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locale | ||
sounds | ||
textures | ||
depends.txt | ||
init.lua | ||
licenses.txt | ||
machine_bridge.lua | ||
machine_carve.lua | ||
machine_drill.lua | ||
readme.md | ||
readme.txt | ||
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readme.md
Simple Machines
Licenses: code LGPL 2.1 media CC BY-SA 3.0 See licences.txt for details
Content
Adds 3 fuel powered machines :
- Carving : dig nodes horizontally
- Drilling : dig nodes horizontally
- Bridge : build a bridge
Screenshots
Recipes
(Recipes are not registered if any of the required materials is not present)
- Carving machine : automated nodebreaker (horizontal)
mese pick | microcontroller | steel ingot node breaker | movestone | furnace mese pick | mesecon | steel ingot
- Drilling machine : automated nodebreaker (vertical)
| |
steel ingot | carving machine | steel ingot | steel ingot |
- Bridge machine : automated deployer
steel ingot | microcontroller | wood furnace | movestone | deployer steel ingot | mesecon | wood
Future things
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Support for intlib
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French Translation
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Support for help modpack
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Support for awards
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Alternatives recipes
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Possible future machines
- Vertical 'bridges' -- can be used to place ladders or other things)
- Vaccum pipe bridge machine -- build pipe (from pipeworks) and vaccum dropped items into it
- Stairs machine -- alternate actions (drill, carve)
Side note
I may also make a mod to work in combination with it Something a bit like pollution by UjEdwin but more focused on waste disposal...
https://forum.minetest.net/viewtopic.php?f=9&t=13506it would encourage players to work together to prevent spreading of pollution and find ways to dispose of toxic waste
ex : machines randomly converts one of surounding nodes to toxic waste
(exept a few materials (glass, obsidian, ?) ) toxic stuff slowly infects surrounding blocs it can only be dug with a one use special tool or some kind on containement container or/and it must be carried trought pipes or it can be dug but cannot be stored in chest or other node containers maybe if player keep it to long in inventory it attracts zombies this would encourage creation of disposal areas surronded by some immunes materials but maybe that is not all... maybe monsters spawns on it so it must be well contained depending on quantity of the stuff in the area there may also be some node breaking monsters those would create the need to manage size of dumping area as well a some maintenance and precautions