|
@ -9,6 +9,9 @@ git clone https://github.com/Ezhh/under_sky.git
|
|||
git clone https://github.com/tenplus1/ethereal.git
|
||||
git clone https://github.com/orwell96/advtrains.git
|
||||
git clone https://github.com/Jeija/minetest-mod-mesecons.git
|
||||
git clone https://github.com/BlockMen/cme.git
|
||||
git clone https://github.com/stujones11/minetest-3d_armor.git
|
||||
mv minetest-3d_armor/ 3d_armor/
|
||||
|
||||
mkdir octacian
|
||||
cd octacian
|
||||
|
@ -23,7 +26,7 @@ git clone https://gitlab.com/yawin/Mod_Magic.git
|
|||
git clone https://github.com/yawin123/utilities.git
|
||||
|
||||
cd ../../mods/
|
||||
rm -f advtrains beds boats bucket carts creative datalib default digicompute doors dye ethereal farming fire flowers give_initial_stuff killme microexpansion mini_sun Mod_Magic minetest-mod-mesecons Minetest-WorldEdit screwdriver sethome sfinv stairs tnt under_sky unified_inventory utilities vessels walls wool xpanes
|
||||
rm -f 3d_armor advtrains beds boats bucket carts cme creative datalib default digicompute doors dye ethereal farming fire flowers give_initial_stuff killme microexpansion mini_sun Mod_Magic minetest-mod-mesecons Minetest-WorldEdit screwdriver sethome sfinv stairs tnt under_sky unified_inventory utilities vessels walls wool xpanes
|
||||
|
||||
ln -s ../referenced-mods/minetest_game/mods/beds/
|
||||
ln -s ../referenced-mods/minetest_game/mods/boats/
|
||||
|
@ -49,6 +52,8 @@ ln -s ../referenced-mods/minetest_game/mods/wool/
|
|||
ln -s ../referenced-mods/minetest_game/mods/xpanes/
|
||||
|
||||
ln -s ../referenced-mods/mini_sun/
|
||||
ln -s ../referenced-mods/3d_armor/
|
||||
ln -s ../referenced-mods/cme/
|
||||
|
||||
ln -s ../referenced-mods/advtrains/
|
||||
ln -s ../referenced-mods/ethereal/
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
../referenced-mods/3d_armor/
|
|
@ -1,15 +0,0 @@
|
|||
[mod] Visible Player Armor [3d_armor]
|
||||
=====================================
|
||||
|
||||
depends: default, inventory_plus, unified_skins
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contibutes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
# Set number of seconds between armor updates.
|
||||
3d_armor_update_time = 1
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
-- Armor Configuration (defaults)
|
||||
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
||||
ARMOR_INIT_DELAY = 1
|
||||
|
||||
-- Number of initialization attempts.
|
||||
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
||||
ARMOR_INIT_TIMES = 1
|
||||
|
||||
-- Increase this if armor is not getting into bones due to server lag.
|
||||
ARMOR_BONES_DELAY = 1
|
||||
|
||||
-- How often player armor/wield items are updated.
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
|
||||
-- Drop armor when a player dies.
|
||||
-- Uses bones mod if present, otherwise items are dropped around the player.
|
||||
ARMOR_DROP = true
|
||||
|
||||
-- Pulverise armor when a player dies, overrides ARMOR_DROP.
