Añadido treecapitator sin errores

-- Yawin
master
Yawin 2017-03-16 16:39:21 +01:00
parent 625a2925f5
commit cfd74a5abd
8 changed files with 980 additions and 0 deletions

5
mods/treecapitator/.gitignore vendored Normal file
View File

@ -0,0 +1,5 @@
## Generic ignorable patterns and files
*~
.*.swp
debug.txt
*.patch

View File

@ -0,0 +1,3 @@
the mod's code's origin is from Jeija's timber mod (GPL)
sound from http://www.freesound.org/people/ecfike/sounds/139952/, edited with audacity (WTFPL)
rest WTFPL

View File

@ -0,0 +1,28 @@
[Mod] treecapitator [treecapitator]
I edited Jeja's timber mod to create this mod.
[There I got the name.](http://www.minecraftforum.net/topic/1009577-147-daftpvfs-mods-treecapitator-ingameinfo-crystalwing-startinginv-floatingruins/)
It works like the timber mod but it destroys the leaves and the fruits, too. Of course, the leaves won't be dropped - only saplings. Hold shift to avoid its function.
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/treecapitator/master/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/treecapitator/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/treecapitator/archive/master.zip), [tar.gz](https://github.com/HybridDog/treecapitator/archive/master.tar.gz)
![I'm a screenshot!](https://forum.minetest.net/download/file.php?id=571)
↑ you can only see the animation if your browser supports apng
If you got ideas or found bugs, please tell them to me.
[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
[13.04.2015] Added in trees for moretrees, working out getting proper naming for capitating to work.
[14.03.2015] Added sound of a falling tree (taken from there http://www.freesound.org/people/ecfike/sounds/139952/). Made "drop_items" and "drop_leaf" both "true" by default. (mintpick)
TODO:
* add more trees
* add more types of trees
* fix mgv7 default apple tree neighbour tree detection, there sometimes is a sheet removed
* mgv7 jungletree
* use range_up and range_down for other trees too for greater precision in neighbour detection

View File

@ -0,0 +1,4 @@
default
nyanland?
farming_plus?
moretrees?

