yvt
83ae6e7589
feat(draw): adjust for the change made in feat-improve-gi
2021-02-08 23:27:18 +09:00
yvt
cc2c4c623b
Merge branch 'master' into feat-vfog2
2021-02-08 23:13:33 +09:00
yvt
d3d46d0881
feat(draw): apply cheap soft shadowing in r_fogShadow 2
2021-02-08 23:12:11 +09:00
yvt
2e5cf93ab0
feat(draw): calculate the contribution of each factor (direct sunlight, ambient, radiosity) more physically-correctly
2021-02-08 23:12:11 +09:00
yvt
2614f66c30
feat(draw): take the wavelength-dependent fog density into account in r_fogShadow 2
2021-02-08 23:12:10 +09:00
yvt
b7ee51167f
fix(draw): avoid zero division
2021-02-08 23:07:19 +09:00
yvt
98da38e1da
feat(draw): sample the pre-computed AO at the center, not the corner, of each voxel
2021-02-08 22:14:28 +09:00
yvt
94ab95ce8d
feat(draw): add gradient to the ambient fog term based on the angular distance to the sun
2021-01-29 20:11:32 +09:00
yvt
f6912b7a1d
feat(draw): increase the effect of GLFogFilter2
in a near field
2021-01-29 20:01:28 +09:00
yvt
a517f5aefc
feat(draw): do not require r_temporalAA
to use r_fogShadow 2
...
I thought it would look bad without `r_temporalAA`. It wasn't that bad,
actually.
2021-01-29 19:45:56 +09:00
yvt
d8b06b63b9
feat(gui): add r_fogShadow 2
to the startup screen, move r_fogShadow
to the top level
...
Since it can apply GI, it no longer belongs to "Local Illumination".
2021-01-29 19:35:22 +09:00
yvt
20a4972237
refactor(draw): use a preprocessor definition to pass USE_RADIOSITY
to shaders
2021-01-29 19:22:23 +09:00
yvt
2d99ae5fff
feat(draw): fade the radiosity term above the z = 0
plane
2021-01-29 19:04:05 +09:00
yvt
cdc8bf9546
feat(draw): apply GI to GLFogFilter2
...
It's incredibly beautiful and slow.
2021-01-29 18:42:48 +09:00
yvt
1e87f8e81e
feat(draw): implement dithered sampling
...
The result is ...meh. Maybe we should switch to bi-lateral filtering?
2021-01-29 18:15:24 +09:00
yvt
77212b8c22
feat(draw): implement fog shadow
...
Re-scaling the in-scattering term by a desired fog density seems to be
working very well.
2021-01-29 17:57:55 +09:00
yvt
58899175af
feat(draw): remove the existing ray marching code, refactor the ray determination by using a projection matrix
2021-01-29 17:32:58 +09:00
yvt
e2986217d6
feat(draw): disable coarse sampling in GLFogFilter2
2021-01-29 16:46:14 +09:00
yvt
fc34c60f42
feat(draw): increase the blur kernel radius for the sharpening effect
2021-01-17 23:43:03 +09:00
yvt
0f17bc5549
perf(draw): turn off the sharpening code section if the effect factor is zero
2021-01-17 23:43:03 +09:00
yvt
aeb69b7b71
feat(draw): raise the upper bound of luminance to sharpen
2021-01-17 23:43:03 +09:00
yvt
a26a9c7a26
feat(draw): apply sharpening effect during the color correction pass
...
This effect frags two deuces with one grenade. Firstly, it enhances the
image's clarify for aesthetic reasons. Secondly, it offsets OpenSpades'
fog density, which is often claimed to be denser than the original
client. Technically, the fog density function is mostly identical
between these two clients. However, OpenSpades applies the fog color in
the linear color space, which is physically accurate but has tendency to
strengthen the effect because the human light perception is logarithmic.
The effect amount can be adjusted by `r_sharpen` config variable.
2021-01-17 23:43:03 +09:00
yvt
26faf05d92
feat(draw): take camera translation into account for reprojection
2021-01-17 22:27:05 +09:00
yvt
03a8b97168
fix(draw): ensure that temporal AA's output will never fall negative
2021-01-17 00:37:06 +09:00
yvt
c8ad6ba012
feat(gui): hide the temporal AA option as it's still experimental
...
