15 Commits

Author SHA1 Message Date
yvt
0eecce02a8 GLProfiler: GPU time 2017-01-08 06:23:40 +09:00
yvt
88f03f01e9 Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
2017-01-05 03:48:11 +09:00
Tomoaki Kawada
624d291f79 Update #includes
- Reorder them so that system libraries come first
- Use C++-style headers (`<cmath>`) instead of C-style headers (`<math.h>`)
2016-12-03 19:04:58 +09:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
yvt
647eb38f84 Added skeleton for software rendering interface 2013-12-18 17:00:39 +09:00
yvt
87aedb702c Moved to SDL 2.0 + IME support 2013-12-09 17:36:05 +09:00
yvt
10cecb06db Reflected image is not rendered if water surface is occlusion culled 2013-09-07 01:36:53 +09:00
yvt
76c68ba1b1 Occlusion query support of IGLDevice 2013-09-06 20:05:19 +09:00
yvt
b15bc8ceb4 Reflective water 2013-09-04 22:11:39 +09:00
yvt
7eba253abd * Texture Anisotropy
* Water 2
2013-09-02 19:35:14 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
649337bd24 Now checks OpenGL framebuffer completeness 2013-08-27 17:36:20 +09:00
yvt
1b3360e152 Support PBO 2013-08-25 02:37:30 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00