|
||||
ARMOR_DESTROY = false
|
||||
|
||||
-- You can use this to increase or decrease overall armor effectiveness,
|
||||
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor healing,
|
||||
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
||||
-- You can also use this file to execute arbitary lua code
|
||||
-- eg: Dumb the armor down if using Simple Mobs
|
||||
if minetest.get_modpath("mobs") then
|
||||
ARMOR_LEVEL_MULTIPLIER = 0.5
|
||||
ARMOR_HEAL_MULTIPLIER = 0
|
||||
end
|
||||
|
|
@ -1,481 +0,0 @@
|
|||
ARMOR_INIT_DELAY = 1
|
||||
ARMOR_INIT_TIMES = 1
|
||||
ARMOR_BONES_DELAY = 1
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
ARMOR_DROP = minetest.get_modpath("bones") ~= nil
|
||||
ARMOR_DESTROY = false
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
||||
local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
|
||||
local worldpath = minetest.get_worldpath()
|
||||
local input = io.open(modpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(modpath.."/armor.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
input = io.open(worldpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(worldpath.."/armor.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
|
||||
local time = 0
|
||||
|
||||
armor = {
|
||||
player_hp = {},
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
physics = {"jump","speed","gravity"},
|
||||
--[[formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]"
|
||||
.."image[2,0.75;2,4;armor_preview]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[current_player;craft;4,1;3,3;]"
|
||||
.."list[current_player;craftpreview;7,2;1,1;]",]]
|
||||
textures = {},
|
||||
default_skin = "character",
|
||||
}
|
||||
|
||||
--[[if inventory_plus then
|
||||
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[detached:player_name_armor;armor;0,1;2,3;]"
|
||||
.."image[2.5,0.75;2,4;armor_preview]"
|
||||
.."label[5,1;Level: armor_level]"
|
||||
.."label[5,1.5;Heal: armor_heal]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
elseif unified_inventory then
|
||||
unified_inventory.register_button("armor", {
|
||||
type = "image",
|
||||
image = "inventory_plus_armor.png",
|
||||
})
|
||||
unified_inventory.register_page("armor", {
|
||||
get_formspec = function(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]"
|
||||
.."label[0,0;Armor]"
|
||||
.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
|
||||
.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]"
|
||||
.."label[5,1;Level: "..armor.def[name].level.."]"
|
||||
.."label[5,1.5;Heal: "..armor.def[name].heal.."]"
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
end]]
|
||||
|
||||
armor.def = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
}
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
default.player_set_textures(player, {
|
||||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
if not name then
|
||||
minetest.log("error", "Failed to read player name")
|
||||
return
|
||||
elseif not player_inv then
|
||||
minetest.log("error", "Failed to read player inventory")
|
||||
return
|
||||
end
|
||||
local armor_texture = "3d_armor_trans.png"
|
||||
local armor_level = 0
|
||||
local armor_heal = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local elements = {}
|
||||
local textures = {}
|
||||
local physics_o = {speed=1,gravity=1,jump=1}
|
||||
local material = {type=nil, count=1}
|
||||
--local preview = armor:get_player_skin(name).."_preview.png"
|
||||
for _,v in ipairs(self.elements) do
|
||||
elements[v] = false
|
||||
end
|
||||
for i=1, 4 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
local item = stack:get_name()
|
||||
if stack:get_count() == 1 then
|
||||
local def = stack:get_definition()
|
||||
for k, v in pairs(elements) do
|
||||
if v == false then
|
||||
local level = def.groups["armor_"..k]
|
||||
if level then
|
||||
local texture = item:gsub("%:", "_")
|
||||
table.insert(textures, texture..".png")
|
||||
--preview = preview.."^"..texture.."_preview.png"
|
||||
armor_level = armor_level + level
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
local heal = def.groups["armor_heal"] or 0
|
||||
armor_heal = armor_heal + heal
|
||||
for kk,vv in ipairs(self.physics) do
|
||||
local o_value = def.groups["physics_"..vv]
|
||||
if o_value then
|
||||
physics_o[vv] = physics_o[vv] + o_value
|
||||
end
|
||||
end
|
||||
local mat = string.match(item, "%:.+_(.+)$")
|
||||
if material.type then
|
||||
if material.type == mat then
|
||||
material.count = material.count + 1
|
||||
end
|
||||
else
|
||||
material.type = mat
|
||||
end
|
||||
elements[k] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--[[if minetest.get_modpath("shields") then
|
||||
armor_level = armor_level * 0.9
|
||||
end]]
|
||||
if material.type and material.count == #self.elements then
|
||||
armor_level = armor_level * 1.1
|
||||
end
|
||||
armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
|
||||
armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
|
||||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
local armor_groups = {fleshy=100}
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 20)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
player:set_physics_override(physics_o)
|
||||
self.textures[name].armor = armor_texture
|
||||
--self.textures[name].preview = preview
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
self.def[name].level = armor_level
|
||||
self.def[name].heal = armor_heal
|
||||
self.def[name].jump = physics_o.jump
|
||||
self.def[name].speed = physics_o.speed
|
||||
self.def[name].gravity = physics_o.gravity
