Thomas--S
1b6e1eb4a4
Fix a asphalt workshop bug.
2016-07-12 18:10:20 +02:00
Thomas--S
1d99d17d8d
Fix a little trafficlight bug.
2016-07-10 17:18:33 +02:00
Thomas--S
3699df2927
Fix a little street light bug.
2016-07-10 16:48:08 +02:00
Thomas--S
51df4d44fc
Register less nodes.
2016-07-10 12:58:22 +02:00
Thomas--S
6bd025dfd6
Add more roadmarkings
2016-07-10 12:48:23 +02:00
Thomas--S
cebeace478
Make Manhole Selection Box Equal With Nodebox
2016-07-09 18:30:00 +02:00
Thomas--S
5308103ef7
Fix Manhole Bug
2016-07-09 15:02:29 +02:00
Thomas--S
a70da71c75
Add Street Lights.
...
They can be used together with the street poles.
Not backwards compatible!
2016-06-29 06:06:43 +02:00
Thomas--S
7ceb743b3d
(Re-)add some roadmarkings, fix a little problem with the asphalt workshop
2016-06-26 13:00:03 +02:00
Thomas--S
31c536526b
Change collsion box of steel support a bit.
2016-06-24 22:05:05 +02:00
Thomas--S
454e289d8b
Add a barrier tape
2016-06-18 18:00:27 +02:00
Thomas--S
43f3456a79
Improve Roadwork Delineators
2016-06-17 19:16:14 +02:00
Thomas--S
5de832e7df
Add a roadwork delineator
2016-06-16 21:43:20 +02:00
Thomas--S
21e54c90b0
Add a license for code. ( #83 )
2016-06-13 22:45:58 -05:00
Thomas--S
b3e25b2162
Merge branch 'delineator' into relaunch
2016-06-11 13:30:02 +02:00
Thomas--S
f7636a231f
Improve delineators.
2016-06-11 13:28:56 +02:00
Thomas--S
eda0fe0930
Merge remote-tracking branch 'upstream/relaunch' into relaunch
2016-06-11 13:27:29 +02:00
Thomas--S
0811d18ca1
Improve delineators.
2016-06-11 13:20:31 +02:00
Thomas--S
51bd3c301b
Improve delineators.
2016-06-11 13:16:53 +02:00
Thomas--S
572e5458e1
Make street signs compatible with street poles.
2016-06-11 11:17:57 +02:00
Thomas--S
ad829ec2e3
Add drop field to manhole and protection support.
2016-06-07 21:16:21 +02:00
Thomas--S
76c6939a2a
Improve traffic fence nodebox.
2016-06-06 06:14:07 +02:00
Thomas--S
dc9a427d82
Make crafting dependencies optional
2016-06-06 05:41:22 +02:00
Thomas--S
b0c4b65ce7
Add more types of street poles. ( #81 )
2016-06-05 18:00:20 -05:00
Thomas--S
cb3d0bbb75
Improve Pylons.
2016-06-05 21:05:20 +02:00
Thomas--S
00587ac8db
Add a pylon.
...
Improvements are welcome.
2016-06-05 19:55:53 +02:00
Thomas--S
399b9f07be
Add a traffic fence.
2016-06-05 16:53:03 +02:00
Thomas--S
36f164e1f6
Bollard is now up when having no signal. ( #79 )
...
This seems more logical to me, as the bollard is up most of the time.
Work well together with player detectors.
2016-06-03 17:13:52 -05:00
Thomas--S
d0134f9bb3
Improve roadmarking system ( #78 )
2016-06-03 17:10:09 -05:00
Carter Kolwey
5a0ff5e589
Fix bollard behavior
...
The bollards were previously changing state every time they got a mesecons signal, which broke things when 2+ mesecons were connected, and generally resulted in strange behavior otherwise.
2016-06-02 13:26:38 -05:00
Carter Kolwey
132844bd81
Add pedestrian crossing sign/button assemblies
2016-06-02 13:17:18 -05:00
Carter Kolwey
4eaf5b5db6
Add inventory image for portable traffic light
2016-06-02 01:09:34 -05:00
Carter Kolwey
1255253ce2
Add craft recipe for portable traffic light
2016-06-02 00:59:57 -05:00
Carter Kolwey
c58bdc81ef
Allow taking templates from the workshops in creative mode
...
There's no point in making the user put supplies in the machine if they can just grab them from the creative inventory.
Behavior in survival mode is unchanged.
2016-06-02 00:54:22 -05:00
Carter Kolwey
0da3203054
Fix sign backs (sort of)
...
This required scaling all sign textures up to the same size (I chose 512x512 to make it larger than the largest was before)
It doesn't play well with the signs that are formed from multiple textures combined (remind me why we're doing that, again?), but those are likely going to be replaced anyway.
It also causes a bit of "bleed-through" on the back, but it's close enough for now.
2016-06-02 00:39:02 -05:00
Carter Kolwey
7de7ea13f1
Re-add missing stop sign
2016-06-02 00:09:55 -05:00
Carter Kolwey
53de3d9ec2
Fix OM3-R texture
2016-06-02 00:04:04 -05:00
Carter Kolwey
9f656cdda1
Add pagination to the sign workshop
...
(needed with this many signs)
2016-06-02 00:02:54 -05:00
Carter Kolwey
18ccba8a9e
Add signs using the new textures (not done yet)
2016-06-01 23:33:49 -05:00
Carter Kolwey
ac4be88b35
Finish making US sign textures
2016-06-01 22:34:26 -05:00
Thomas--S
95f75142dc
Add protection support to manual bollard ( #77 )
2016-06-01 13:56:21 -05:00
Carter Kolwey
3335f4c7e4
Add US sign textures (WIP)
...
These still need:
* Background removed
* Padded (for aspect ratio)
* More variants of speed limit
* Added to sign workshop
2016-06-01 13:01:50 -05:00
Carter Kolwey
55e4447747
Add description for manual bollard (required for it to work correctly with unified_inventory)
...
Also put the "down" versions in the not_in_creative_inventory group
2016-06-01 11:47:52 -05:00
webdesigner97
7da505dfef
Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch
2016-06-01 10:06:39 +02:00
webdesigner97
0d92023981
add manual bollard and clean up
2016-06-01 10:06:07 +02:00
Thomas--S
6bd761c0d3
Make concrete compatible to technic:concrete ( #75 )
...
* Make concrete compatible to technic:concrete
* Add a sidewalk
Requested by cheapie
2016-05-31 17:54:33 -05:00
Carter Kolwey
e03ac577fd
Add portable traffic light (WIP)
2016-05-30 22:37:10 -05:00
webdesigner97
91b17c8876
add bollard
2016-05-30 22:19:51 +02:00
Thomas--S
8b79e4a713
Add a traffic barrier and a blinking light. ( #68 )
...
* Add a traffic barrier.
Requires #67 for crafting recipe.
Closes #61
* Add a blinking light.
2016-05-30 15:11:39 -05:00
Thomas--S
2f8bf5644c
Improve coding style: Always use tab ( #74 )
2016-05-30 15:09:31 -05:00