yvt
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bd005ac5a2
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GLSoftSpriteRenderer : Replace GLRenderer * with GLRenderer &
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2019-08-08 00:52:24 +09:00 |
|
yvt
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ef2d844a97
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clang-format all source files under Sources/Client
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2019-08-07 23:51:05 +09:00 |
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yvt
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60fd3191c5
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Remove Handle::operator T*() , discouraging conversion to raw pointers
It was replaced by `Handle::GetPointerOrNull()`. Every use of
`GetPointerOrNull` should be reviewed. Some of them were already removed.
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2019-07-20 15:47:42 +09:00 |
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David Carlier
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4864f07937
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Reducing some compilation warnings.
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2017-11-18 21:15:07 +00:00 |
|
yvt
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09a4efa402
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Fix fog blending for sprites
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2017-02-18 19:45:21 +09:00 |
|
yvt
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844bf5e587
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GLProfiler: average results over multiple frames
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2017-01-08 04:15:59 +09:00 |
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Tomoaki Kawada
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ebd79c0099
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Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
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2016-12-03 18:49:07 +09:00 |
|
Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
|
Tomoaki Kawada
|
3380a07bfe
|
Renderer: latch some config variables
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2016-11-19 23:22:18 +09:00 |
|
Tomoaki Kawada
|
6a7af96daf
|
Refactor setting variables
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2016-11-19 21:27:13 +09:00 |
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VelocityRa
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474b91d77d
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Rename references to 'texture' uniforms
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2016-11-18 15:40:49 +02:00 |
|
Tomoaki Kawada
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89748d6bc6
|
Reduced compiler warnings
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2016-07-15 19:40:05 +09:00 |
|
yvt
|
9c385db792
|
Linear rendering pipeline (HDR only)
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2014-04-08 03:36:07 +09:00 |
|
yvt
|
f0d34ef494
|
added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
|
yvt
|
5673516fd7
|
Render Performance Profiler
|
2013-08-25 08:21:22 +09:00 |
|
yvt
|
fbf864d2c8
|
Uses uniform instead of attribute in PassThrough.vs
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2013-08-22 23:45:35 +09:00 |
|
yvt
|
5a287b9cce
|
Added volumetric fog
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2013-08-22 20:02:17 +09:00 |
|
yvt
|
931be8cf09
|
From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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