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README.md

WorstBlockGame

ContentDB

Requirements

Building

  • first time:
    • clone the repo, cd into the folder
    • run MTG_PATH=/path/to/your/copy/of/minetest_game ./build.sh
    • symlink the folder into your minetest games folder
  • update:
    • pull the repo
    • rerun build.sh as before

for example, on a recent debian:

# first time setup
git clone https://gitlab.com/worstconcept/worstblockgame.git
cd worstblockgame
MTG_PATH=/usr/share/games/minetest/games/minetest_game ./build.sh
mkdir -p ~/.minetest/games
ln -s $(pwd) ~/.minetest/games

# future updates
cd worstblockgame
git pull
MTG_PATH=/usr/share/games/minetest/games/minetest_game ./build.sh

Using a built archive

Instead of building yourself, you can also use a built archive. This has the benefit of not requiring any of the build dependencies (e.g. if you're on Windows), but the downside of not being updateable as easily.

  • Download an archive from our Releases page (which are always available), or, if you want in-dev updates, from our CI Pipelines (those are only available for one month).
  • Unpack the archive inside your "games" folder like explained in the minetest documentation.

due to the build process, the zip file does not contain a single game folder, but its contents. make sure you unpack it into a folder inside your "games" folder, not directly into it. Essentially you want to end up with this file being .../minetest/games/wbg/README.md instead of .../minetest/games/README.md.

Playing

run minetest, select WorstBlockGame, create a map with the following settings:

  • Name: just pick a nice one
  • Seed: some random number
  • Mapgen: v7 (all others will be disabled anyway)
  • Game: WorstBlockGame, duh.

Then play the map.

See our Wiki to get started ingame.