605
mods/treecapitator/init.lua Normal file
View File

@ -0,0 +1,605 @@
local load_time_start = minetest.get_us_time()
--------------------------------------Settings----------------------------------------------
-- default settings
treecapitator = {
drop_items = false,
drop_leaf = false,
play_sound = true,
moretrees_support = false,
delay = 0,
default_tree = { --replaces not defined stuff (see below)
trees = {"default:tree"},
leaves = {"default:leaves"},
range = 2,
fruits = {},
type = "default",
},
}
-- load custom settings
for name,v in pairs(treecapitator) do
local setting = "treecapitator."..name
--local typ = type(v)
local neuv
if type(v) == "boolean" then
neuv = minetest.setting_getbool(setting)
else--if typ == "number" then
neuv = tonumber(minetest.setting_get(setting))
end
if neuv ~= nil then
treecapitator[name] = neuv
end
end
---------------------------------------------------------------------------------------------
--the table where the trees are stored at
treecapitator.trees = {}
--a table of trunks which couldn't be redefined
treecapitator.rest_tree_nodes = {}
--------------------------------------------fcts----------------------------------------------
local poshash = minetest.hash_node_position
-- don't use minetest.get_node more times for the same position (caching)
local known_nodes
local function clean_cache()
known_nodes = {}
setmetatable(known_nodes, {__mode = "kv"})
end
clean_cache()
local function remove_node(pos)
known_nodes[poshash(pos)] = {name="air", param2=0}
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
local function dig_node(pos, node, digger)
known_nodes[poshash(pos)] = {name="air", param2=0}
minetest.node_dig(pos, node, digger)
end
local function get_node(pos)
local vi = poshash(pos)
local node = known_nodes[vi]
if node then
return node
end
node = minetest.get_node(pos)
known_nodes[vi] = node
return node
end
--definitions of functions for the destruction of nodes
local destroy_node, drop_leaf, remove_leaf
if treecapitator.drop_items then
function drop_leaf(pos, item)
minetest.add_item(pos, item)
end
function destroy_node(pos, node)
local drops = minetest.get_node_drops(node.name)
for _,item in pairs(drops) do
minetest.add_item(pos, item)
end
remove_node(pos)
end
else
function drop_leaf(pos, item, inv)
if inv
and inv:room_for_item("main", item) then
inv:add_item("main", item)
else
minetest.add_item(pos, item)
end
end
destroy_node = dig_node
end
if not treecapitator.drop_leaf then
function remove_leaf(p, leaf, inv)
local leaves_drops = minetest.get_node_drops(leaf)
for _, itemname in pairs(leaves_drops) do
if itemname ~= leaf then
drop_leaf(p, itemname, inv)
end
end
remove_node(p) --remove the leaves
end
else
function remove_leaf(p, _, _, node, digger)
destroy_node(p, node, digger)
end
end
table.icontains = table.icontains or function(t, v)
for i = 1,#t do
if t[i] == v then
return true
end
end
return false
end
--tests if the node is a trunk
local function findtree(node)
if node == 0 then
return true
end
return table.icontains(treecapitator.rest_tree_nodes, node.name)
end
-- tests if the node is a trunk which could belong to the same tree sort
local function is_trunk_of_tree(trees, node)
return table.icontains(trees, node.name)
and node.param2 == 0
end
--returns positions for leaves allowed to be dug
local function find_next_trees(pos, r,r_up,r_down, trees, leaves, fruits)
-- firstly, detect neighbour trees of the same sort to not hurt them
