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openspades
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====================================================================================================
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[![Build Status ](https://travis-ci.org/yvt/openspades.png?branch=master )](https://travis-ci.org/yvt/openspades)
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What is it?
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----------------------------------------------------------------------------------------------------
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OpenSpades is a compatible client of Ace of Spades 0.75.
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* Can connect to a vanilla/pyspades/pysnip server.
* Uses OpenGL/AL for better visuals.
* Open source, and cross platform.
Installation
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### On Linux
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GCC 4.8 / Clang 3.2 or later is recommended because OpenSpades relies on C++11 features heavily.
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1. Install dependencies:
*On Debian-derived distributions* :
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```sudo apt-get install pkg-config libglew-dev libcurl3-openssl-dev libsdl2-dev libsdl2-image-dev libalut-dev` `` (because of a bug in some distributions, you might also
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have to install more packages by ```sudo apt-get install libjpeg-dev libxinerama-dev libxft-dev` ``)
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*On other distributions* :
Install corresponding packages from your repository (or compile from source).
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2. Download & install `SDL-2.0.2`
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```bash
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wget http://www.libsdl.org/release/SDL2-2.0.2.tar.gz
tar -zxvf SDL2-2.0.2.tar.gz
cd SDL2-2.0.2/
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./configure & & make & & sudo make install
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cd ../
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```
Additional dependencies may be required.
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3. Download & install `SDL2_image-2.0.0`
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```bash
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wget https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.0.tar.gz
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tar -zxvf SDL2_image-2.0.0.tar.gz
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cd SDL2_image-2.0.0/
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./configure --disable-png-shared & & make & & sudo make install
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cd ../
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```
Additional dependencies may be required.
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4. Clone OpenSpades repository:
```git clone https://github.com/yvt/openspades.git && cd openspades` ``
5. Create directory `openspades.mk` in cloned/downloaded openspades repo and compile:
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```bash
mkdir openspades.mk
cd openspades.mk
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cmake .. -DCMAKE_BUILD_TYPE=Release & & make
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```
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6. Install openspades:
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```sudo make install` ``
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**note** : `make install` broken in old releases
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7. Get shared files:
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* If you compiling certain release (0.0.10 for example):
Download windows binary of OpenSpades from
https://sites.google.com/a/yvt.jp/openspades/downloads, extract it, and copy the .pak files
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inside Resources directory into `/usr/local/share/games/openspades/Resources` or
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`$XDG_DATA_HOME/openspades/Resources` . If there were some files in these directories, you probably
should remove them.
**note** : use `~/.openspades/Resources` in old releases.
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* If you compiling straight from source (git clone):
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All needed resources would be downloaded while `make install` , so no need to worry.
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If you didn't launched `make install` , you can install resources manually.
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See `Resources/PakLocation.txt` to find out where get latest shared files.
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Download, extract, and place them into `/usr/local/share/games/openspades/Resources` or
`$XDG_DATA_HOME/openspades/Resources`
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8. Launch:
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`openspades` or `cd $REPO_DIRECTORY; ./openspades.mk/bin/OpenSpades` and enjoy
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### On Windows (with visual studio)
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1. Get CMake, Visual Studio 2013 (Express) or Visual Studio 2015 (not very supported), and the OpenSpades source.
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Official: https://github.com/yvt/openspades
Unofficial: https://github.com/learn-more/openspades
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2. Extract or checkout the source (all examples will assume ```E:/Projects/openspades` ``, update paths in the examples to reflect yours)
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3. Get (pre-compiled) copies of fltk, glew, curl, sdl2 and zlib, and place them in ```E:/Projects/openspades/Sources/Externals` ``.
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See the file ```E:/Projects/openspades/Sources/Externals/readme.txt` `` for details (and a pre-compiled set of libraries, make sure to pick the right one for your version of VS).
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4. Run CMake, using the paths:
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```Source: E:/Projects/openspades` ``
```Binaries: E:/Projects/openspades/OpenSpades.msvc` ``
For your convenience, create the directory: ```E:/Projects/openspades/OpenSpades.msvc/os.Resources` ``, extract the resources (.pak files) to this dir,
set ```OPENSPADES_RESDIR` `` to point to this directory. (Run CMake again, now when running debug builds openspades will also read resources from this dir)
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5. Open ```E:/Projects/openspades/OpenSpades.msvc/OpenSpades.sln` `` in Visual Studio.
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### On Mac OS X (with Xcode)
1. Get the latest version of Xcode and OpenSpades source.
2. Download and install [SDL2 development libraries for OS X ](http://www.libsdl.org/download-2.0.php ) to `/Library/Frameworks` .
3. Download and install [SDL2_image development libraries for OS X ](https://www.libsdl.org/projects/SDL_image/ ) to `/Library/Frameworks` .
4. Download [OS X release of OpenSpades ](https://github.com/yvt/openspades/releases ), show the package contents, and copy `libysrspades.dylib` to the root of OpenSpades source tree.
5. Open `OpenSpades.xcodeproj` and build.
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Licensing
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----------------------------------------------------------------------------------------------------
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Please see the file named LICENSE.
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Note that other assets including sounds and models are not open source.