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.update_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local hp = player:get_hp() or 0
|
||||
if hp == 0 or hp == self.player_hp[name] then
|
||||
return
|
||||
end
|
||||
if self.player_hp[name] > hp then
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not player_inv then
|
||||
minetest.log("error", "Failed to read player inventory")
|
||||
return
|
||||
elseif not armor_inv then
|
||||
minetest.log("error", "Failed to read detached inventory")
|
||||
return
|
||||
end
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
player_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
self:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
|
||||
if heal_max > math.random(100) then
|
||||
player:set_hp(self.player_hp[name])
|
||||
return
|
||||
end
|
||||
end
|
||||
self.player_hp[name] = hp
|
||||
end
|
||||
|
||||
armor.get_player_skin = function(self, name)
|
||||
local skin = nil
|
||||
if skins then
|
||||
skin = skins.skins[name]
|
||||
elseif u_skins then
|
||||
skin = u_skins.u_skins[name]
|
||||
end
|
||||
return skin or armor.default_skin
|
||||
end
|
||||
|
||||
armor.get_armor_formspec = function(self, name)
|
||||
local formspec = armor.formspec:gsub("player_name", name)
|
||||
--formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
||||
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||
return formspec:gsub("armor_heal", armor.def[name].heal)
|
||||
end
|
||||
|
||||
--[[armor.update_inventory = function(self, player)
|
||||
local name = player:get_player_name()
|
||||
if unified_inventory then
|
||||
if unified_inventory.current_page[name] == "armor" then
|
||||
unified_inventory.set_inventory_formspec(player, "armor")
|
||||
end
|
||||
else
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inventory_plus then
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
else
|
||||
player:set_inventory_formspec(formspec)
|
||||
end
|
||||
end
|
||||
end]]
|
||||
|
||||
-- Register Player Model
|
||||
|
||||
default.player_register_model("3d_armor_character.x", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
armor.default_skin..".png",
|
||||
"3d_armor_trans.png",
|
||||
"3d_armor_trans.png",
|
||||
},
|
||||
animations = {
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
},
|
||||
})
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if inventory_plus and fields.armor then
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set_") then
|
||||
minetest.after(0, function(player)
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin..".png"
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "3d_armor_character.x")
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
local plaver_inv = player:get_inventory()
|
||||
local stack = inv:get_stack(to_list, to_index)
|
||||
player_inv:set_stack(to_list, to_index, stack)
|
||||
player_inv:set_stack(from_list, from_index, nil)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return count
|
||||
end,
|
||||
})
|
||||
--[[if inventory_plus then
|
||||
inventory_plus.register_button(player,"armor", "Armor")
|
||||
end]]
|
||||
armor_inv:set_size("armor", 4)
|
||||
player_inv:set_size("armor", 4)
|
||||
for i=1, 4 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
|
||||
-- Legacy support, import player's armor from old inventory format
|
||||
for _,v in pairs(armor.elements) do
|
||||
local list = "armor_"..v
|
||||
armor_inv:add_item("armor", player_inv:get_stack(list, 1))
|
||||
player_inv:set_stack(list, 1, nil)
|
||||
end
|
||||
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
level = 0,
|
||||
heal = 0,
|
||||
jump = 1,
|
||||
speed = 1,
|
||||
gravity = 1,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif minetest.get_modpath("simple_skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
--[[elseif minetest.get_modpath("u_skins") then
|
||||
local skin = u_skins.u_skins[name]
|
||||
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end]]
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
for i=1, ARMOR_INIT_TIMES do
|
||||
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
||||
armor:set_player_armor(player)
|
||||
if inventory_plus == nil and unified_inventory == nil then
|
||||
--armor:update_inventory(player)
|
||||
end
|
||||
end, player)
|
||||
end
|
||||
end)
|
||||
|
||||
if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
if name and pos then
|
||||
local drop = {}
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(drop, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
player_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
--[[if unified_inventory then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
elseif inventory_plus then
|
||||
local formspec = inventory_plus.get_formspec(player,"main")
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
else
|
||||
armor:update_inventory(player)
|
||||
end]]
|
||||
if ARMOR_DESTROY == false then
|
||||
if minetest.get_modpath("bones") then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
pos = vector.round(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
if name == owner then
|
||||
for _,stack in ipairs(drop) do
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
else
|
||||
for _,stack in ipairs(drop) do
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
if obj then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > ARMOR_UPDATE_TIME then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor:update_armor(player)
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
3d_armor -- Crafting Guide
|
||||
--------------------------
|
||||
|
||||
Helmets:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| | | |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:helmet_wood] X = [default:wood]