local tab = {}
local rx2 = 2 * r
local rupdown = r_up + r_down
for i = -rx2, rx2 do
for j = -rx2, rx2 do
if i ~= 0
or j ~= 0 then
for h = rupdown, -rupdown, -1 do
local p = {x=pos.x+j, y=pos.y+h, z=pos.z+i}
-- tests if a trunk is at the current pos and below it
local nd = get_node(p)
if is_trunk_of_tree(trees, nd)
and is_trunk_of_tree(trees, get_node{x=p.x, y=p.y-1, z=p.z}) then
-- search for a leaves or fruit node next to the trunk
local leaf = get_node{x=p.x, y=p.y+1, z=p.z}.name
local leaf_found = table.icontains(leaves, leaf)
or table.icontains(fruits, leaf)
if not leaf_found then
leaf = get_node{x=p.x, y=p.y, z=p.z+1}.name
leaf_found = table.icontains(leaves, leaf)
or table.icontains(fruits, leaf)
end
if leaf_found then
-- mark places which should not be removed
local z1 = math.max(-r+i, -r)
local z2 = math.min(r+i, r)
local y1 = math.max(-r_down+h, -r_down)
local y2 = math.min(r_up+h, r_up)
local x1 = math.max(-r+j, -r)
local x2 = math.min(r+j, r)
for z = z1,z2 do
for y = y1,y2 do
for x = x1,x2 do
tab[poshash{x=x, y=y, z=z}] = true
end
end
end
break
end
end
end
end
end
end
-- now, get the head positions without the neighbouring trees
local tab2,n = {},1
for z = -r,r do
for y = -r_down,r_up do
for x = -r,r do
local p = {x=x, y=y, z=z}
if not tab[poshash(p)] then
tab2[n] = p
n = n+1
end
end
end
end
return tab2, n-1
end
-- table iteration instead of recursion
local function get_tab(pos, func, max)
local todo = {pos}
local n = 1
local tab_avoid = {[poshash(pos)] = true}
local tab_done,num = {pos},2
while n ~= 0 do
local p = todo[n]
n = n-1
--[[
for i = -1,1,2 do
for _,p2 in pairs{
{x=p.x+i, y=p.y, z=p.z},
{x=p.x, y=p.y+i, z=p.z},
{x=p.x, y=p.y, z=p.z+i},
} do]]
for i = -1,1 do
for j = -1,1 do
for k = -1,1 do
local p2 = {x=p.x+i, y=p.y+j, z=p.z+k}
local vi = poshash(p2)
if not tab_avoid[vi]
and func(p2) then
n = n+1
todo[n] = p2
tab_avoid[vi] = true
tab_done[num] = p2
num = num+1
if max
and num > max then
return false
end
end
end
end
end
end
return tab_done
end
-- the functions for the available types
local capitate_funcs = {}
function capitate_funcs.default(pos, tr, node_above, digger)
local trees = tr.trees
-- fill tab with the stem trunks
local tab, n = {{{x=pos.x, y=pos.y+1, z=pos.z}, node_above}}, 2
local np = {x=pos.x, y=pos.y+2, z=pos.z}
local nd = get_node(np)
while table.icontains(trees, nd.name) and nd.param2 == 0 do
tab[n] = {vector.new(np), nd}
n = n+1
np.y = np.y+1
nd = get_node(np)
end
np.y = np.y-1
local leaves = tr.leaves
local fruits = tr.fruits
-- abort if the tree lacks leaves/fruits
if not table.icontains(leaves, nd.name)
and not table.icontains(fruits, nd.name) then
local leaf = get_node{x=np.x, y=np.y, z=np.z+1}.name
if not table.icontains(leaves, leaf)
and not table.icontains(fruits, leaf) then
return
end
end
-- play the sound, then dig the stem
if treecapitator.play_sound then
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
end
for i = 1,n-1 do
local pos,node = unpack(tab[i])
destroy_node(pos, node, digger)
end
-- remove leaves and fruits
local range = tr.range
local inv = digger:get_inventory()
local head_ps
--definition of possible leaves and fruitspositions
head_ps,n = find_next_trees(np, range, tr.range_up or range,
tr.range_down or range, trees, leaves, fruits)
for i = 1,n do
local p = vector.add(np, head_ps[i])
local node = get_node(p)
local nodename = node.name
local is_trunk = table.icontains(trees, nodename)