The users can enable it anyway by toggling `r_temporalAA`.
2021-01-16 23:39:07 +09:00
yvt
31dbe3649d
Implement temporal AA
...
Fixes #597 .
Currently, reprojection is done by taking only the camera rotation into
account. The result is not very satisfactory.
2021-01-08 21:28:19 +09:00
yvt
d8efb424be
feat(i18n): update translations
...
Contributors (sorted by language):
Norwegian Bokmål: TheNekOz
Turkish: Emircan (EmircanGRBZ)
2020-12-20 15:43:44 +09:00
yvt
7c27e5b25c
Merge pull request #928 from yvt/chore-msvc-paks
...
Improve the asset building in MSVC
- The pak building step now tracks its dependencies correctly. Consequently, it will not run if the input files are unchanged.
- The build process now copies `PackageInfo.json` to the correct output directory.
2020-12-18 22:54:15 +09:00
yvt
deee473715
chore(cmake): support disabling non-GPL file downloading
2020-12-18 22:53:22 +09:00
yvt
0af62bc50d
chore(cmake): create bin/$<CONFIGURATION>/Resources
before copying files into it
2020-12-18 05:28:19 -08:00
yvt
8f1b51a469
chore(cmake): add comments to build steps
2020-12-18 05:22:16 -08:00
yvt
18d3220034
chore(cmake): specify mkpak.*
's dependencies precisely
2020-12-18 05:22:15 -08:00
yvt
a20ce5f47a
chore(cmake): handle MSVC multi-config more elegantly
2020-12-18 05:22:15 -08:00
yvt
a5a22653b9
chore(cmake): copy PackageInfo.json
in MSVC builds
2020-12-18 05:22:15 -08:00
yvt
4d078e7376
Merge pull request #924 from yvt/patch-vcpkg
...
Adopt vcpkg and streamline the build process
2020-12-18 22:15:55 +09:00
yvt
e9cd690a71
chore: build macOS app bundle
2020-12-14 00:02:47 +09:00
yvt
f4dffb78dd
Update translations
...
Contributors (sorted by language):
- German: theunknownxy
- Hungarian: uno20001
- Italian: PianoPoops (mattiagalati355)
- Lithuanian: minecraft6900
- Norwegian Bokmal: NahojAivk
- Russian: ArionWT
- Spanish: Suicide Cat (markalex.game)
- Turkish: ANormal Gulboy (efegulboy)
2020-04-20 00:08:05 +09:00
David Carlier
fb9dbd82df
On BSD -u and -o are mutually exclusive.
2020-02-29 18:06:36 +00:00
YVT
dc5225d4a1
Merge branch 'master' into feature-system-console
2019-07-16 00:08:03 +09:00
yvt
5eab672881
Clear TextViewer
's selection when Text
is changed
2019-07-15 23:49:31 +09:00
yvt
64438390fa
Fix crash on clicking empty TextViewer
...
Closes #843 .
2019-07-15 23:48:16 +09:00
yvt
eb086b2165
Update a doc comment
2019-07-15 23:45:59 +09:00
yvt
781056ef70
Fix small peculiarities with the system console's input field
...
- Hide the candidates after hitting Enter
- Fix the weird hard-to-describe behavior when navigating through the
input history
2019-07-15 00:19:17 +09:00
yvt
ed508fadd5
Add IRenderer::ClearCache
2019-07-14 23:53:10 +09:00
yvt
3960f47cc8
Deprecate cvar editing via chat window
2019-07-14 23:07:55 +09:00
yvt
4c041ea8e1
Implement the UI for the command name autocompletion
2019-07-14 20:37:50 +09:00
yvt
cacec5b470
Invoke View::ExecCommand
from the console window
2019-07-14 14:59:58 +09:00
yvt
070707c892
Implement the script side of the console window
2019-07-14 14:13:34 +09:00
yvt
a9edb61512
Add TextViewer.RemoveFirstLines
...
This method is used to remove old log lines from the console window.
2019-07-14 13:22:51 +09:00
yvt
c6edd641ca
Hide the console window when the escape key is pressed
2019-07-14 11:31:53 +09:00