|
||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
|
||||
Chestplates:
|
||||
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:chestplate_wood] X = [default:wood]
|
||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
|
||||
Leggings:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:leggings_wood] X = [default:wood]
|
||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
|
||||
Boots:
|
||||
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:boots_wood] X = [default:wood]
|
||||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
|
|
@ -1,195 +0,0 @@
|
|||
ARMOR_MOD_NAME = minetest.get_current_modname()
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_leather", {
|
||||
description = "Leather Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_leather.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Golden Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=20, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_chain", {
|
||||
description = "Chain Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_chain.png",
|
||||
groups = {armor_head=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_leather", {
|
||||
description = "Leather Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_leather.png",
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=20, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_gold", {
|
||||
description = "Golden Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=25, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=30, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_chain", {
|
||||
description = "Chain Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_chain.png",
|
||||
groups = {armor_torso=25, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_leather", {
|
||||
description = "Leather Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_leather.png",
|
||||
groups = {armor_legs=10, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=15, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_gold", {
|
||||
description = "Golden Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=20, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=25, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_chain", {
|
||||
description = "Chain Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_chain.png",
|
||||
groups = {armor_legs=20, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
-- Regisiter Boots
|
||||
|
||||
minetest.register_tool("3d_armor:boots_leather", {
|
||||
description = "Leather Boots",
|
||||
inventory_image = "3d_armor_inv_boots_leather.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_gold", {
|
||||
description = "Golden Boots",
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=20, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_chain", {
|
||||
description = "Chain Boots",
|
||||
inventory_image = "3d_armor_inv_boots_chain.png",
|
||||
groups = {armor_feet=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Register Craft Recipies
|
||||
|
||||
local craft_ingreds = {
|
||||
leather = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
gold = "default:gold_ingot",
|
||||
diamond = "default:diamond",
|
||||
chain = "fire:fire",
|
||||
}
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
[Dolphin]
|
||||
PreviewsShown=true
|
||||
Timestamp=2016,12,29,21,12,41
|
||||
Version=3
|
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 643 B |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 433 B |
Before Width: | Height: | Size: 241 B |
Before Width: | Height: | Size: 318 B |
Before Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 472 B |
Before Width: | Height: | Size: 269 B |
Before Width: | Height: | Size: 266 B |
Before Width: | Height: | Size: 221 B |
Before Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 341 B |
Before Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 236 B |
Before Width: | Height: | Size: 197 B |
Before Width: | Height: | Size: 197 B |
Before Width: | Height: | Size: 372 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 146 B |
|
@ -1,7 +0,0 @@
|
|||
3D Armor - Visible Player Armor
|
||||
===============================
|
||||
|
||||
Source Code: Copyright (C) 2013 Stuart Jones - LGPL
|
||||
|
||||
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
|
||||
|
|
@ -1,41 +0,0 @@
|
|||
Modpack - 3d Armor
|
||||
==================
|
||||
|
||||
[mod] Unified Skins [unified_skins]
|
||||
-----------------------------------
|
||||
|
||||
depends: default
|
||||
|
||||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
||||
|
||||
Note: Currently only supports 64x32px player skins.
|
||||
|
||||
[mod] Visible Wielded Items [wieldview]
|
||||
---------------------------------------
|
||||
|
||||
depends: unified_skins
|
||||
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
Note: Currently only supports 16x16px texture packs, sorry!
|
||||
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
-------------------------------------
|
||||
|
||||
depends: unified_skins, inventory_plus
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
|
||||
percentage chance of restoring the lost health points.
|
||||
|
||||
[mod] Shields [shields]
|
||||
-------------------------------------
|
||||
|
||||
depends: 3d_armor
|
||||
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not want shields then simply remove the shields folder from the modpack.
|
|
@ -1,7 +0,0 @@
|
|||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
depends: default
|
||||
|
||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
||||
|
||||
Note: Currently only 64x32px player skins.