if node.param2 ~= 0
or not is_trunk then
if table.icontains(leaves, nodename) then
remove_leaf(p, nodename, inv, node, digger)
elseif table.icontains(fruits, nodename) then
destroy_node(p, node, digger)
end
elseif is_trunk
and tr.trunk_fruit_vertical
and table.icontains(fruits, nodename)
and not table.icontains(trees, get_node{x=p.x, y=p.y+1, z=p.z})
and not table.icontains(trees, get_node{x=p.x, y=p.y-1, z=p.z}) then
destroy_node(p, node, digger)
end
end
return true
end
function capitate_funcs.acacia(pos, tr, node_above, digger)
local trunk = tr.trees[1]
-- fill tab with the stem trunks
local tab, n = {{{x=pos.x, y=pos.y+1, z=pos.z}, node_above}}, 2
local np = {x=pos.x, y=pos.y+2, z=pos.z}
local nd = get_node(np)
while trunk == nd.name
and nd.param2 < 4 do
tab[n] = {vector.new(np), nd}
n = n+1
np.y = np.y+1
nd = get_node(np)
end
np.y = np.y-1
for z = -1,1,2 do
for x = -1,1,2 do
-- add the other trunks to tab
local p = vector.new(np)
p.x = p.x+x
p.z = p.z+z
local nd = get_node(p)
if nd.name ~= trunk then
p.y = p.y+1
nd = get_node(p)
if nd.name ~= trunk then
return
end
end
tab[n] = {vector.new(p), nd}
p.x = p.x+x
p.z = p.z+z
p.y = p.y+1
if get_node(p).name ~= trunk then
return
end
tab[n+1] = {vector.new(p), nd}
n = n+2
-- get neighbouring acacia trunks for delimiting
local no_rms = {}
for z = -4,4 do
for x = -4,4 do
if math.abs(x+z) ~= 8
and (x ~= 0 or z ~= 0) then
if get_node{x=p.x+x, y=p.y, z=p.z+z}.name == trunk
and get_node{x=p.x+x, y=p.y+1, z=p.z+z}.name == tr.leaf then
for z = math.max(-4, z-2), math.min(4, z+2) do
for x = math.max(-4, x-2), math.min(4, x+2) do
no_rms[(z+4)*9 + x+4] = true
end
end
end
end
end
end
-- remove leaves
local inv = digger:get_inventory()
p.y = p.y+1
local i = 0
for z = -4,4 do
for x = -4,4 do
if not no_rms[i] then
local p = {x=p.x+x, y=p.y, z=p.z+z}
local node = get_node(p)
if node.name == tr.leaf then
remove_leaf(p, tr.leaf, inv, node, digger)
end
end
i = i+1
end
end
end
end
-- play the sound, then dig the stem
if treecapitator.play_sound then
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
end
for i = 1,n-1 do
local pos,node = unpack(tab[i])
destroy_node(pos, node, digger)
end
return true
end
function capitate_funcs.moretrees(pos, tr, _, digger)
local trees = tr.trees
local leaves = tr.leaves
local fruits = tr.fruits
local minx = pos.x-tr.range
local maxx = pos.x+tr.range
local minz = pos.z-tr.range
local maxz = pos.z+tr.range
local maxy = pos.y+tr.height
local num_trunks = 0
local num_leaves = 0
local ps = get_tab({x=pos.x, y=pos.y+1, z=pos.z}, function(pos)
if pos.x < minx
or pos.x > maxx
or pos.z < minz
or pos.z > maxz
or pos.y > maxy then
return false
end
local nam = get_node(pos).name
if table.icontains(trees, nam) then
num_trunks = num_trunks+1
elseif table.icontains(leaves, nam) then
num_leaves = num_leaves+1
elseif not table.icontains(fruits, nam) then
return false
end
return true
end, tr.max_nodes)
if not ps then
print"no ps found"
return
end
if num_trunks < tr.num_trunks_min
or num_trunks > tr.num_trunks_max then
print("wrong trunks num: "..num_trunks)
return
end
if num_leaves < tr.num_leaves_min
or num_leaves > tr.num_leaves_max then
print("wrong leaves num: "..num_leaves)
return
end
if treecapitator.play_sound then
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 32})
end
local inv = digger:get_inventory()
for _,p in pairs(ps) do
local node = get_node(p)
local nodename = node.name
