18 Commits

Author SHA1 Message Date
yvt
bd005ac5a2
GLSoftSpriteRenderer: Replace GLRenderer * with GLRenderer & 2019-08-08 00:52:24 +09:00
yvt
ef2d844a97
clang-format all source files under Sources/Client 2019-08-07 23:51:05 +09:00
yvt
60fd3191c5
Remove Handle::operator T*(), discouraging conversion to raw pointers
It was replaced by `Handle::GetPointerOrNull()`. Every use of
`GetPointerOrNull` should be reviewed. Some of them were already removed.
2019-07-20 15:47:42 +09:00
David Carlier
4864f07937 Reducing some compilation warnings. 2017-11-18 21:15:07 +00:00
yvt
09a4efa402 Fix fog blending for sprites 2017-02-18 19:45:21 +09:00
yvt
844bf5e587 GLProfiler: average results over multiple frames 2017-01-08 04:15:59 +09:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
Tomoaki Kawada
3380a07bfe Renderer: latch some config variables 2016-11-19 23:22:18 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
VelocityRa
474b91d77d Rename references to 'texture' uniforms 2016-11-18 15:40:49 +02:00
Tomoaki Kawada
89748d6bc6 Reduced compiler warnings 2016-07-15 19:40:05 +09:00
yvt
9c385db792 Linear rendering pipeline (HDR only) 2014-04-08 03:36:07 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
5673516fd7 Render Performance Profiler 2013-08-25 08:21:22 +09:00
yvt
fbf864d2c8 Uses uniform instead of attribute in PassThrough.vs 2013-08-22 23:45:35 +09:00
yvt
5a287b9cce Added volumetric fog 2013-08-22 20:02:17 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00