readme
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@ -31,7 +31,7 @@ build_push:
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extends: .build
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artifacts:
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name: wbg_build
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expire_in: 6 mos
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expire_in: 1 mos
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except:
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- tags
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28
README.md
28
README.md
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@ -13,20 +13,42 @@
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## Building
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* clone the repo, `cd` into the folder
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* run `MTG_PATH=/path/to/your/copy/of/minetest_game ./build.sh`
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* symlink the folder into your minetest `games` folder
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* first time:
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* clone the repo, `cd` into the folder
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* run `MTG_PATH=/path/to/your/copy/of/minetest_game ./build.sh`
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* symlink the folder into your minetest `games` folder
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* update:
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* pull the repo
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* rerun `build.sh` as before
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for example, on a recent debian:
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```
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# first time setup
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git clone https://gitlab.com/worstconcept/worstblockgame.git
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cd worstblockgame
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MTG_PATH=/usr/share/games/minetest/games/minetest_game ./build.sh
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mkdir -p ~/.minetest/games
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ln -s $(pwd) ~/.minetest/games
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# future updates
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cd worstblockgame
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git pull
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MTG_PATH=/usr/share/games/minetest/games/minetest_game ./build.sh
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```
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## Using a built archive
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Instead of building yourself, you can also use a built archive.
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This has the benefit of not requiring any of the build dependencies (e.g. if you're on Windows), but the downside of not being updateable as easily.
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* Download an archive from our [Releases](https://gitlab.com/worstconcept/worstblockgame/-/releases) page (which are always available), or, if you want in-dev updates, from our [CI Pipelines](https://gitlab.com/worstconcept/worstblockgame/-/pipelines) (those are only available for one month).
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* Unpack the archive inside your "games" folder like explained in the [minetest documentation](https://wiki.minetest.net/Games#Installing_games).
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**due to the build process, the zip file does *not* contain a single game folder, but its contents. make sure you unpack it into a folder *inside* your "games" folder, not directly into it.**
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Essentially you want to end up with this file being `.../minetest/games/wbg/README.md` instead of `.../minetest/games/README.md`.
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## Playing
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run minetest, select WorstBlockGame, create a map with the following settings:
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