if table.icontains(leaves, nodename) then
remove_leaf(p, nodename, inv, node, digger)
else
destroy_node(p, node, digger)
end
end
return true
end
--the function which is used for capitating
local capitating = false --necessary if minetest.node_dig is used
local function capitate_tree(pos, node, digger)
if capitating
or not digger
or digger:get_player_control().sneak
or not findtree(node) then
return
end
local t1 = minetest.get_us_time()
capitating = true
local node_above = get_node{x=pos.x, y=pos.y+1, z=pos.z}
for i = 1,#treecapitator.trees do
local tr = treecapitator.trees[i]
if table.icontains(tr.trees, node_above.name)
and node_above.param2 < 4
and capitate_funcs[tr.type](pos, tr, node_above, digger) then
break
end
end
clean_cache()
capitating = false
minetest.log("info", "[treecapitator] tree capitated at ("
.. pos.x .. "|" .. pos.y .. "|" .. pos.z .. ") after ca. "
.. (minetest.get_us_time() - t1) / 1000000 .. " s")
end
local delay = treecapitator.delay
if delay > 0 then
local oldfunc = capitate_tree
function capitate_tree(...)
minetest.after(delay, function(...)
oldfunc(...)
end, ...)
end
end
--adds trunks to rest_tree_nodes if they were overwritten by other mods
local tmp_trees = {}
local function test_overwritten(tree)
tmp_trees[#tmp_trees+1] = tree
end
minetest.after(0, function()
for _,tree in pairs(tmp_trees) do
if not minetest.registered_nodes[tree].after_dig_node then
minetest.log("error", "[treecapitator] Error: Overwriting "
.. tree .. " went wrong.")
treecapitator.rest_tree_nodes[#treecapitator.rest_tree_nodes+1] = tree
end
end
tmp_trees = nil
end)
-- the function to overide trunks
local override
if minetest.override_item then
function override(name)
minetest.override_item(name, {
after_dig_node = function(pos, _, _, digger)
capitate_tree(pos, 0, digger)
end
})
end
else
minetest.log("deprecated", "minetest.override_item isn't supported")
table.copy = table.copy or function(tab)
local tab2 = {}
for n,i in pairs(tab) do
tab2[n] = i
end
return tab2
end
function override(name, data)
data = table.copy(data)
data.after_dig_node = function(pos, _, _, digger)
capitate_tree(pos, 0, digger)
end
minetest.register_node(":"..name, data)
end
end
--the function to register trees to become capitated
local num = 1
function treecapitator.register_tree(tab)
for name,value in pairs(treecapitator.default_tree) do
tab[name] = tab[name] or value --replaces not defined stuff
end
treecapitator.trees[num] = tab
num = num+1
for _,tree in pairs(tab.trees) do
local data = minetest.registered_nodes[tree]
if not data then
minetest.log("info", "[treecapitator] Info: "
.. tree .. " isn't registered yet.")
treecapitator.rest_tree_nodes[#treecapitator.rest_tree_nodes+1] = tree
else
if data.after_dig_node then
minetest.log("info", "[treecapitator] Info: " .. tree
.. " already has an after_dig_node.")
treecapitator.rest_tree_nodes[#treecapitator.rest_tree_nodes+1] = tree
else
override(tree, data)
test_overwritten(tree)
end
end
end
end
dofile(minetest.get_modpath"treecapitator".."/trees.lua")
--------------------------------------------------------------------------------
--use register_on_dignode if trunks are left
if treecapitator.rest_tree_nodes[1] then
minetest.register_on_dignode(capitate_tree)
end
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[treecapitator] loaded after ca. " .. time .. " seconds."
if time > 0.01 then
print(msg)
else
minetest.log("info", msg)
end

