yvt
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0eecce02a8
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GLProfiler: GPU time
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2017-01-08 06:23:40 +09:00 |
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yvt
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88f03f01e9
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Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
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2017-01-05 03:48:11 +09:00 |
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Tomoaki Kawada
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624d291f79
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Update #include s
- Reorder them so that system libraries come first
- Use C++-style headers (`<cmath>`) instead of C-style headers (`<math.h>`)
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2016-12-03 19:04:58 +09:00 |
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Tomoaki Kawada
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ebd79c0099
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Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
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2016-12-03 18:49:07 +09:00 |
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Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
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yvt
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647eb38f84
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Added skeleton for software rendering interface
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2013-12-18 17:00:39 +09:00 |
|
yvt
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87aedb702c
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Moved to SDL 2.0 + IME support
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2013-12-09 17:36:05 +09:00 |
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yvt
|
10cecb06db
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Reflected image is not rendered if water surface is occlusion culled
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2013-09-07 01:36:53 +09:00 |
|
yvt
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76c68ba1b1
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Occlusion query support of IGLDevice
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2013-09-06 20:05:19 +09:00 |
|
yvt
|
b15bc8ceb4
|
Reflective water
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2013-09-04 22:11:39 +09:00 |
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yvt
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7eba253abd
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* Texture Anisotropy
* Water 2
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2013-09-02 19:35:14 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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649337bd24
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Now checks OpenGL framebuffer completeness
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2013-08-27 17:36:20 +09:00 |
|
yvt
|
1b3360e152
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Support PBO
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2013-08-25 02:37:30 +09:00 |
|
yvt
|
931be8cf09
|
From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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