zombie spawner looks like tombstone
parent
d863472d72
commit
b24c896b1a
|
@ -123,7 +123,7 @@ local SPRITE_VERSION = minetest.settings:get_bool("mobs.animal_fish.sprite_versi
|
|||
light_damage = 0,
|
||||
animation = l_anims,
|
||||
on_rightclick = function(self, clicker)
|
||||
mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil)
|
||||
mobs:capture_mob(self, clicker, l_cc_hand, 100, 0, true, nil)
|
||||
end
|
||||
})
|
||||
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
|
||||
|
|
|
@ -149,6 +149,25 @@ mobs:register_special_spawner({
|
|||
-- Chances that spawner drop nothing
|
||||
-- empty_drop_chance = 2
|
||||
-- Mob Spawned by spawner
|
||||
mob = mob_id,
|
||||
mob = mob_id,
|
||||
tiles = {
|
||||
"default_stone_block.png", -- Top
|
||||
"default_stone_block.png^mobs_zombie_spawner.png", -- Bottom
|
||||
"default_stone_block.png",
|
||||
"default_stone_block.png",
|
||||
"default_stone_block.png^mobs_zombie_spawner.png", -- Front
|
||||
"default_stone_block.png^mobs_zombie_spawner.png", -- Back
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.375, -0.5, -0.375, 0.375, -0.3125, 0.375}, -- NodeBox1
|
||||
{-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- NodeBox2
|
||||
{-0.25, -0.4375, -0.125, 0.25, 0.1875, 0.125}, -- NodeBox4
|
||||
{-0.1875, -0.4375, -0.125, 0.1875, 0.25, 0.125}, -- NodeBox3
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
|
19
mobs_api.lua
19
mobs_api.lua
|
@ -59,7 +59,7 @@ function mobs:spawn_abm_check(pos, node, name)
|
|||
|
||||
local apos = math.max(math.abs(pos.x), math.abs(pos.y), math.abs(pos.z))
|
||||
|
||||
if nohostile_radius and ( ent.type == "monster" ) and apos < nohostile_radius then
|
||||
if no_monster_radius and ( ent.type == "monster" ) and apos < no_monster_radius then
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -384,7 +384,10 @@ function mobs:register_special_spawner(def)
|
|||
spawnerdef.empty_drop_chance = def.empty_drop_chance or 2
|
||||
-- Mob Spawned by spawner
|
||||
spawnerdef.mob = def.mob
|
||||
|
||||
spawnerdef.tiles = def.tiles
|
||||
spawnerdef.drawtype = def.drawtype or "normal"
|
||||
spawnerdef.node_box = def.node_box or nil
|
||||
|
||||
spawnerdef.after_dig_node = def.after_dig_node or function (pos, oldnode)
|
||||
|
||||
-- -- Might spawn a mob -- --
|
||||
|
@ -442,17 +445,23 @@ function mobs:register_special_spawner(def)
|
|||
|
||||
local ttr = spawnerdef.base_texture
|
||||
local tls = {ttr,ttr,ttr..'^' .. spawnerdef.glyph } --sides
|
||||
if spawnerdef.texture_face == "all" then
|
||||
if spawnerdef.tiles then
|
||||
tls = spawnerdef.tiles
|
||||
elseif spawnerdef.texture_face == "all" then
|
||||
tls = {ttr..'^' .. spawnerdef.glyph }
|
||||
end
|
||||
local drw = spawnerdef.drawtype
|
||||
local nbdx = spawnerdef.node_box
|
||||
|
||||
minetest.register_node(spawnerdef.name, {
|
||||
description = spawnerdef.description,
|
||||
_doc_items_longdesc = spawnerdef.longdesc,
|
||||
paramtype = "light",
|
||||
tiles = tls,
|
||||
is_ground_content = false,
|
||||
drawtype = "normal",
|
||||
groups = {cracky = 3, stone = 2},
|
||||
drawtype = drw,
|
||||
node_box = nbdx,
|
||||
groups = {cracky = 3, stone = 2},
|
||||
drop = "",
|
||||
after_dig_node = spawnerdef.after_dig_node
|
||||
})
|
||||
|
|
10
readme.md
10
readme.md
|
@ -15,6 +15,15 @@
|
|||
--
|
||||
|
||||
-[x] Inventory image for all mobs
|
||||
-[x] Settings
|
||||
-[ ] Safe zone
|
||||
* no monster inside a certain radius around spawn
|
||||
* all mobs are passive and will run away inside a certain radius
|
||||
-[ ] Progressive increment of mob damages and health (in a determined radius)
|
||||
* Mobs health and damages are proportionnal to distance from the orgin point until a defined max distance
|
||||
|
||||
|
||||
|
||||
-[ ] Alternative 'square pokeball' option for piched up mobs
|
||||
|
||||
-[-] Support for doc_identifier ( long description and usage )
|
||||
|
@ -52,6 +61,5 @@
|
|||
-[ ] Potions to cure zombies
|
||||
-[ ] books
|
||||
|
||||
-[ ] npcs
|
||||
|
||||
___________________________________________________
|
||||
|
|
Loading…
Reference in New Issue