View File

@ -0,0 +1,14 @@
# drop items, else get them in the inventory
treecapitator.drop_items (drop items) bool false
# if set to false, do not drop leaves, just saplings (leafdecay behaviour)
treecapitator.drop_leaf (give leaves) bool false
# play a sound after digging a tree
treecapitator.play_sound (play sound) bool true
# capitate moretrees' trees, experimental, use with caution
treecapitator.moretrees_support (support moretrees) bool false
# lets trees become capitated <delay> seconds later, only works if it's > 0
treecapitator.delay (delay) float 0 0

Binary file not shown.

View File

@ -0,0 +1,321 @@
--[[
treecapitator.register_tree({
trees = {<node1>, <node2>, ...},
leaves = {<node1>, <node2>, ...},
range = <range>,
range_up = <range>,
range_down = <range>,
fruits = {<node1>, <node2>, ...},
trunk_fruit_vertical = <some_boolean>,
type = "default",
})
trees: the straight stem nodes with param2=0
leaves: nodes of the tree head which only drop their main item if drop_leaf is enabled
range: the size of the tree head cuboid
range_up: range upwards beginning from the highest trunk node to head top
if omitted it's set to range
range_down: like range_up but downwards
fruits: similar to leaves but without the drop_leaf setting condition
trunk_fruit_vertical: set this to true to make a trunk node, if it's in trees
and fruits, get removed even if it isn't rotated (param2 = 0)
treecapitator.register_tree({
trees = {<node1>, <node2>, ...},
leaves = {<node1>, <node2>, ...},
range = <range>,
fruits = {<node1>, <node2>, ...},
height = <height>,
max_nodes = <max_nodes>,
num_trunks_min = <some_number>,
num_trunks_max = <some_number>,
num_leaves_min = <some_number>,
num_leaves_max = <some_number>,
type = "moretrees",
})
height: maximum tree height
max_nodes: maximum amount of nodes the tree is allowed to consist of
num_trunks_min
]]
local mgname = minetest.get_mapgen_setting"mg_name"
if mgname == "v7" then
treecapitator.register_tree{
trees = {"default:tree"},
leaves = {"default:leaves"},
range = 2,
range_up = 4,
range_down = 0,
fruits = {"default:apple", "default:tree"},
trunk_fruit_vertical = true
}
else
treecapitator.register_tree{
trees = {"default:tree"},
leaves = {"default:leaves"},
range = 2,
fruits = {"default:apple"}
}
end
treecapitator.register_tree({
trees = {"default:pine_tree"},
leaves = {"default:pine_needles"},
range_up = 2,
range_down = 6,
range = 3,
})
treecapitator.register_tree({
trees = {"default:jungletree"},
leaves = {"default:jungleleaves"},
range = 3
})
treecapitator.register_tree({
trees = {"default:acacia_tree"},
leaf = "default:acacia_leaves",
no_param2test = true,
--leavesrange = 4,
type = "acacia"
})
treecapitator.register_tree({
trees = {"default:aspen_tree"},
leaves = {"default:aspen_leaves"},
range = 4,
})
if minetest.get_modpath("nyanland") then
treecapitator.register_tree({
trees = {"nyanland:mesetree", "nyanland:healstone"},
leaves = {"nyanland:meseleaves"},
range = 2,
fruits = {"default:apple"}
})
end
if minetest.get_modpath("farming_plus") then
treecapitator.register_tree({
trees = {"default:tree"},
leaves = {"farming_plus:banana_leaves"},
range = 2,
fruits = {"farming_plus:banana"}
})
treecapitator.register_tree({
trees = {"default:tree"},
leaves = {"farming_plus:cocoa_leaves"},
range = 2,
fruits = {"farming_plus:cocoa"}
})
end
if treecapitator.moretrees_support
and minetest.get_modpath("moretrees") then
treecapitator.register_tree({
trees = {"moretrees:acacia_trunk"},
leaves = {"moretrees:acacia_leaves"},
range = 10,
})
treecapitator.register_tree({
trees = {"moretrees:apple_tree_trunk"},
leaves = {"moretrees:apple_tree_leaves"},
range = 20,
fruits = {"default:apple"}
})
treecapitator.register_tree({
trees = {"moretrees:beech_trunk"},
leaves = {"moretrees:beech_leaves"},
range = 8,
})
treecapitator.register_tree({
trees = {"moretrees:birch_trunk"},
leaves = {"moretrees:birch_leaves"},
range = 8,
})
treecapitator.register_tree({
trees = {"moretrees:fir_trunk"},
