David Leal
7cd17420d3
Add Continuous Integration and LuaCheck ( #113 )
...
All warnings have been fixed as well. You can verify all is fine by checking the workflow run.
2022-05-29 21:24:00 +02:00
Christian Danscheid
5c5109eb85
Merge pull request #106 from Panquesito7/use_mod_conf
...
Use "mod.conf" and remove one deprecated function
2021-11-29 16:37:14 +01:00
Christian Danscheid
b512f48d3c
Merge pull request #110 from yw05/matrix-bitinput
...
(Matrix display) Allow using numbers instead of array of bits for each row
2021-11-29 16:36:34 +01:00
Christian Danscheid
196ebe3ee0
Merge pull request #107 from limitedAtonement/dead-links
...
Updated recommended repos
2021-11-29 16:36:08 +01:00
Y. Wang
aefa7e436a
Allow using numbers instead of array of bits for each row
2021-07-21 11:33:14 +02:00
Yiu Man Ho
664335fc8e
not_blocking_trans
2021-07-10 10:29:58 +02:00
Emojigit
abc152f8cf
Fix Warning
2021-04-24 16:17:09 +02:00
lmat
332255ab16
Updated recommended repos
2020-12-02 11:29:37 -05:00
Panquesito7
558082a64d
Delete deprecated depends.txt
2019-08-31 19:59:21 -05:00
Panquesito7
7c38c7848e
Create mod.conf
2019-08-31 19:58:59 -05:00
Panquesito7
038c073e32
Update init.lua
2019-08-31 19:46:50 -05:00
Christian
f909bfe6ff
Delete .travis-ci.yml
2018-08-04 17:39:33 +02:00
Christian
187f4d32d3
Create .travis-ci.yml
2018-08-04 17:37:48 +02:00
webD97
12b22905ea
Add a 1px offset to sideline textures
...
This fixes texturing issues I noticed on Windows x64 builds of Minetest. If the white line touches the edge of
the texture, the game will render a small white line on the opposite side of the texture as well. Shaders would
make this line even bigger. We should propably open an issue at the Minetest repository.
2018-02-04 15:29:16 +01:00
Christian
9d79b32d36
Merge pull request #96 from Thomas--S/remove_workshops
...
Remove old workshops
2018-02-03 22:01:05 +01:00
Thomas--S
7a7364ce91
Workaround can be removed now
...
See minetest/minetest#5582
2018-01-31 15:00:07 +01:00
Thomas--S
2ab36b2f01
Add some more contributors
2018-01-29 20:26:24 +01:00
Thomas--S
0838bdd981
Remove old workshops
2017-12-16 15:07:57 +01:00
Thomas--S
8ce6da5c07
Change default to streets.only_basic_stairsplus = true
2017-12-15 20:36:35 +01:00
Thomas--S
44c2e2cf8a
Signs bugfixes
2017-09-17 20:15:44 +02:00
Thomas--S
d1f3ee5d5e
Add more concrete barriers
2017-09-17 19:58:06 +02:00
Thomas--S
e750bec028
Add some EU signs
2017-09-17 19:32:03 +02:00
Thomas--S
d8ec7f6191
Improve Signs
...
* Add light_source
* Add meshes
* Allow big signs
* Reduce texture size
2017-09-17 13:38:25 +02:00
Thomas--S
1ccac33c89
Fix README.md
2017-09-16 15:21:41 +02:00
Thomas--S
dd62ee45a3
Add streets.only_basic_stairsplus setting
...
If you want to improve loading time and reduce the number of registered nodes,
you can set the setting `streets.only_basic_stairsplus` to true in `minetest.conf`.
When this is enabled, stairsplus nodes will only be registered for very basic roadmarkings.
2017-09-16 15:20:10 +02:00
Thomas--S
c2acd99a5a
Remove unnecessary update_inventory(pos)
...
Handled by ts_workshop
2017-09-08 14:11:31 +02:00
Christian
beb8e8944d
Merge pull request #94 from Thomas--S/workshop
...
Add new workshop to replace old sign and asphalt workshop.
2017-08-30 15:37:20 +02:00
Thomas--S
811b94d96f
Add new workshop to replace old sign and asphalt workshop.
...
Better usability and cheaper crafting.
2017-08-28 12:03:30 +02:00
Thomas--S
f8615f21b3
Fix typo
2017-05-20 15:00:24 +02:00
Thomas--S
b5694fddd9
Fix crash when placing markings on unknown nodes
...
Fixes #93
2017-04-30 07:54:10 +02:00
Thomas--S
db6f05b186
Fix recipe problems
2017-04-26 05:58:59 +02:00
Thomas--S
138eb8fed4
Various bugfixes and improvements
2017-04-13 15:03:52 +02:00
Thomas--S
97266a5748
Fix typo
2017-04-09 13:10:39 +02:00
Thomas--S
632e3be294
Reformat code
2017-04-01 10:33:05 +02:00
Thomas--S
8fff7db84d
Fix street light recipe conflict
2017-04-01 10:03:53 +02:00
Thomas--S
6072a001cb
Add a forum title picture
2017-03-05 12:24:08 +01:00
Thomas--S
27eedcb569
Don't crash when mesecons disabled
2017-02-21 18:11:12 +01:00
Thomas--S
71ff1f5ace
Release Streets 2.0
...
Warning: *Not* fully backwards-compatible to Streets 1.x
2017-02-21 16:28:45 +01:00
Thomas--S
672f594cf9
Fix typo in README
2017-02-13 21:40:18 +01:00
Thomas--S
6629cd64c0
Fix bug in streets light
2017-02-13 05:53:35 +01:00
Thomas--S
48367fe64a
Add recommended mods
2017-02-12 09:51:27 +01:00
Thomas--S
481e56b721
Add Guardrail
2017-02-04 16:33:01 +01:00
Thomas--S
c67df39db1
Matrix Screen: Fix object duplication bug
2017-01-17 05:46:00 +01:00
Thomas--S
40f546226d
More uses for roadmarking tools
2017-01-13 19:58:30 +01:00
Thomas--S
a647584719
Fix bug in street lights
2017-01-13 19:30:09 +01:00
Thomas--S
2f76e55060
Roadmarkings: Fix protection issues
2016-11-21 21:31:55 +01:00
Thomas--S
6edba50c73
Light Level 15 -> Light Level 14
...
See minetest/minetest@3aefa5d3ce for details.
2016-11-02 13:48:09 +01:00
Thomas--S
f3e8d4d169
Change Code License to MIT
...
All contributors (webdesigner97, cheapie, Thomas-S and HybridDog) agreed.
2016-10-30 16:23:06 +01:00
Thomas--S
34b89c610e
Make the Streets Mod Work with Minetest Commit 2ff054d
2016-10-19 15:58:58 +02:00
Thomas--S
58f5e1a062
Add forgotten Textures
2016-09-09 18:19:30 +02:00