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,47 +0,0 @@
|
|||
--[[
|
||||
uniskins = {
|
||||
skin = {},
|
||||
armor = {},
|
||||
wielditem = {},
|
||||
default_skin = "character.png",
|
||||
default_texture = "uniskins_trans.png",
|
||||
}
|
||||
|
||||
uniskins.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
mesh = "uniskins_character.x",
|
||||
textures = {
|
||||
self.skin[name],
|
||||
self.armor[name],
|
||||
self.wielditem[name]
|
||||
},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
uniskins.skin[name] = uniskins.default_skin
|
||||
uniskins.armor[name] = uniskins.default_texture
|
||||
uniskins.wielditem[name] = uniskins.default_texture
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
uniskins.skin[name] = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
uniskins.skin[name] = skin..".png"
|
||||
end
|
||||
end
|
||||
end)
|
||||
]]
|
|
@ -1,4 +0,0 @@
|
|||
[Dolphin]
|
||||
PreviewsShown=true
|
||||
Timestamp=2016,12,29,21,12,52
|
||||
Version=3
|
Before Width: | Height: | Size: 146 B |
|
@ -1,17 +0,0 @@
|
|||
[mod] visible wielded items [wieldview]
|
||||
=======================================
|
||||
|
||||
depends: default, unified_skins
|
||||
|
||||
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
|
||||
|
||||
Note: Currently only supports 16x16px texture packs, sorry!
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
# Set number of seconds between visible wielded item updates.
|
||||
wieldview_update_time = 2
|
||||
|
||||
# Show nodes as tiles, disabled by default
|
||||
wieldview_node_tiles = false
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
default
|
||||
3d_armor
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("wieldview_update_time"))
|
||||
if not update_time then
|
||||
update_time = 2
|
||||
minetest.setting_set("wieldview_update_time", tostring(update_time))
|
||||
end
|
||||
local node_tiles = minetest.setting_getbool("wieldview_node_tiles")
|
||||
if not node_tiles then
|
||||
node_tiles = false
|
||||
minetest.setting_set("wieldview_node_tiles", "false")
|
||||
end
|
||||
|
||||
wieldview = {
|
||||
wielded_item = {},
|
||||
transform = {},
|
||||
}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||
|
||||
wieldview.get_item_texture = function(self, item)
|
||||
local texture = "3d_armor_trans.png"
|
||||
if item ~= "" then
|
||||
if minetest.registered_items[item] then
|
||||
local inventory_image = minetest.registered_items[item].inventory_image
|
||||
if inventory_image and inventory_image ~= "" then
|
||||
texture = inventory_image
|
||||
elseif node_tiles == true and minetest.registered_items[item].tiles then
|
||||
texture = minetest.registered_items[item].tiles[1]
|
||||
end
|
||||
end
|
||||
if wieldview.transform[item] then
|
||||
texture = texture.."^[transform"..wieldview.transform[item]
|
||||
end
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
wieldview.update_wielded_item = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local stack = player:get_wielded_item()
|
||||
local item = stack:get_name()
|
||||
if not item then
|
||||
return
|
||||
end
|
||||
if self.wielded_item[name] then
|
||||
if self.wielded_item[name] == item then
|
||||
return
|
||||
end
|
||||
armor.textures[name].wielditem = self:get_item_texture(item)
|
||||
armor:update_player_visuals(player)
|
||||
end
|
||||
self.wielded_item[name] = item
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
wieldview.wielded_item[name] = ""
|
||||
minetest.after(0, function(player)
|
||||
wieldview:update_wielded_item(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
wieldview:update_wielded_item(player)
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
|
@ -1,24 +0,0 @@
|
|||
-- Wielded Item Transformations - http://dev.minetest.net/texture
|
||||
|
||||
wieldview_transform = {
|
||||
["default:torch"]="R270",
|
||||
["default:sapling"]="R270",
|
||||
["flowers:dandelion_white"]="R270",
|
||||
["flowers:dandelion_yellow"]="R270",
|
||||
["flowers:geranium"]="R270",
|
||||
["flowers:rose"]="R270",
|
||||
["flowers:tulip"]="R270",
|
||||
["flowers:viola"]="R270",
|
||||
["bucket:bucket_empty"]="R270",
|
||||
["bucket:bucket_water"]="R270",
|
||||
["bucket:bucket_lava"]="R270",
|
||||
["screwdriver:screwdriver"]="R270",
|
||||
["screwdriver:screwdriver1"]="R270",
|
||||
["screwdriver:screwdriver2"]="R270",
|
||||
["screwdriver:screwdriver3"]="R270",
|
||||
["screwdriver:screwdriver4"]="R270",
|
||||
["vessels:glass_bottle"]="R270",
|
||||
["vessels:drinking_glass"]="R270",
|
||||
["vessels:steel_bottle"]="R270",
|
||||
}
|
||||
|