leaves = {"moretrees:fir_leaves","fir_leaves_bright"},
range = 12,
fruits = {"moretrees:fir_cone"}
})
treecapitator.register_tree({
trees = {"moretrees:jungletree_trunk"},
leaves = {"moretrees:jungletree_leaves_green","jungletree_leaves_yellow","jungletree_leaves_red"},
range = 8,
})
treecapitator.register_tree({
trees = {"moretrees:oak_trunk"},
leaves = {"moretrees:oak_leaves"},
range = 8,
fruits = {"moretrees:acorn"}
})
treecapitator.register_tree({
trees = {"moretrees:palm_trunk"},
leaves = {"moretrees:palm_leaves"},
range = 8,
fruits = {"moretrees:coconut"}
})
treecapitator.register_tree({
trees = {"moretrees:cedar_trunk"},
leaves = {"moretrees:cedar_leaves"},
range = 8,
fruits = {"moretrees:cedar_cone"}
})
treecapitator.register_tree({
trees = {"moretrees:rubber_tree_trunk","rubber_tree_trunk_empty"},
leaves = {"moretrees:rubber_tree_leaves"},
range = 8,
})
--[[
treecapitator.register_tree({
trees = {"moretrees:sequoia_trunk"},
leaves = {"moretrees:sequoia_leaves"},
range = 12,
})--]]
treecapitator.register_tree({
trees = {"moretrees:spruce_trunk"},
leaves = {"moretrees:spruce_leaves"},
range = 10,
fruits = {"moretrees:spruce_cone"}
})
--[[
treecapitator.register_tree({
trees = {"moretrees:willow_trunk"},
leaves = {"moretrees:willow_leaves"},
range = 10,
})
--]]
treecapitator.register_tree({
trees = {"moretrees:sequoia_trunk"},
leaves = {"moretrees:sequoia_leaves"},
range = 8,
height = 17,
max_nodes = 8000,
num_trunks_min = 5,
num_trunks_max = 400,
num_leaves_min = 10,
num_leaves_max = 4000,
type = "moretrees",
})
treecapitator.register_tree({
trees = {"moretrees:willow_trunk"},
leaves = {"moretrees:willow_leaves"},
range = 11,
height = 17,
max_nodes = 8000,
num_trunks_min = 5,
num_trunks_max = 400,
num_leaves_min = 10,
num_leaves_max = 4000,
type = "moretrees",
})
end
-- code from amadin and narrnika
if minetest.get_modpath("ethereal") then
treecapitator.register_tree({--jungle [эвкалипт]
trees = {"default:jungletree"},
leaves = {"default:jungleleaves"},
range = 3,
height = 20,
max_nodes = 145,
num_trunks_min = 0,
num_trunks_max = 35,
num_leaves_min = 0,
num_leaves_max = 110,
type = "moretrees",
})
treecapitator.register_tree({--pine [кедр]
trees = {"default:pinetree"}, -- this may need to be changed to pine_tree
leaves = {"ethereal:pineleaves"},
range = 6,
type = "default",
})
treecapitator.register_tree({--orange [апельсиновое дерево]
trees = {"default:tree"},
leaves = {"default:leaves", "ethereal:orange_leaves"},
fruits = {"default:apple", "ethereal:orange"},
range = 2,
type = "default",
})
treecapitator.register_tree({--acacia [акация]
trees = {"ethereal:acacia_trunk"},
leaves = {"ethereal:acacia_leaves"},
range = 10,
height = 10,
max_nodes = 122,
num_trunks_min = 0,
num_trunks_max = 22,
num_leaves_min = 0,
num_leaves_max = 100,
type = "moretrees",
})
treecapitator.register_tree({--banana [банановое дерево]
trees = {"ethereal:banana_trunk"},
leaves = {"ethereal:bananaleaves"},
fruits = {"ethereal:banana"},
range = 3,
height = 7,
max_nodes = 28,
num_trunks_min = 0,
num_trunks_max = 4,
num_leaves_min = 0,
num_leaves_max = 20,
type = "moretrees",
})
treecapitator.register_tree({--coconut [кокосовое дерево]
trees = {"ethereal:palm_trunk"},
leaves = {"ethereal:palmleaves"},
fruits = {"ethereal:coconut"},
range = 3,
height = 9,
max_nodes = 37,
num_trunks_min = 0,
num_trunks_max = 8,
num_leaves_min = 0,
num_leaves_max = 25,
type = "moretrees",
})
treecapitator.register_tree({--willow [ива]
trees = {"ethereal:willow_trunk"},
leaves = {"ethereal:willow_twig"},
range = 10,
height = 13,
max_nodes = 540,
num_trunks_min = 0,
num_trunks_max = 90,
num_leaves_min = 0,
num_leaves_max = 450,
type = "moretrees",
})
treecapitator.register_tree({--moshroom [гриб]
trees = {"ethereal:mushroom_trunk"},
leaves = {"ethereal:mushroom", "ethereal:mushroom_porew"},
range = 4,
height = 10,
max_nodes = 100,
num_trunks_min = 0,
num_trunks_max = 32,
num_leaves_min = 0,
num_leaves_max = 80,
type = "moretrees",
})
end