mobs_creatures/mobs/animal_sheep.lua

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2019-05-02 08:59:34 +02:00
--Adapted from Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack
--
-- Intllib
local S = mobs.intllib
-- Mod related infos
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
--
-- Minetest settings
--
local ENABLE_RIDING = minetest.settings:get_bool("mobs.animal_sheep.enable_riding") or true
local ENABLE_DYE = minetest.settings:get_bool("mobs.animal_sheep.enable_dye") or true
--
-- Documentation for help/doc modpack
--
local longdesc, usagehelp
longdesc = ''
longdesc = longdesc..'\n'..mobs.textstrings.longdesc.peacefull_land
longdesc = longdesc..'\n'..S(".")
usagehelp = ''
usagehelp = usagehelp..'\n'..S("Right-click with shears to get wool.")
usagehelp = usagehelp..'\n'..mobs.textstrings.usagehelp.feed_with(S("wheat"))
usagehelp = usagehelp..'\n'..mobs.textstrings.usagehelp.tamed_catch_net_or_lasso
if ENABLE_DYE then usagehelp = usagehelp..'\n'..S("When tamed, can be dyed using right-click.") end
if ENABLE_RIDING then usagehelp = usagehelp..'\n'..mobs.textstrings.usagehelp.tamed_ride end
local mob_id = modname..":sheep"
local sheep = {}
sheep.stepheight = 0.6
--
-- Colors
--
local all_colours = {
{"black", S("Black"), "#000000b0"}, -- 1
{"blue", S("Blue"), "#015dbb70"}, -- 2
{"brown", S("Brown"), "#663300a0"}, -- 3
{"cyan", S("Cyan"), "#01ffd870"}, -- 4
{"dark_green", S("Dark Green"), "#005b0770"}, -- 5
{"dark_grey", S("Dark Grey"), "#303030b0"}, -- 6
{"green", S("Green"), "#61ff0170"}, -- 7
{"grey", S("Grey"), "#5b5b5bb0"}, -- 8
{"magenta", S("Magenta"), "#ff05bb70"}, -- 9
{"orange", S("Orange"), "#ff840170"}, -- 10
{"pink", S("Pink"), "#ff65b570"}, -- 11
{"red", S("Red"), "#ff0000a0"}, -- 12
{"violet", S("Violet"), "#2000c970"}, -- 13
{"white", S("White"), "#abababc0"}, -- 14
{"yellow", S("Yellow"), "#e3ff0070"}, -- 15
}
local wild_colours = { 1, 3, 6, 8, 14 }
sheep.set_color = function(self,colordata)
self.base_texture = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. colordata[3] .. ")"}
self._wool_color = colordata[1]
if not self.gotten then
self.object:set_properties({textures = self.base_texture})
end
end
--
-- Riding
--
sheep.ride_on_rightclik = function(self, clicker, itemname)
if not ENABLE_RIDING then return end
local name = clicker:get_player_name()
-- Return if not tamed
if not ( self.tamed and self.owner == clicker:get_player_name() ) then
minetest.chat_send_player(name, S("Not tamed!"))
return
end
if not (item and itemname) then
item = clicker:get_wielded_item()
itemname = item:get_name()
end
local inv = clicker:get_inventory()
-- Are we ridding? --
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
self.object:set_properties({stepheight = sheep.stepheight})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
return true
-- attach player to horse
elseif not self.driver and itemname == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
return true
end
end
sheep.ride_do_custom = function(self, dtime)
if not ENABLE_RIDING then return end
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 0, z = -2} -- y == 20
self.driver_eye_offset = {x = 0, y = 0.5, z = 0}
self.driver_scale = {x = 1, y = 1}
end
-- if driver present allow control of sheep
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end
--
-- Coloring
--
sheep.dye_on_rightclik= function(self, clicker)
local name = clicker:get_player_name()
if not (item and itemname) then
item = clicker:get_wielded_item()
itemname = item:get_name()
end
if not itemname:find("dye:") then return end
local can_dye = ( self.gotten == false
and self.child == false
and self.tamed == true
and name == self.owner )
-- Return if not allow
if not can_dye then
minetest.chat_send_player(name, S("Impossible!"))
return
end
local colr = string.split(itemname, ":")[2]
for _,c in ipairs(all_colours) do
if c[1] == colr then
-- set color
sheep.set_color(self,c)
-- take item
if not mobs.is_creative(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
return true
end
mobs:register_mob(mob_id, {
type = "animal",
passive = true,
hp_min = 8,
hp_max = 10,
armor = 200,
collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {
{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. "#abababc0" .. ")"},
},
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
walk_velocity = 1,
run_velocity = 2,
runaway = true,
stepheight = sheep.stepheight,
-- jump = false,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
--{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = {"farming:wheat", "default:grass_5", "default:grass_3"},
view_range = 8,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
replace_offset = -1,
fear_height = 3,
--[[
on_replace = function(self, pos, oldnode, newnode)
print ("---- replaced") ; return false -- false to keep node, true to replace
end,
]]
-- Select random color on spawn
on_spawn = function(self)
local k = math.random(1,#wild_colours)
local l = wild_colours[k]
local c = all_colours[l]
sheep.set_color(self,c)
return true -- run only once, false/nil runs every activation
end,
do_custom = function(self, dtime)
if sheep.ride_do_custom(self, dtime) then return true end
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- Are we feeding? --
if mobs:feed_tame(self, clicker, 8, true, true) then
--if full grow fuzz (sometimes)
if self.gotten == true and math.random(1,3) == 1 then
self.object:set_properties({
textures = self.base_texture,
mesh = "mobs_sheep.b3d",
})
self.gotten = false
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
-- Are we giving a haircut ? --
--if itemname == "mobs:shears" or itemname == "vines:shears" then
-- Any kind of shears will do
if itemname:find(":shears") then
if self.gotten ~= false
or self.child ~= false
or not minetest.get_modpath("wool") then
return
end
self.gotten = true -- shaved
local obj = minetest.add_item(
self.object:get_pos(),
ItemStack( "wool:" .. self._wool_color .. " " .. math.random(1, 3) )
)
if obj then
obj:setvelocity({
x = math.random(-1, 1),
y = 5,
z = math.random(-1, 1)
})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.b3d",
})
return
end
-- Coloring --
if sheep.dye_on_rightclik(self, clicker, item, itemname) then return end
-- Riding
if sheep.ride_on_rightclik(self, clicker, item, itemname) then return end
-- protect mod with mobs:protector item
if mobs:protect(self, clicker) then return end
-- Are we capturing? --
if mobs:capture_mob(self, clicker, 0, 5, 40, false, nil) then return end
end
})
mobs:register_egg(mob_id, S("Sheep"), "mobs_sheep_inv.png", 0)
mobs:doc_identifier_compat(mob_id, longdesc, usagehelp)
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:green_dirt"
end
mobs:spawn({
name = mob_id,
nodes = {spawn_on},
min_light = 10,
interval = 150, --30
chance = 15000,
min_height = 0,
max_height = 31000,
day_toggle = true,
})
mobs:alias_mob("mobs:sheep", mob_id) -- compatibility