03:30:10 +09:00
yvt
971432a373
Recoil adjustment
2017-02-20 03:11:54 +09:00
yvt
84e1292526
Fix blood sprite spawning location
2017-02-18 20:00:39 +09:00
yvt
38529b73c6
Fix #551
...
Thanks @kmsiapps for pointing this out!
2017-02-11 03:46:31 +09:00
yvt
2554eaad57
Refactor, add more checks
2017-01-05 04:11:42 +09:00
yvt
ada91e2c5a
Fix an issue which caused a hit to be not registered
2016-12-18 00:57:46 +09:00
yvt
2046afd660
Fix #487
2016-12-17 22:19:54 +09:00
Tomoaki Kawada
624d291f79
Update #include
s
...
- Reorder them so that system libraries come first
- Use C++-style headers (`<cmath>`) instead of C-style headers (`<math.h>`)
2016-12-03 19:04:58 +09:00
Tomoaki Kawada
ebd79c0099
Change #include
style
...
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65
Apply clang-format to all non-external source files
2016-12-03 18:23:47 +09:00
Tomoaki Kawada
4d964d6595
Add more camera shake (cg_shake 2
) and additional movements of view weapons
2016-11-22 01:25:22 +09:00
Tomoaki Kawada
18f3e81fd1
Convert space indentations to tabs
2016-11-20 19:13:00 +09:00
Tomoaki Kawada
1e32f6d72a
Fix #337
2016-11-11 22:32:03 +09:00
Tomoaki Kawada
866267daad
More recoils
...
Improves the AoS 0.75 compatibility.
2016-11-06 23:09:16 +09:00
Chameleonhider
39a7c74fa6
Pressing sprint doesn't stop anymore from using tool / weapon
...
Pressing sprint key used to prevent using tool/weapon. Now sprint key
must be pressed together with movement keys (while not crouching) to
prevent you from using tool/weapon.
2016-02-11 10:43:55 +02:00
yvt
6b1eff6726
git add map weapon icons
2015-06-20 17:14:05 +09:00
tuukka
9a7f94348e
Movement slowdown when looking up and down changed to match beta better
2014-04-23 12:25:24 +03:00
yvt
593b302611
Reduce “cannot build” error
2014-04-07 19:47:24 +09:00
yvt
6e401f669a
Fix #76
2014-04-07 00:48:04 +09:00
yvt
d856bcadaa
Reduce compiler warnings
2014-04-06 22:42:17 +09:00
yvt
bfcf96ad13
Fix #73
2014-03-30 01:42:18 +09:00
yvt
145211d07f
Cancel build when player dies ( Fixed #189 )
2014-03-13 01:19:29 +09:00
yvt
e89220664a
Line build is cancelled when the starting point was destroyed ( fixed #135 )
2014-03-13 01:15:12 +09:00
yvt
7561f16952
Improved usability of block tool
2014-03-13 01:07:22 +09:00
yvt
64c48d2123
Bullet impact effect for hitting surface level blocks
2014-03-13 00:54:08 +09:00
yvt
b3491e1a2b
Water bullet impact
2014-03-12 03:38:45 +09:00
yvt
cf8d4f3cb0
Alerts
2014-03-11 03:42:04 +09:00
yvt
2599d14900
Refactor
2014-03-09 21:43:38 +09:00
yvt
be4a9952ce
Added hit detection debugger
2014-03-09 01:03:38 +09:00
yvt
06a29cb7ab
Work-around for bug that placing block occasionally becomes impossible (the actual cause of this problem is still unknown)
2014-02-04 00:39:52 +09:00
learn_more
bac067c1c7
Merge branch 'master' of https://github.com/yvt/openspades
2013-12-04 00:46:53 +01:00
yvt
cc0e20aa7a
Correct weapon spread distribution (triangular distribution instead of uniform one)
2013-12-02 16:16:29 +09:00
learn_more
7bc571f819
size_t instead of int (cannot have negative number of players :)
...
cleanup some formatting (more readable)
2013-11-22 23:09:16 +01:00
learn_more
d41b91631f
fix a shitton of warnings
2013-09-20 23:03:32 +02:00
yvt
378d29b3d9
Place blocks by holding LMB
2013-09-06 12:42:11 +09:00
yvt
30dbb862c6
Added copyright header of pysnip
2013-09-05 00:52:03 +09:00
yvt
ccd71bbfb0
Velocity is updated when NetClient receives WorldUpdate
2013-09-03 01:24:03 +09:00
yvt
7a9d9fdfc0
When a server didn't return WeaponReload packet, sets weapon's ammo count by client
2013-09-03 00:28:39 +09:00
yvt
c13ebe66fc
Work-around for reload-related protocol issue
2013-09-02 17:36:08 +09:00
yvt
e657a4c55f
Fixed reload related bug
2013-09-02 16:46:50 +09:00
yvt
c0be1e9038
Fixed a bug that shotgun sometimes ceases to fire
2013-09-02 15:15:40 +09:00
yvt
ef2193de90
Faster dig (the same speed as the original AoS 0.75)
2013-09-01 16:15:20 +09:00
yvt
2ebb66f099
Easier to place block under the feet
2013-09-01 16:06:54 +09:00
yvt
ab903f285c
* Spade/block's reach fixed
2013-09-01 14:33:37 +09:00
yvt
ba70c3939f
Fixed bug that reload doesn't complete when player switched tools while reloading
2013-08-31 15:01:51 +09:00